AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_yoggsaron::boss_yoggsaronAI Struct Reference
Inheritance diagram for boss_yoggsaron::boss_yoggsaronAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaronAI (Creature *pCreature)
 
void AttackStart (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonImmortalGuardian ()
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _thirdPhase
 
bool _usedInsane
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaronAI()

boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI ( Creature pCreature)
inline
1076 : ScriptedAI(pCreature), summons(pCreature)
1077 {
1079 _thirdPhase = false;
1080 _usedInsane = false;
1082 events.Reset();
1083
1084 uint8 _count = 4;
1085 me->SetLootMode(31); // 1 + 2 + 4 + 8 + 16, remove with watchers addition
1086 if (m_pInstance)
1087 {
1088 for (uint8 i = 0; i < 4; ++i)
1089 if (m_pInstance->GetData(TYPE_WATCHERS) & (1 << i))
1090 {
1091 me->RemoveLootMode(1 << _count);
1092 --_count;
1093 }
1094 }
1095 }
std::uint8_t uint8
Definition: Define.h:109
events
Definition: boss_sartura.cpp:43
@ TYPE_WATCHERS
Definition: ulduar.h:46
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:244
void SetLootMode(uint16 lootMode)
Definition: Creature.h:242
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool _usedInsane
Definition: boss_yoggsaron.cpp:1101
SummonList summons
Definition: boss_yoggsaron.cpp:1099
InstanceScript * m_pInstance
Definition: boss_yoggsaron.cpp:1097
bool _thirdPhase
Definition: boss_yoggsaron.cpp:1100

References _thirdPhase, _usedInsane, SummonList::DespawnAll(), ZoneScript::GetData(), WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Creature::RemoveLootMode(), Creature::SetLootMode(), summons, and TYPE_WATCHERS.

Member Function Documentation

◆ AttackStart()

void boss_yoggsaron::boss_yoggsaronAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1103{ }

◆ DoAction()

void boss_yoggsaron::boss_yoggsaronAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1141 {
1142 if (param == ACTION_DESPAWN_ADDS)
1144 else if (param == ACTION_YOGG_SARON_APPEAR)
1145 {
1146 me->SetVisible(true);
1151
1153 }
1154 else if (param == ACTION_YOGG_SARON_START_YELL)
1155 {
1157 }
1158 else if (param == ACTION_YOGG_SARON_OPEN_PORTAL_YELL)
1159 {
1162 }
1163 else if (param == ACTION_YOGG_SARON_START_P3)
1164 {
1165 me->SetHealth(me->GetMaxHealth() * 0.3f);
1167
1169
1170 events.ScheduleEvent(EVENT_YS_LUNATIC_GAZE, 7000);
1171 events.ScheduleEvent(EVENT_YS_SHADOW_BEACON, 20000);
1172 events.ScheduleEvent(EVENT_YS_SUMMON_GUARDIAN, 0);
1173 _thirdPhase = true;
1174
1176 }
1177 else if (param == ACTION_YOGG_SARON_HARD_MODE)
1178 {
1179 events.ScheduleEvent(EVENT_YS_DEAFENING_ROAR, 50000);
1180 }
1181 else if (param == ACTION_YOGG_SARON_SHADOW_BEACON)
1182 {
1183 events.RescheduleEvent(EVENT_YS_SHADOW_BEACON, 40000);
1184 }
1185 else if (param == ACTION_REMOVE_STUN)
1186 {
1189 }
1190 else if (param == ACTION_FAILED_DRIVE_ME_CRAZY)
1191 _usedInsane = true;
1192 }
Talk
Definition: hyjal.cpp:82
@ SPELL_SHADOW_BARRIER
Definition: boss_yoggsaron.cpp:90
@ SPELL_SHATTERED_ILLUSION
Definition: boss_yoggsaron.cpp:119
@ SPELL_KNOCK_AWAY
Definition: boss_yoggsaron.cpp:91
@ ACTION_YOGG_SARON_START_YELL
Definition: boss_yoggsaron.cpp:238
@ ACTION_YOGG_SARON_APPEAR
Definition: boss_yoggsaron.cpp:236
@ ACTION_YOGG_SARON_HARD_MODE
Definition: boss_yoggsaron.cpp:244
@ ACTION_DESPAWN_ADDS
Definition: boss_yoggsaron.cpp:234
@ ACTION_REMOVE_STUN
Definition: boss_yoggsaron.cpp:242
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition: boss_yoggsaron.cpp:239
@ ACTION_FAILED_DRIVE_ME_CRAZY
Definition: boss_yoggsaron.cpp:247
@ ACTION_YOGG_SARON_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:245
@ ACTION_YOGG_SARON_START_P3
Definition: boss_yoggsaron.cpp:243
@ EVENT_YS_SUMMON_GUARDIAN
Definition: boss_yoggsaron.cpp:175
@ EVENT_YS_LUNATIC_GAZE
Definition: boss_yoggsaron.cpp:173
@ EVENT_YS_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:176
@ EVENT_YS_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:174
@ SAY_YOGG_SARON_MADNESS
Definition: boss_yoggsaron.cpp:334
@ SAY_YOGG_SARON_SPAWN
Definition: boss_yoggsaron.cpp:333
@ EMOTE_YOGG_SARON_MADNESS
Definition: boss_yoggsaron.cpp:335
@ SAY_YOGG_SARON_PHASE_3
Definition: boss_yoggsaron.cpp:336
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2043
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:246
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:231
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3806
void SetVisible(bool x)
Definition: Unit.cpp:14232
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
uint32 GetMaxHealth() const
Definition: Unit.h:1030
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18034
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000

