1293{
1295
1296
1297 if (!player)
1298 return true;
1299
1301
1302
1303
1304
1307 {
1308
1311 {
1312
1314 {
1316 {
1321 }
1322
1324 }
1325
1327
1330
1331
1334
1338 }
1339 }
1340
1341 return true;
1342}
std::uint32_t uint32
Definition: Define.h:108
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ CHAR_INS_DESERTER_TRACK
Definition: CharacterDatabase.h:496
@ BG_DESERTION_TYPE_NO_ENTER_BUTTON
Definition: Battleground.h:53
@ STATUS_NONE
Definition: Battleground.h:194
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:198
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
#define sScriptMgr
Definition: ScriptMgr.h:2702
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: IWorld.h:120
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:148
#define sWorld
Definition: World.h:451
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:262
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
Definition: Battleground.h:293
bool isBattleground() const
Definition: Battleground.h:389
BattlegroundStatus GetStatus() const
Definition: Battleground.h:322
BattlegroundBracketId GetBracketId() const
Definition: Battleground.h:320
Definition: BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition: BattlegroundQueue.cpp:377
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition: BattlegroundQueue.cpp:259
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147
std::string ToString() const
Definition: ObjectGuid.cpp:47
Definition: Player.h:1046
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5594
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12169
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12122
Definition: WorldPacket.h:27