AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_kiljaeden::boss_kiljaedenAI Struct Reference
Inheritance diagram for boss_kiljaeden::boss_kiljaedenAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kiljaedenAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EmpowerOrb (bool empowerAll)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
uint8 phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kiljaedenAI()

boss_kiljaeden::boss_kiljaedenAI::boss_kiljaedenAI ( Creature creature)
inline
286 : ScriptedAI(creature)
287 {
288 instance = creature->GetInstanceScript();
290 }
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_kiljaeden.cpp:292

References WorldObject::GetInstanceScript(), instance, ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void boss_kiljaeden::boss_kiljaedenAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
325 return;
327 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
ReactStates GetReactState() const
Definition: Creature.h:98

References ScriptedAI::AttackStart(), Creature::GetReactState(), ScriptedAI::me, and REACT_PASSIVE.

◆ DamageTaken()

void boss_kiljaeden::boss_kiljaedenAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

330 {
331 if (damage >= me->GetHealth())
332 {
333 me->SetTarget();
341 events.Reset();
342 events2.Reset();
344 damage = 0;
345 }
346 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ EVENT_KILL_SELF
Definition: boss_kiljaeden.cpp:133
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_DROWN
Definition: SharedDefines.h:1982
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3532
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:319
uint32 GetHealth() const
Definition: Unit.h:869
void RemoveAllAuras()
Definition: Unit.cpp:5290
ThreatMgr & GetThreatMgr()
Definition: Unit.h:839
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:643
EventMap events2
Definition: boss_kiljaeden.cpp:294

References ThreatMgr::ClearAllThreat(), EMOTE_ONESHOT_DROWN, EVENT_KILL_SELF, events2, Unit::GetHealth(), Unit::GetThreatMgr(), Unit::HandleEmoteCommand(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAuras(), EventMap::Reset(), Unit::resetAttackTimer(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Creature::SetTarget(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_kiljaeden::boss_kiljaedenAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

357 {
358 if (param == ACTION_NO_KILL_TALK)
359 {
360 events.ScheduleEvent(EVENT_NO_KILL_TALK, 0);
362 }
363 }
@ EVENT_NO_KILL_TALK
Definition: boss_kiljaeden.cpp:134
@ ACTION_NO_KILL_TALK
Definition: boss_kiljaeden.cpp:102
@ SAY_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:47
Talk
Definition: hyjal.cpp:82

References ACTION_NO_KILL_TALK, EVENT_NO_KILL_TALK, and SAY_KJ_DARKNESS.

◆ EmpowerOrb()

void boss_kiljaeden::boss_kiljaedenAI::EmpowerOrb ( bool  empowerAll)
inline
645 {
646 for (uint8 i = 0; i < 4; ++i)
647 {
649 {
650 if (orb->HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
651 {
652 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
653 if (Creature* trigger = me->SummonTrigger(orb->GetPositionX(), orb->GetPositionY(), orb->GetPositionZ(), 0, 10 * MINUTE * IN_MILLISECONDS))
654 {
655 trigger->CastSpell(trigger, SPELL_RING_OF_BLUE_FLAMES, true, nullptr, nullptr, trigger->GetGUID());
657 controller->AI()->JustSummoned(trigger);
658 }
659
660 if (!empowerAll)
661 break;
662 }
663 }
664 }
665 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
std::uint8_t uint8
Definition: Define.h:109
@ NPC_KILJAEDEN_CONTROLLER
Definition: sunwell_plateau.h:69
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition: sunwell_plateau.h:41
@ SPELL_RING_OF_BLUE_FLAMES
Definition: boss_kiljaeden.cpp:85
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
Definition: GameObject.h:121
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2404
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95

References DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_FLAG_NOT_SELECTABLE, IN_MILLISECONDS, instance, ScriptedAI::me, MINUTE, NPC_KILJAEDEN_CONTROLLER, SPELL_RING_OF_BLUE_FLAMES, and WorldObject::SummonTrigger().

Referenced by UpdateAI().

◆ EnterEvadeMode()

void boss_kiljaeden::boss_kiljaedenAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

316 {
318 return;
320 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References CreatureAI::EnterEvadeMode(), Creature::GetReactState(), ScriptedAI::me, and REACT_PASSIVE.

