#include "model.h"
#include "mpq_libmpq04.h"
#include "wmo.h"
Go to the source code of this file.
◆ fixname2()
void fixname2 |
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char * |
name, |
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std::size_t |
len |
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) |
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◆ fixnamen()
void fixnamen |
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char * |
name, |
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std::size_t |
len |
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) |
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◆ GetExtension()
char * GetExtension |
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char * |
FileName | ) |
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73{
74 if (char* szTemp = strrchr(FileName, '.'))
75 return szTemp;
76 return nullptr;
77}
Referenced by ExtractGameobjectModels().
◆ GetPlainName() [1/2]
char * GetPlainName |
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char * |
FileName | ) |
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36{
37 char* szTemp;
38
39 if ((szTemp = strrchr(FileName, '\\')) != nullptr)
40 FileName = szTemp + 1;
41 return FileName;
42}
◆ GetPlainName() [2/2]
const char * GetPlainName |
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const char * |
FileName | ) |
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