AzerothCore 3.3.5a
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boss_freya_summons::boss_freya_summonsAI Struct Reference
Inheritance diagram for boss_freya_summons::boss_freya_summonsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freya_summonsAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid _freyaGUID
 
uint8 _stackCount
 
bool _hasDied
 
bool _isTrio
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freya_summonsAI()

boss_freya_summons::boss_freya_summonsAI::boss_freya_summonsAI ( Creature pCreature)
inline
1085 : ScriptedAI(pCreature)
1086 {
1089 _hasDied = false;
1090 }
@ TYPE_FREYA
Definition: ulduar.h:39
@ NPC_ANCIENT_WATER_SPIRIT
Definition: boss_freya.cpp:218
@ NPC_STORM_LASHER
Definition: boss_freya.cpp:217
@ NPC_SNAPLASHER
Definition: boss_freya.cpp:219
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetEntry() const
Definition: Object.h:115
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
bool _hasDied
Definition: boss_freya.cpp:1095
bool _isTrio
Definition: boss_freya.cpp:1096
ObjectGuid _freyaGUID
Definition: boss_freya.cpp:1093

References _freyaGUID, _hasDied, _isTrio, ObjectGuid::Empty, Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_ANCIENT_WATER_SPIRIT, NPC_SNAPLASHER, NPC_STORM_LASHER, and TYPE_FREYA.

Member Function Documentation

◆ DoAction()

void boss_freya_summons::boss_freya_summonsAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1124 {
1125 if (_isTrio && param == ACTION_RESPAWN_TRIO)
1126 {
1127 me->setDeathState(DeathState::JustRespawned);
1128 Reset();
1129 }
1130 }
@ ACTION_RESPAWN_TRIO
Definition: boss_freya.cpp:234
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Creature.cpp:1965
void Reset() override
Definition: boss_freya.cpp:1098

References _isTrio, ACTION_RESPAWN_TRIO, ScriptedAI::me, Reset(), and Creature::setDeathState().

◆ JustDied()

void boss_freya_summons::boss_freya_summonsAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1107 {
1109 {
1110 if (!_hasDied)
1111 freya->AI()->DoAction(_stackCount);
1112
1113 if (_isTrio)
1114 {
1115 freya->AI()->DoAction(ACTION_RESPAWN_TRIO);
1116 _hasDied = true;
1117 }
1118 }
1120 me->CastSpell(me, SPELL_DETONATE, true);
1121 }
#define SPELL_DETONATE
Definition: boss_freya.cpp:138
@ NPC_DETONATING_LASHER
Definition: boss_freya.cpp:226
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
uint8 _stackCount
Definition: boss_freya.cpp:1094

References _freyaGUID, _hasDied, _isTrio, _stackCount, ACTION_RESPAWN_TRIO, Unit::CastSpell(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, NPC_DETONATING_LASHER, and SPELL_DETONATE.

◆ JustEngagedWith()

void boss_freya_summons::boss_freya_summonsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1133 {
1135 {
1137 events.ScheduleEvent(EVENT_ANCIENT_CONSERVATOR_GRIP, 6s);
1140 }
1141 else if (me->GetEntry() == NPC_ANCIENT_WATER_SPIRIT)
1142 {
1143 events.ScheduleEvent(EVENT_WATER_SPIRIT_CHARGE, 12s);
1145 }
1146 else if (me->GetEntry() == NPC_STORM_LASHER)
1147 {
1148 events.ScheduleEvent(EVENT_STORM_LASHER_LIGHTNING_LASH, 10s);
1149 events.ScheduleEvent(EVENT_STORM_LASHER_STORMBOLT, 6s);
1151 }
1152 else if (me->GetEntry() == NPC_DETONATING_LASHER)
1153 {
1154 events.ScheduleEvent(EVENT_DETONATING_LASHER_FLAME_LASH, 10s);
1156 }
1157 else if (me->GetEntry() == NPC_SNAPLASHER)
1158 {
1161 }
1162 }
events
Definition: boss_sartura.cpp:43
@ ACTION_REMOVE_10_STACK
Definition: boss_freya.cpp:231
@ ACTION_REMOVE_2_STACK
Definition: boss_freya.cpp:233
@ ACTION_REMOVE_25_STACK
Definition: boss_freya.cpp:232
@ EVENT_STORM_LASHER_STORMBOLT
Definition: boss_freya.cpp:183
@ EVENT_ANCIENT_CONSERVATOR_GRIP
Definition: boss_freya.cpp:179
@ EVENT_ANCIENT_CONSERVATOR_NATURE_FURY
Definition: boss_freya.cpp:178
@ EVENT_WATER_SPIRIT_CHARGE
Definition: boss_freya.cpp:180
@ EVENT_STORM_LASHER_LIGHTNING_LASH
Definition: boss_freya.cpp:182
@ EVENT_DETONATING_LASHER_FLAME_LASH
Definition: boss_freya.cpp:184
@ NPC_ANCIENT_CONSERVATOR
Definition: boss_freya.cpp:222
@ SPELL_HEALTHY_SPORE_SUMMON
Definition: boss_freya.cpp:114
#define SPELL_HARDENED_BARK
Definition: boss_freya.cpp:137