◆ InitializeAI()

void boss_kiljaeden::boss_kiljaedenAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

298 {
301
303 events.Reset();
304 events2.Reset();
307 me->SetVisible(false);
308 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
phase
Definition: boss_skadi.cpp:103
@ EVENT_INIT_FIGHT
Definition: boss_kiljaeden.cpp:125
@ PHASE_NORMAL
Definition: boss_kiljaeden.cpp:95
@ EVENT_REBIRTH
Definition: boss_kiljaeden.cpp:124
virtual void InitializeAI()
Definition: UnitAI.h:204
void SetVisible(bool x)
Definition: Unit.cpp:14189

References EVENT_INIT_FIGHT, EVENT_REBIRTH, events2, UnitAI::InitializeAI(), ScriptedAI::me, PHASE_NORMAL, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetUnitFlag(), Unit::SetVisible(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_kiljaeden::boss_kiljaedenAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

349 {
353 Unit::Kill(controller, controller);
354 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_KILJAEDEN
Definition: sunwell_plateau.h:37
@ SAY_KJ_DEATH
Definition: boss_kiljaeden.cpp:43
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17658
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351

References DATA_KILJAEDEN, DONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, Unit::Kill(), ScriptedAI::me, NPC_KILJAEDEN_CONTROLLER, SAY_KJ_DEATH, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_kiljaeden::boss_kiljaedenAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

372 {
375
376 events.SetTimer(200000);
377 events.ScheduleEvent(EVENT_CHECK_HEALTH85, 1000);
378 events.ScheduleEvent(EVENT_CHECK_HEALTH55, 1000);
379 events.ScheduleEvent(EVENT_CHECK_HEALTH25, 1000);
380 events.ScheduleEvent(EVENT_SPELL_SOUL_FLAY, 0);
381 events.ScheduleEvent(EVENT_SPELL_LEGION_LIGHTNING, 7000);
382 events.ScheduleEvent(EVENT_SPELL_FIRE_BLOOM, 9000);
383 events.ScheduleEvent(EVENT_SUMMON_ORBS, 10000);
384 }
@ EVENT_SPELL_FIRE_BLOOM
Definition: boss_kiljaeden.cpp:139
@ EVENT_CHECK_HEALTH85
Definition: boss_kiljaeden.cpp:126
@ EVENT_CHECK_HEALTH55
Definition: boss_kiljaeden.cpp:127
@ EVENT_SPELL_SOUL_FLAY
Definition: boss_kiljaeden.cpp:137
@ EVENT_CHECK_HEALTH25
Definition: boss_kiljaeden.cpp:128
@ EVENT_GROUP_SPEACH
Definition: boss_kiljaeden.cpp:100
@ EVENT_SPELL_LEGION_LIGHTNING
Definition: boss_kiljaeden.cpp:138
@ EVENT_TEXT_SPEACH11
Definition: boss_kiljaeden.cpp:105
@ EVENT_SUMMON_ORBS
Definition: boss_kiljaeden.cpp:140
@ SAY_KJ_EMERGE
Definition: boss_kiljaeden.cpp:46

References EVENT_CHECK_HEALTH25, EVENT_CHECK_HEALTH55, EVENT_CHECK_HEALTH85, EVENT_GROUP_SPEACH, EVENT_SPELL_FIRE_BLOOM, EVENT_SPELL_LEGION_LIGHTNING, EVENT_SPELL_SOUL_FLAY, EVENT_SUMMON_ORBS, EVENT_TEXT_SPEACH11, events2, SAY_KJ_EMERGE, and EventMap::ScheduleEvent().

