AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ossirian Struct Reference
Inheritance diagram for boss_ossirian:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ossirian (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustSummoned (Creature *creature) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void SetGUID (ObjectGuid guid, int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void SummonedCreatureDespawn (Creature *summon) override
 
void KilledUnit (Unit *) override
 
void SpawnNextCrystal (uint8 count=1)
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

uint8 _crystalIterator
 
ObjectGuid _firstCrystalGUID
 
bool _saidIntro
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ossirian()

boss_ossirian::boss_ossirian ( Creature creature)
inline
106 : BossAI(creature, DATA_OSSIRIAN)
107 {
108 _saidIntro = false;
109 }
@ DATA_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:33
Definition: ScriptedCreature.h:457
bool _saidIntro
Definition: boss_ossirian.cpp:308

References _saidIntro.

Member Function Documentation

◆ InitializeAI()

void boss_ossirian::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

112 {
113 Reset();
114 }
void Reset() override
Definition: boss_ossirian.cpp:116

References Reset().

◆ JustEngagedWith()

void boss_ossirian::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

166 {
168 events.Reset();
169 events.ScheduleEvent(EVENT_SPEEDUP, 10s);
170 events.ScheduleEvent(EVENT_SILENCE, 30s);
171 events.ScheduleEvent(EVENT_CYCLONE, 20s);
172 events.ScheduleEvent(EVENT_STOMP, 30s);
175
176 Map* map = me->GetMap();
177 if (!map->IsDungeon())
178 return;
179
181 map->SendToPlayers(weather.Write());
182
184
185 std::list<uint32> pathIds = { 1446800, 1446790 };
186
187 for (Position pos : VortexPositions)
188 {
189 if (Creature* vortex = me->SummonCreature(NPC_SAND_VORTEX, pos))
190 {
191 vortex->GetMotionMaster()->MovePath(pathIds.front(), true);
192 pathIds.reverse();
193 }
194 }
195 }
Talk
Definition: hyjal.cpp:82
@ NPC_SAND_VORTEX
Definition: ruins_of_ahnqiraj.h:63
@ SPELL_STRENGTH_OF_OSSIRIAN
Definition: boss_ossirian.cpp:44
@ SAY_AGGRO
Definition: boss_ossirian.cpp:34
@ EVENT_CYCLONE
Definition: boss_ossirian.cpp:67
@ EVENT_SPEEDUP
Definition: boss_ossirian.cpp:69
@ EVENT_STOMP
Definition: boss_ossirian.cpp:68
@ EVENT_SILENCE
Definition: boss_ossirian.cpp:66
Position VortexPositions[2]
Definition: boss_ossirian.cpp:94
events
Definition: boss_sartura.cpp:43
@ WEATHER_STATE_HEAVY_SANDSTORM
Definition: Weather.h:57
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Creature * me
Definition: ScriptedCreature.h:280
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:531
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
Definition: Position.h:28
Definition: Map.h:313
bool IsDungeon() const
Definition: Map.h:448
void SendToPlayers(WorldPacket const *data) const
Definition: Map.cpp:2754
Definition: MiscPackets.h:32
void SpawnNextCrystal(uint8 count=1)
Definition: boss_ossirian.cpp:215

References UnitAI::DoCastSelf(), EVENT_CYCLONE, EVENT_SILENCE, EVENT_SPEEDUP, EVENT_STOMP, WorldObject::GetMap(), Map::IsDungeon(), BossAI::JustEngagedWith(), ScriptedAI::me, NPC_SAND_VORTEX, SAY_AGGRO, Map::SendToPlayers(), SpawnNextCrystal(), SPELL_STRENGTH_OF_OSSIRIAN, WorldObject::SummonCreature(), VortexPositions, WEATHER_STATE_HEAVY_SANDSTORM, and WorldPackets::Misc::Weather::Write().

◆ JustSummoned()

void boss_ossirian::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from BossAI.

142 {
143 summons.Summon(creature);
144 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:501

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_ossirian::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

211 {
212 Talk(SAY_SLAY);
213 }
@ SAY_SLAY
Definition: boss_ossirian.cpp:35

References SAY_SLAY.

◆ MoveInLineOfSight()

void boss_ossirian::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

240 {
241 if (!_saidIntro)
242 {
244 _saidIntro = true;
245 }
246
248 }
@ SAY_INTRO
Definition: boss_ossirian.cpp:33
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References _saidIntro, CreatureAI::MoveInLineOfSight(), and SAY_INTRO.

◆ Reset()

void boss_ossirian::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

117 {
119
121
123 {
125 {
130 0, 0, 0, 0, 0, uint32(-1)))
131 {
132 _firstCrystalGUID = crystal->GetGUID();
133 crystal->SetOwnerGUID(ObjectGuid::Empty);
134 crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
135 crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
136 }
137 }
138 }
139 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ GO_OSSIRIAN_CRYSTAL
Definition: ruins_of_ahnqiraj.h:82
@ NPC_OSSIRIAN_TRIGGER
Definition: ruins_of_ahnqiraj.h:64
@ GUID_TRIGGER_PAIR
Definition: boss_ossirian.cpp:74
Position CrystalCoordinates[NUM_CRYSTALS]
Definition: boss_ossirian.cpp:78
uint8 const NUM_CRYSTALS
Definition: boss_ossirian.cpp:77
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1603
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
void Reset() override
Definition: ScriptedCreature.h:486
Definition: GameObject.h:121
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2163
ObjectGuid _firstCrystalGUID
Definition: boss_ossirian.cpp:307
uint8 _crystalIterator
Definition: boss_ossirian.cpp:306

References _crystalIterator, _firstCrystalGUID, CrystalCoordinates, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_OSSIRIAN_CRYSTAL, GUID_TRIGGER_PAIR, ScriptedAI::me, NPC_OSSIRIAN_TRIGGER, NUM_CRYSTALS, BossAI::Reset(), Map::SummonCreature(), WorldObject::SummonGameObject(), and urand().