References _stackCount, ACTION_REMOVE_10_STACK, ACTION_REMOVE_25_STACK, ACTION_REMOVE_2_STACK, Unit::CastSpell(), EVENT_ANCIENT_CONSERVATOR_GRIP, EVENT_ANCIENT_CONSERVATOR_NATURE_FURY, EVENT_DETONATING_LASHER_FLAME_LASH, EVENT_STORM_LASHER_LIGHTNING_LASH, EVENT_STORM_LASHER_STORMBOLT, EVENT_WATER_SPIRIT_CHARGE, Object::GetEntry(), ScriptedAI::me, NPC_ANCIENT_CONSERVATOR, NPC_ANCIENT_WATER_SPIRIT, NPC_DETONATING_LASHER, NPC_SNAPLASHER, NPC_STORM_LASHER, SPELL_HARDENED_BARK, and SPELL_HEALTHY_SPORE_SUMMON.

◆ Reset()

void boss_freya_summons::boss_freya_summonsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1099 {
1100 _stackCount = 0;
1101 events.Reset();
1102 if (Unit* target = SelectTargetFromPlayerList(70))
1103 AttackStart(target);
1104 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:571
Definition: Unit.h:630

References _stackCount, ScriptedAI::AttackStart(), and ScriptedAI::SelectTargetFromPlayerList().

Referenced by DoAction().

◆ UpdateAI()

void boss_freya_summons::boss_freya_summonsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1165 {
1166 if (!UpdateVictim())
1167 return;
1168
1169 events.Update(diff);
1171 return;
1172
1173 switch (events.ExecuteEvent())
1174 {
1177 events.Repeat(14s);
1178 break;
1181 break;
1185 events.Repeat(12s);
1186 events.ScheduleEvent(EVENT_WATER_SPIRIT_DAMAGE, 3s);
1187 break;
1190 break;
1192 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1193 me->CastSpell(target, SPELL_LIGHTNING_LASH, false);
1194 events.Repeat(10s);
1195 break;
1198 events.Repeat(6s);
1199 break;
1203 if (Unit* target = SelectTargetFromPlayerList(80))
1204 AttackStart(target);
1205 else
1207 events.Repeat(10s);
1208 break;
1209 }
1210
1212 }
#define SPELL_STORMBOLT
Definition: boss_freya.cpp:145
#define SPELL_TIDAL_WAVE
Definition: boss_freya.cpp:134
@ EVENT_WATER_SPIRIT_DAMAGE
Definition: boss_freya.cpp:181
#define SPELL_LIGHTNING_LASH
Definition: boss_freya.cpp:144
@ SPELL_FLAME_LASH
Definition: boss_freya.cpp:119
@ SPELL_CONSERVATOR_GRIP
Definition: boss_freya.cpp:109
@ SPELL_TIDAL_WAVE_AURA
Definition: boss_freya.cpp:100
#define SPELL_NATURE_FURY
Definition: boss_freya.cpp:136
#define SPELL_TIDAL_WAVE_DAMAGE
Definition: boss_freya.cpp:135
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References ScriptedAI::AttackStart(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EVENT_ANCIENT_CONSERVATOR_GRIP, EVENT_ANCIENT_CONSERVATOR_NATURE_FURY, EVENT_DETONATING_LASHER_FLAME_LASH, EVENT_STORM_LASHER_LIGHTNING_LASH, EVENT_STORM_LASHER_STORMBOLT, EVENT_WATER_SPIRIT_CHARGE, EVENT_WATER_SPIRIT_DAMAGE, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), SPELL_CONSERVATOR_GRIP, SPELL_FLAME_LASH, SPELL_LIGHTNING_LASH, SPELL_NATURE_FURY, SPELL_STORMBOLT, SPELL_TIDAL_WAVE, SPELL_TIDAL_WAVE_AURA, SPELL_TIDAL_WAVE_DAMAGE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _freyaGUID

ObjectGuid boss_freya_summons::boss_freya_summonsAI::_freyaGUID

Referenced by boss_freya_summonsAI(), and JustDied().

◆ _hasDied

bool boss_freya_summons::boss_freya_summonsAI::_hasDied

Referenced by boss_freya_summonsAI(), and JustDied().

◆ _isTrio

bool boss_freya_summons::boss_freya_summonsAI::_isTrio

◆ _stackCount

uint8 boss_freya_summons::boss_freya_summonsAI::_stackCount

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ events

EventMap boss_freya_summons::boss_freya_summonsAI::events