◆ JustSummoned()

void boss_kiljaeden::boss_kiljaedenAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

387 {
388 if (summon->GetEntry() == NPC_ARMAGEDDON_TARGET)
389 {
390 summon->SetCanFly(true);
391 summon->SetDisableGravity(true);
392 summon->CastSpell(summon, SPELL_ARMAGEDDON_VISUAL, true);
393 summon->SetPosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 20.0f, 0.0f);
394 summon->m_Events.AddEvent(new CastArmageddon(summon), summon->m_Events.CalculateTime(6000));
395 summon->DespawnOrUnsummon(10000);
396 }
397 }
@ NPC_ARMAGEDDON_TARGET
Definition: sunwell_plateau.h:78
@ SPELL_ARMAGEDDON_VISUAL
Definition: boss_kiljaeden.cpp:73
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3149
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3277
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
uint32 GetEntry() const
Definition: Object.h:112
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
EventProcessor m_Events
Definition: Unit.h:1792
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Definition: boss_kiljaeden.cpp:149

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::m_Events, NPC_ARMAGEDDON_TARGET, Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetPosition(), and SPELL_ARMAGEDDON_VISUAL.

◆ KilledUnit()

void boss_kiljaeden::boss_kiljaedenAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

366 {
367 if (victim->IsPlayer() && events.GetNextEventTime(EVENT_NO_KILL_TALK) == 0)
369 }
@ SAY_KJ_SLAY
Definition: boss_kiljaeden.cpp:44
bool IsPlayer() const
Definition: Object.h:197

References EVENT_NO_KILL_TALK, Object::IsPlayer(), and SAY_KJ_SLAY.

◆ Reset()

void boss_kiljaeden::boss_kiljaedenAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

311 {
312 events.Reset();
313 }

◆ UpdateAI()

void boss_kiljaeden::boss_kiljaedenAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