Referenced by InitializeAI().

◆ SetGUID()

void boss_ossirian::SetGUID ( ObjectGuid  guid,
int32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

158 {
159 if (action == ACTION_TRIGGER_WEAKNESS && guid != _firstCrystalGUID)
160 {
162 }
163 }
@ ACTION_TRIGGER_WEAKNESS
Definition: boss_ossirian.cpp:60

References _firstCrystalGUID, ACTION_TRIGGER_WEAKNESS, and SpawnNextCrystal().

◆ SpawnNextCrystal()

void boss_ossirian::SpawnNextCrystal ( uint8  count = 1)
inline
216 {
217 for (uint8 i = 0; i < count; ++i)
218 {
221
223 {
224 if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
228 0, 0, 0, 0, 0, uint32(-1)))
229 {
231 crystal->SetOwnerGUID(ObjectGuid::Empty);
232 crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
233 crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
234 }
235 }
236 }
237 }
std::uint8_t uint8
Definition: Define.h:109

References _crystalIterator, CrystalCoordinates, ObjectGuid::Empty, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_OSSIRIAN_CRYSTAL, GUID_TRIGGER_PAIR, ScriptedAI::me, NPC_OSSIRIAN_TRIGGER, NUM_CRYSTALS, WorldObject::SummonCreature(), and WorldObject::SummonGameObject().

Referenced by JustEngagedWith(), and SetGUID().

◆ SpellHit()

void boss_ossirian::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

147 {
148 for (uint32 weakness : spellWeakness)
149 {
150 if (spell->Id == weakness)
151 {
153 }
154 }
155 }
uint32 const spellWeakness[NUM_WEAKNESS]
Definition: boss_ossirian.cpp:101
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_STRENGTH_OF_OSSIRIAN, and spellWeakness.

◆ SummonedCreatureDespawn()

void boss_ossirian::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

198 {
199 summons.Despawn(summon);
200
201 if (summon->GetEntry() == NPC_OSSIRIAN_TRIGGER)
202 {
204 {
205 crystal->Delete();
206 }
207 }
208 }
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition: ScriptedCreature.cpp:822
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89
uint32 GetEntry() const
Definition: Object.h:112

References SummonList::Despawn(), GetClosestGameObjectWithEntry(), Object::GetEntry(), GO_OSSIRIAN_CRYSTAL, NPC_OSSIRIAN_TRIGGER, and BossAI::summons.

◆ UpdateAI()

void boss_ossirian::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

251 {
252 if (!UpdateVictim())
253 return;
254
255 events.Update(diff);
256 bool applySupreme = true;
258 {
259 applySupreme = false;
260 }
261 else
262 {
263 for (uint32 weakness : spellWeakness)
264 {
265 if (me->HasAura(weakness))
266 {
267 applySupreme = false;
268 break;
269 }
270 }
271 }
272
273 if (applySupreme)
274 {
277 }
278
279 while (uint32 eventId = events.ExecuteEvent())
280 {
281 switch (eventId)
282 {
283 case EVENT_SPEEDUP:
285 break;
286 case EVENT_SILENCE:
288 events.ScheduleEvent(EVENT_SILENCE, 20s, 30s);
289 break;
290 case EVENT_CYCLONE:
292 events.ScheduleEvent(EVENT_CYCLONE, 20s);
293 break;
294 case EVENT_STOMP:
296 events.ScheduleEvent(EVENT_STOMP, 30s);
297 break;
298 default:
299 break;
300 }
301 }
303 }
@ SPELL_CURSE_OF_TONGUES
Definition: boss_ossirian.cpp:41
@ SPELL_SPEED_BURST
Definition: boss_ossirian.cpp:48
@ SPELL_WAR_STOMP
Definition: boss_ossirian.cpp:43
@ SPELL_ENVELOPING_WINDS
Definition: boss_ossirian.cpp:42
@ SAY_SUPREME
Definition: boss_ossirian.cpp:32
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669

References UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_CYCLONE, EVENT_SILENCE, EVENT_SPEEDUP, EVENT_STOMP, Unit::HasAura(), ScriptedAI::me, SAY_SUPREME, SPELL_CURSE_OF_TONGUES, SPELL_ENVELOPING_WINDS, SPELL_SPEED_BURST, SPELL_STRENGTH_OF_OSSIRIAN, SPELL_WAR_STOMP, spellWeakness, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _crystalIterator

uint8 boss_ossirian::_crystalIterator
protected

Referenced by Reset(), and SpawnNextCrystal().

◆ _firstCrystalGUID

ObjectGuid boss_ossirian::_firstCrystalGUID
protected

Referenced by Reset(), and SetGUID().

◆ _saidIntro

bool boss_ossirian::_saidIntro
protected

Referenced by boss_ossirian(), and MoveInLineOfSight().