References _thirdPhase, _usedInsane, ACTION_DESPAWN_ADDS, ACTION_FAILED_DRIVE_ME_CRAZY, ACTION_REMOVE_STUN, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_SHADOW_BEACON, ACTION_YOGG_SARON_START_P3, ACTION_YOGG_SARON_START_YELL, Unit::CastSpell(), SummonList::DespawnAll(), EMOTE_ONESHOT_EMERGE, EMOTE_YOGG_SARON_MADNESS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::GetMaxHealth(), Unit::HandleEmoteCommand(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::RemoveAura(), SAY_YOGG_SARON_MADNESS, SAY_YOGG_SARON_PHASE_3, SAY_YOGG_SARON_SPAWN, Unit::SetControlled(), Unit::SetHealth(), Creature::SetInCombatWithZone(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_KNOCK_AWAY, SPELL_SHADOW_BARRIER, SPELL_SHATTERED_ILLUSION, summons, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_yoggsaron::boss_yoggsaronAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1195 {
1196 if (param == DATA_GET_DRIVE_ME_CRAZY)
1197 return !_usedInsane;
1198
1199 return 0;
1200 }
@ DATA_GET_DRIVE_ME_CRAZY
Definition: boss_yoggsaron.cpp:267

References _usedInsane, and DATA_GET_DRIVE_ME_CRAZY.

◆ JustDied()

void boss_yoggsaron::boss_yoggsaronAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1116 {
1118 events.Reset();
1119
1121
1122 if (m_pInstance)
1123 {
1126 sara->AI()->DoAction(ACTION_YOGG_SARON_DEATH);
1128 go->SetGoState(GO_STATE_ACTIVE);
1129 }
1130
1131 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1132 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
1133 {
1134 itr->GetSource()->RemoveAura(SPELL_SANITY);
1135 itr->GetSource()->RemoveAura(SPELL_INSANE1);
1136 itr->GetSource()->RemoveAura(SPELL_INSANE2);
1137 }
1138 }
@ GO_YOGG_SARON_DOORS
Definition: ulduar.h:245
@ NPC_SARA
Definition: ulduar.h:123
@ TYPE_YOGGSARON
Definition: ulduar.h:44
@ SPELL_SANITY
Definition: boss_yoggsaron.cpp:53
@ SPELL_INSANE2
Definition: boss_yoggsaron.cpp:58
@ SPELL_INSANE1
Definition: boss_yoggsaron.cpp:57
@ ACTION_YOGG_SARON_DEATH
Definition: boss_yoggsaron.cpp:237
@ SAY_YOGG_SARON_DEATH
Definition: boss_yoggsaron.cpp:339
@ DONE
Definition: InstanceScript.h:60
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: LinkedList.h:139
Definition: Creature.h:43
Definition: GameObject.h:120
Map * GetMap() const
Definition: Object.h:536
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References ACTION_YOGG_SARON_DEATH, MapRefMgr::begin(), SummonList::DespawnAll(), DONE, MapRefMgr::end(), ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_STATE_ACTIVE, GO_YOGG_SARON_DOORS, m_pInstance, ScriptedAI::me, NPC_SARA, SAY_YOGG_SARON_DEATH, ZoneScript::SetData(), SPELL_INSANE1, SPELL_INSANE2, SPELL_SANITY, summons, and TYPE_YOGGSARON.