400 {
401 events2.Update(diff);
402 switch (events2.ExecuteEvent())
403 {
404 case EVENT_KILL_SELF:
405 me->KillSelf();
406 break;
407 case EVENT_REBIRTH:
408 me->SetVisible(true);
409 me->CastSpell(me, SPELL_REBIRTH, false);
410 break;
413 kalec->AI()->Talk(SAY_KALECGOS_READY1);
414 EmpowerOrb(false);
415 break;
418 kalec->AI()->Talk(SAY_KALECGOS_READY2);
419 EmpowerOrb(false);
420 break;
423 kalec->AI()->Talk(SAY_KALECGOS_READY_ALL);
424 EmpowerOrb(true);
425 break;
426 case EVENT_INIT_FIGHT:
430 return;
433 kalec->AI()->Talk(SAY_KALECGOS_JOIN);
434 break;
437 kalec->AI()->Talk(SAY_KALECGOS_AWAKEN);
438 break;
442 break;
445 break;
448 kalec->AI()->Talk(SAY_KALECGOS_LETGO);
449 break;
453 break;
456 break;
459 kalec->AI()->Talk(SAY_KALECGOS_FOCUS);
460 break;
464 break;
467 kalec->AI()->Talk(SAY_KALECGOS_FATE);
468 break;
472 break;
475 {
476 anveena->RemoveAllAuras();
477 anveena->DespawnOrUnsummon(3500);
478 }
479 break;
482 {
483 anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
486 events.DelayEvents(7001);
488 }
490 break;
494 break;
495 }
496
498 return;
499
500 if (!UpdateVictim())
501 return;
502
503 events.Update(diff);
505 return;
506
507 switch (events.ExecuteEvent())
508 {
510 if (me->HealthBelowPct(85))
511 {
518
519 events.DelayEvents(2000);
520 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
521 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
522 events.ScheduleEvent(EVENT_SPELL_FLAME_DART, 3000);
523 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 16000); // will be delayed by 29 secs
524 break;
525 }
526 events.ScheduleEvent(EVENT_CHECK_HEALTH85, 0);
527 break;
528
530 if (me->HealthBelowPct(55))
531 {
538
539 events.DelayEvents(2000);
540 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
541 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
542 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 15000); // will be delayed by 29 secs
543 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, 10000);
544 break;
545 }
546 events.ScheduleEvent(EVENT_CHECK_HEALTH55, 0);
547 break;
548
550 if (me->HealthBelowPct(25))
551 {
561
562 events.CancelEvent(EVENT_SUMMON_ORBS);
563 events.DelayEvents(4000);
564 events.ScheduleEvent(EVENT_SPELL_SINISTER_REFLECTION, 500);
565 events.ScheduleEvent(EVENT_SPELL_SHADOW_SPIKE, 1200);
566 events.RescheduleEvent(EVENT_SPELL_DARKNESS, 15000); // will be delayed by 29 secs
567 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, 1500);
568 break;
569 }
570 events.ScheduleEvent(EVENT_CHECK_HEALTH25, 0);
571 break;
574 events.ScheduleEvent(EVENT_SPELL_SOUL_FLAY, urand(4000, 5000));
575 break;
577 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
578 me->CastSpell(target, SPELL_LEGION_LIGHTNING, false);
579 events.ScheduleEvent(EVENT_SPELL_LEGION_LIGHTNING, phase == PHASE_SACRIFICE ? 15000 : 30000);
580 events.RescheduleEvent(EVENT_SPELL_SOUL_FLAY, 2000);
581 break;
585 events.ScheduleEvent(EVENT_SPELL_FIRE_BLOOM, phase == PHASE_SACRIFICE ? 20000 : 40000);
586 events.RescheduleEvent(EVENT_SPELL_SOUL_FLAY, 1500);
587 break;
589 for (uint8 i = 1; i < phase; ++i)
590 {
591 float x = me->GetPositionX() + 18.0f * cos((i * 2.0f - 1.0f) * M_PI / 3.0f);
592 float y = me->GetPositionY() + 18.0f * std::sin((i * 2.0f - 1.0f) * M_PI / 3.0f);
594 {
595 Movement::PointsArray movementArray;
596 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
597
598 // generate movement array
599 for (uint8 j = 1; j < 20; ++j)
600 {
601 x = me->GetPositionX() + 18.0f * cos(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
602 y = me->GetPositionY() + 18.0f * std::sin(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
603 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
604 }
605
606 Movement::MoveSplineInit init(orb);
607 init.MovebyPath(movementArray);
608 init.SetCyclic();
609 init.Launch();
610 }
611 }
612 events.ScheduleEvent(EVENT_SUMMON_ORBS, 40000);
613 break;
615 events.DelayEvents(27000);
617 break;
624 break;
627 events.ScheduleEvent(EVENT_SPELL_FLAME_DART, 10000);
628 break;
632 events.ScheduleEvent(EVENT_SPELL_DARKNESS, phase == PHASE_SACRIFICE ? 20000 : 45000);
633 events.DelayEvents(8000);
