AzerothCore 3.3.5a
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boss_kiljaeden Struct Reference
Inheritance diagram for boss_kiljaeden:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kiljaeden (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void ScheduleBasicAbilities ()
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void DamageTaken (Unit *unit, uint32 &damage, DamageEffectType damageType, SpellSchoolMask schoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EmpowerOrb (bool empowerAll)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kiljaeden()

boss_kiljaeden::boss_kiljaeden ( Creature creature)
inline
223 : BossAI(creature, DATA_KILJAEDEN)
224 {
226 }
@ DATA_KILJAEDEN
Definition: sunwell_plateau.h:35
@ REACT_PASSIVE
Definition: Unit.h:548
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void boss_kiljaeden::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

456 {
458 return;
460 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
ReactStates GetReactState() const
Definition: Creature.h:95

References ScriptedAI::AttackStart(), and REACT_PASSIVE.

◆ DamageTaken()

void boss_kiljaeden::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

463 {
464 BossAI::DamageTaken(unit, damage, damageType, schoolMask);
465
466 if (damage >= me->GetHealth())
467 {
468 me->SetTarget();
476 events.Reset();
477 damage = 0;
479 me->KillSelf();
480 }, 1s);
481 }
482 }
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_DROWN
Definition: SharedDefines.h:1982
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition: ScriptedCreature.cpp:748
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3545
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318
EventProcessor m_Events
Definition: Object.h:642
uint32 GetHealth() const
Definition: Unit.h:1029
void RemoveAllAuras()
Definition: Unit.cpp:5319
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1159
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:642

References BossAI::DamageTaken(), EMOTE_ONESHOT_DROWN, REACT_PASSIVE, and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_kiljaeden::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

493 {
494 if (param == ACTION_NO_KILL_TALK)
496 }
Talk
Definition: hyjal.cpp:82
@ ACTION_NO_KILL_TALK
Definition: boss_kiljaeden.cpp:101
@ SAY_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:47

References ACTION_NO_KILL_TALK, and SAY_KJ_DARKNESS.

◆ EmpowerOrb()

void boss_kiljaeden::EmpowerOrb ( bool  empowerAll)
inline
539 {
541 {
542 if (GameObject* orb = instance->GetGameObject(i))
543 {
544 if (orb->HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
545 {
546 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
547 if (Creature* trigger = me->SummonTrigger(orb->GetPositionX(), orb->GetPositionY(), orb->GetPositionZ(), 0, 10 * MINUTE * IN_MILLISECONDS))
548 {
549 trigger->CastSpell(trigger, SPELL_RING_OF_BLUE_FLAMES, true, nullptr, nullptr, trigger->GetGUID());
551 controller->AI()->JustSummoned(trigger);
552 }
553
554 if (!empowerAll)
555 break;
556 }
557 }
558 }
559 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_RING_OF_BLUE_FLAMES
Definition: boss_kiljaeden.cpp:85
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4
Definition: sunwell_plateau.h:55
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition: sunwell_plateau.h:52
@ DATA_KJ_CONTROLLER
Definition: sunwell_plateau.h:45
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:43
Definition: GameObject.h:120
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2415
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.cpp:108

References DATA_KJ_CONTROLLER, DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4, GO_FLAG_NOT_SELECTABLE, IN_MILLISECONDS, MINUTE, SPELL_RING_OF_BLUE_FLAMES, and WorldObject::SummonTrigger().

Referenced by Reset().

◆ EnterEvadeMode()

void boss_kiljaeden::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

449 {
451 return;
453 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208

References CreatureAI::EnterEvadeMode(), and REACT_PASSIVE.

◆ InitializeAI()

void boss_kiljaeden::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

229 {
232 me->SetVisible(false);
233
235 me->SetVisible(true);
237 }, 1s);
238
243 }, 11s);
244 }
@ SPELL_REBIRTH
Definition: boss_kiljaeden.cpp:62
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
virtual void InitializeAI()
Definition: UnitAI.h:204
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
void SetVisible(bool x)
Definition: Unit.cpp:14232
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714

References EventProcessor::AddEventAtOffset(), UnitAI::DoCastSelf(), UnitAI::InitializeAI(), WorldObject::m_Events, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_REBIRTH, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_kiljaeden::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

485 {
489 controller->KillSelf();
490 }
@ SAY_KJ_DEATH
Definition: boss_kiljaeden.cpp:43
@ DONE
Definition: InstanceScript.h:60
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373

References DATA_KILJAEDEN, DATA_KJ_CONTROLLER, DONE, and SAY_KJ_DEATH.

◆ JustEngagedWith()

void boss_kiljaeden::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

505 {
507 kalec->AI()->Talk(SAY_KALECGOS_JOIN, 26s);
508
511 }
@ SAY_KJ_EMERGE
Definition: boss_kiljaeden.cpp:46
@ SAY_KALECGOS_JOIN
Definition: boss_kiljaeden.cpp:41
@ DATA_KALECGOS_KJ
Definition: sunwell_plateau.h:47
void ScheduleBasicAbilities()
Definition: boss_kiljaeden.cpp:403

References DATA_KALECGOS_KJ, SAY_KALECGOS_JOIN, and SAY_KJ_EMERGE.