◆ JustSummoned()

void boss_yoggsaron::boss_yoggsaronAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1105{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ SpellHit()

void boss_yoggsaron::boss_yoggsaronAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1203 {
1204 if (spellInfo->Id == SPELL_IN_THE_MAWS_OF_THE_OLD_GOD)
1205 me->AddLootMode(32);
1206 }
@ SPELL_IN_THE_MAWS_OF_THE_OLD_GOD
Definition: boss_yoggsaron.cpp:116
void AddLootMode(uint16 lootMode)
Definition: Creature.h:243

References Creature::AddLootMode(), SpellInfo::Id, ScriptedAI::me, and SPELL_IN_THE_MAWS_OF_THE_OLD_GOD.

◆ SummonImmortalGuardian()

void boss_yoggsaron::boss_yoggsaronAI::SummonImmortalGuardian ( )
inline
1108 {
1109 uint32 dist = urand(38, 48);
1110 float o = rand_norm() * M_PI * 2;
1111 float Zplus = (dist - 38) / 6.5f;
1112 me->SummonCreature(NPC_IMMORTAL_GUARDIAN, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
1113 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
std::uint32_t uint32
Definition: Define.h:107
@ NPC_IMMORTAL_GUARDIAN
Definition: boss_yoggsaron.cpp:198
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_IMMORTAL_GUARDIAN, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron::boss_yoggsaronAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1209 {
1210 if (!_thirdPhase)
1211 return;
1212
1213 events.Update(diff);
1215 return;
1216
1217 switch (events.ExecuteEvent())
1218 {
1222 events.Repeat(12s);
1223 break;
1228 events.Repeat(50s);
1229 break;
1231 events.Repeat(5s);
1234 break;
1237 events.Repeat(10s);
1238 break;
1239 }
1240 }
@ SPELL_LUNATIC_GAZE_YS
Definition: boss_yoggsaron.cpp:137
@ SPELL_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:138
@ SPELL_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:139
@ YS_P3_LUNATIC_GAZE
Definition: boss_yoggsaron.cpp:262
@ EMOTE_YOGG_SARON_EMPOWERING_SHADOWS
Definition: boss_yoggsaron.cpp:340
@ SAY_YOGG_SARON_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:337
@ EMOTE_YOGG_SARON_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:338
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2903
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SummonImmortalGuardian()
Definition: boss_yoggsaron.cpp:1107

References _thirdPhase, Unit::CastCustomSpell(), Unit::CastSpell(), EMOTE_YOGG_SARON_DEAFENING_ROAR, EMOTE_YOGG_SARON_EMPOWERING_SHADOWS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::HasUnitState(), ScriptedAI::me, WorldObject::PlayDirectSound(), ScriptedAI::RAID_MODE(), SAY_YOGG_SARON_DEAFENING_ROAR, SPELL_DEAFENING_ROAR, SPELL_LUNATIC_GAZE_YS, SPELL_SHADOW_BEACON, SPELLVALUE_MAX_TARGETS, SummonImmortalGuardian(), UNIT_STATE_CASTING, and YS_P3_LUNATIC_GAZE.

Member Data Documentation

◆ _thirdPhase

bool boss_yoggsaron::boss_yoggsaronAI::_thirdPhase

◆ _usedInsane

bool boss_yoggsaron::boss_yoggsaronAI::_usedInsane

Referenced by boss_yoggsaronAI(), DoAction(), and GetData().

◆ events

EventMap boss_yoggsaron::boss_yoggsaronAI::events

◆ m_pInstance

InstanceScript* boss_yoggsaron::boss_yoggsaronAI::m_pInstance

Referenced by boss_yoggsaronAI(), and JustDied().

◆ summons

SummonList boss_yoggsaron::boss_yoggsaronAI::summons