#include "BattlegroundAB.h"
◆ BattlegroundABScore()
BattlegroundABScore::BattlegroundABScore |
( |
ObjectGuid |
playerGuid | ) |
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inlineexplicitprotected |
Definition: BattlegroundScore.h:58
◆ BuildObjectivesBlock()
void BattlegroundABScore::BuildObjectivesBlock |
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WorldPacket & |
data | ) |
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finalprotectedvirtual |
Implements BattlegroundScore.
28{
32}
std::uint32_t uint32
Definition: Define.h:107
uint32 BasesAssaulted
Definition: BattlegroundAB.h:286
uint32 BasesDefended
Definition: BattlegroundAB.h:287
References BasesAssaulted, and BasesDefended.
◆ GetAttr1()
uint32 BattlegroundABScore::GetAttr1 |
( |
| ) |
const |
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inlineoverrideprotectedvirtual |
◆ GetAttr2()
uint32 BattlegroundABScore::GetAttr2 |
( |
| ) |
const |
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inlineoverrideprotectedvirtual |
◆ UpdateScore()
void BattlegroundABScore::UpdateScore |
( |
uint32 |
type, |
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uint32 |
value |
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) |
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inlineoverrideprotectedvirtual |
◆ BattlegroundAB
◆ BasesAssaulted
uint32 BattlegroundABScore::BasesAssaulted = 0 |
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protected |
◆ BasesDefended
uint32 BattlegroundABScore::BasesDefended = 0 |
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protected |