634 break;
637 events.ScheduleEvent(EVENT_SPELL_ARMAGEDDON, phase == PHASE_SACRIFICE ? 20000 : 40000);
638 break;
639 }
640
642 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
@ TEXT_RANGE_ZONE
Definition: CreatureTextMgr.h:32
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:246
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:49
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ TRIGGERED_NONE
Definition: SpellDefines.h:131
@ NPC_SHIELD_ORB
Definition: sunwell_plateau.h:76
@ NPC_ANVEENA
Definition: sunwell_plateau.h:71
@ NPC_KALECGOS_KJ
Definition: sunwell_plateau.h:72
@ EVENT_TEXT_SPEACH43
Definition: boss_kiljaeden.cpp:114
@ PHASE_SACRIFICE
Definition: boss_kiljaeden.cpp:98
@ EVENT_TEXT_SPEACH42
Definition: boss_kiljaeden.cpp:113
@ PHASE_ARMAGEDDON
Definition: boss_kiljaeden.cpp:97
@ EVENT_SPELL_FLAME_DART
Definition: boss_kiljaeden.cpp:143
@ PHASE_DARKNESS
Definition: boss_kiljaeden.cpp:96
@ EVENT_TEXT_SPEACH32
Definition: boss_kiljaeden.cpp:110
@ EVENT_SPELL_DARKNESS
Definition: boss_kiljaeden.cpp:144
@ EVENT_TEXT_SPEACH21
Definition: boss_kiljaeden.cpp:106
@ EVENT_TEXT_SPEACH44
Definition: boss_kiljaeden.cpp:115
@ EVENT_TEXT_SPEACH46
Definition: boss_kiljaeden.cpp:117
@ EVENT_TEXT_SPEACH45
Definition: boss_kiljaeden.cpp:116
@ EVENT_EMPOWER_ORBS1
Definition: boss_kiljaeden.cpp:129
@ EVENT_SPELL_ARMAGEDDON
Definition: boss_kiljaeden.cpp:145
@ EVENT_SPELL_SHADOW_SPIKE
Definition: boss_kiljaeden.cpp:141
@ EVENT_RESTORE_MELEE
Definition: boss_kiljaeden.cpp:132
@ EVENT_TEXT_SPEACH31
Definition: boss_kiljaeden.cpp:109
@ EVENT_TEXT_SPEACH41
Definition: boss_kiljaeden.cpp:112
@ EVENT_TEXT_SPEACH23
Definition: boss_kiljaeden.cpp:108
@ EVENT_TEXT_SPEACH22
Definition: boss_kiljaeden.cpp:107
@ EVENT_EMPOWER_ORBS2
Definition: boss_kiljaeden.cpp:130
@ EVENT_EMPOWER_ORBS3
Definition: boss_kiljaeden.cpp:131
@ EVENT_SPELL_SINISTER_REFLECTION
Definition: boss_kiljaeden.cpp:142
@ EVENT_TEXT_SPEACH33
Definition: boss_kiljaeden.cpp:111
@ SAY_KJ_PHASE3
Definition: boss_kiljaeden.cpp:48
@ SAY_ANVEENA_GOODBYE
Definition: boss_kiljaeden.cpp:56
@ SAY_KALECGOS_READY1
Definition: boss_kiljaeden.cpp:33
@ SAY_KJ_PHASE5
Definition: boss_kiljaeden.cpp:50
@ SAY_KALECGOS_READY_ALL
Definition: boss_kiljaeden.cpp:35
@ SAY_KALECGOS_FOCUS
Definition: boss_kiljaeden.cpp:38
@ SAY_KJ_REFLECTION
Definition: boss_kiljaeden.cpp:45
@ SAY_KALECGOS_READY2
Definition: boss_kiljaeden.cpp:34
@ SAY_ANVEENA_LOST
Definition: boss_kiljaeden.cpp:54
@ SAY_KALECGOS_JOIN
Definition: boss_kiljaeden.cpp:41
@ SAY_KJ_PHASE4
Definition: boss_kiljaeden.cpp:49
@ SAY_KALECGOS_LETGO
Definition: boss_kiljaeden.cpp:37
@ SAY_ANVEENA_IMPRISONED
Definition: boss_kiljaeden.cpp:53
@ SAY_ANVEENA_KALEC
Definition: boss_kiljaeden.cpp:55
@ SAY_KALECGOS_AWAKEN
Definition: boss_kiljaeden.cpp:36
@ EMOTE_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:51
@ SAY_KALECGOS_FATE
Definition: boss_kiljaeden.cpp:39
@ SPELL_SHADOW_SPIKE
Definition: boss_kiljaeden.cpp:66
@ SPELL_DARKNESS_OF_A_THOUSAND_SOULS
Definition: boss_kiljaeden.cpp:70
@ SPELL_REBIRTH
Definition: boss_kiljaeden.cpp:62
@ SPELL_SINISTER_REFLECTION
Definition: boss_kiljaeden.cpp:67
@ SPELL_FIRE_BLOOM
Definition: boss_kiljaeden.cpp:65
@ SPELL_LEGION_LIGHTNING
Definition: boss_kiljaeden.cpp:64
@ SPELL_SACRIFICE_OF_ANVEENA
Definition: boss_kiljaeden.cpp:89
@ SPELL_FLAME_DART
Definition: boss_kiljaeden.cpp:68
@ SPELL_SOUL_FLAY
Definition: boss_kiljaeden.cpp:63
@ SPELL_CUSTOM_08_STATE
Definition: boss_kiljaeden.cpp:75
@ SPELL_ARMAGEDDON_PERIODIC
Definition: boss_kiljaeden.cpp:72
@ CHAT_MSG_ADDON
Definition: SharedDefines.h:3151
@ LANG_ADDON
Definition: SharedDefines.h:753
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void CancelEventGroup(uint32 group)
Definition: EventMap.cpp:209
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:190
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:873
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:999
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
Definition: MoveSplineInit.h:71
uint8 phase
Definition: boss_kiljaeden.cpp:295
void EmpowerOrb(bool empowerAll)
Definition: boss_kiljaeden.cpp:644

References EventMap::CancelEvent(), EventMap::CancelEventGroup(), Unit::CastCustomSpell(), Unit::CastSpell(), CHAT_MSG_ADDON, UnitAI::DoMeleeAttackIfReady(), EMOTE_KJ_DARKNESS, EmpowerOrb(), EVENT_CHECK_HEALTH25, EVENT_CHECK_HEALTH55, EVENT_CHECK_HEALTH85, EVENT_EMPOWER_ORBS1, EVENT_EMPOWER_ORBS2, EVENT_EMPOWER_ORBS3, EVENT_GROUP_SPEACH, EVENT_INIT_FIGHT, EVENT_KILL_SELF, EVENT_REBIRTH, EVENT_RESTORE_MELEE, EVENT_SPELL_ARMAGEDDON, EVENT_SPELL_DARKNESS, EVENT_SPELL_FIRE_BLOOM, EVENT_SPELL_FLAME_DART, EVENT_SPELL_LEGION_LIGHTNING, EVENT_SPELL_SHADOW_SPIKE, EVENT_SPELL_SINISTER_REFLECTION, EVENT_SPELL_SOUL_FLAY, EVENT_SUMMON_ORBS, EVENT_TEXT_SPEACH11, EVENT_TEXT_SPEACH21, EVENT_TEXT_SPEACH22, EVENT_TEXT_SPEACH23, EVENT_TEXT_SPEACH31, EVENT_TEXT_SPEACH32, EVENT_TEXT_SPEACH33, EVENT_TEXT_SPEACH41, EVENT_TEXT_SPEACH42, EVENT_TEXT_SPEACH43, EVENT_TEXT_SPEACH44, EVENT_TEXT_SPEACH45, EVENT_TEXT_SPEACH46, events2, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Creature::GetReactState(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), instance, Unit::KillSelf(), LANG_ADDON, Movement::MoveSplineInit::Launch(), ScriptedAI::me, Movement::MoveSplineInit::MovebyPath(), NPC_ANVEENA, NPC_KALECGOS_KJ, NPC_SHIELD_ORB, phase, PHASE_ARMAGEDDON, PHASE_DARKNESS, PHASE_SACRIFICE, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::RescheduleEvent(), SAY_ANVEENA_GOODBYE, SAY_ANVEENA_IMPRISONED, SAY_ANVEENA_KALEC, SAY_ANVEENA_LOST, SAY_KALECGOS_AWAKEN, SAY_KALECGOS_FATE, SAY_KALECGOS_FOCUS, SAY_KALECGOS_JOIN, SAY_KALECGOS_LETGO, SAY_KALECGOS_READY1, SAY_KALECGOS_READY2, SAY_KALECGOS_READY_ALL, SAY_KJ_PHASE3, SAY_KJ_PHASE4, SAY_KJ_PHASE5, SAY_KJ_REFLECTION, EventMap::ScheduleEvent(), sCreatureTextMgr, UnitAI::SelectTarget(), Movement::MoveSplineInit::SetCyclic(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_ARMAGEDDON_PERIODIC, SPELL_CUSTOM_08_STATE, SPELL_DARKNESS_OF_A_THOUSAND_SOULS, SPELL_FIRE_BLOOM, SPELL_FLAME_DART, SPELL_LEGION_LIGHTNING, SPELL_REBIRTH, SPELL_SACRIFICE_OF_ANVEENA, SPELL_SHADOW_SPIKE, SPELL_SINISTER_REFLECTION, SPELL_SOUL_FLAY, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, TEXT_RANGE_ZONE, TRIGGERED_NONE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_kiljaeden::boss_kiljaedenAI::events

◆ events2

EventMap boss_kiljaeden::boss_kiljaedenAI::events2

◆ instance

InstanceScript* boss_kiljaeden::boss_kiljaedenAI::instance

◆ phase

uint8 boss_kiljaeden::boss_kiljaedenAI::phase

Referenced by UpdateAI().