◆ JustSummoned()

void boss_kiljaeden::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

514 {
515 if (summon->GetEntry() == NPC_ARMAGEDDON_TARGET)
516 {
517 summon->SetCanFly(true);
518 summon->SetDisableGravity(true);
519 summon->CastSpell(summon, SPELL_ARMAGEDDON_VISUAL, true);
520 summon->SetPosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 20.0f, 0.0f);
521 summon->m_Events.AddEvent(new CastArmageddon(summon), summon->m_Events.CalculateTime(6000));
522 summon->DespawnOrUnsummon(10000);
523 }
524 }
@ SPELL_ARMAGEDDON_VISUAL
Definition: boss_kiljaeden.cpp:73
@ NPC_ARMAGEDDON_TARGET
Definition: sunwell_plateau.h:90
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
uint32 GetEntry() const
Definition: Object.h:115
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Definition: boss_kiljaeden.cpp:105

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::m_Events, NPC_ARMAGEDDON_TARGET, Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetPosition(), and SPELL_ARMAGEDDON_VISUAL.

◆ KilledUnit()

void boss_kiljaeden::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

499 {
500 if (victim->IsPlayer())
502 }
@ SAY_KJ_SLAY
Definition: boss_kiljaeden.cpp:44
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_KJ_SLAY.

◆ Reset()

void boss_kiljaeden::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

247 {
249
253 kalec->AI()->Talk(SAY_KALECGOS_AWAKEN, 16s);
254
255 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
256 anveena->AI()->Talk(SAY_ANVEENA_IMPRISONED, 22s);
257
258 Talk(SAY_KJ_PHASE3, 28s);
259
261
263
266 kalec->AI()->Talk(SAY_KALECGOS_READY1);
267 EmpowerOrb(false);
268 }, 35s);
269
276 }, 1s);
277
278 scheduler.Schedule(1s+200ms, [this](TaskContext)
279 {
281 });
282
283 ScheduleTimedEvent(3s, [&] {
285 }, 10s);
286
287 ScheduleTimedEvent(16s, [&] {
290 }, 45s);
291 });
292
296 kalec->AI()->Talk(SAY_KALECGOS_LETGO, 16s);
297
298 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
299 anveena->AI()->Talk(SAY_ANVEENA_LOST, 22s);
300
301 Talk(SAY_KJ_PHASE4, 28s);
302
304
306
309 kalec->AI()->Talk(SAY_KALECGOS_READY2);
310 EmpowerOrb(false);
311 }, 35s);
312
319 }, 1s);
320
321 scheduler.Schedule(1s + 200ms, [this](TaskContext)
322 {
324 });
325
326 ScheduleTimedEvent(15s, [&] {
329 }, 45s);
330
331 ScheduleTimedEvent(10s, [&] {
333 }, 40s);
334 });
335
339 {
340 kalec->AI()->Talk(SAY_KALECGOS_FOCUS, 8s);
341 kalec->AI()->Talk(SAY_KALECGOS_FATE, 20s + 200ms);
342 }
343
344 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
345 {
346 anveena->AI()->Talk(SAY_ANVEENA_KALEC, 18s);
347 anveena->AI()->Talk(SAY_ANVEENA_GOODBYE, 25s);
348 }
349
351
353 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
354 {
355 anveena->RemoveAllAuras();
356 anveena->DespawnOrUnsummon(3500);
357 }
358 }, 28s);
359
361 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
362 {
363 anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
364 DoCastSelf(SPELL_CUSTOM_08_STATE, true);
365 me->SetUnitFlag(UNIT_FLAG_PACIFIED);
366 scheduler.DelayAll(7100ms);
367
368 me->m_Events.AddEventAtOffset([&] {
369 me->RemoveAurasDueToSpell(SPELL_CUSTOM_08_STATE);
370 me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
371
372 ScheduleBasicAbilities();
373
374 me->m_Events.AddEventAtOffset([&] {
375 Talk(SAY_KJ_REFLECTION);
376 me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
377 me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
378 me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
379 me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
380 }, 1s);
381
382 ScheduleTimedEvent(15s, [&] {
383 Talk(EMOTE_KJ_DARKNESS);
384 DoCastAOE(SPELL_DARKNESS_OF_A_THOUSAND_SOULS);
385 }, 25s);
386
387 ScheduleTimedEvent(1500ms, [&] {
388 DoCastSelf(SPELL_ARMAGEDDON_PERIODIC, true);
389 }, 20s);
390 }, 7s);
391 }
393 }, 30s);
394
397 kalec->AI()->Talk(SAY_KALECGOS_READY_ALL);
398 EmpowerOrb(true);
399 }, 61s);
400 });
401 }
@ PHASE_SACRIFICE
Definition: boss_kiljaeden.cpp:98
@ PHASE_ARMAGEDDON
Definition: boss_kiljaeden.cpp:97
@ PHASE_DARKNESS
Definition: boss_kiljaeden.cpp:96
@ PHASE_NORMAL
Definition: boss_kiljaeden.cpp:95
@ SAY_KJ_PHASE3
Definition: boss_kiljaeden.cpp:48
@ SAY_KALECGOS_READY1
Definition: boss_kiljaeden.cpp:33
@ SAY_KJ_PHASE5
Definition: boss_kiljaeden.cpp:50
@ SAY_KALECGOS_READY_ALL
Definition: boss_kiljaeden.cpp:35
@ SAY_KJ_REFLECTION
Definition: boss_kiljaeden.cpp:45
@ SAY_KALECGOS_READY2
Definition: boss_kiljaeden.cpp:34
@ SAY_ANVEENA_LOST
Definition: boss_kiljaeden.cpp:54
@ SAY_KJ_PHASE4
Definition: boss_kiljaeden.cpp:49
@ SAY_KALECGOS_LETGO
Definition: boss_kiljaeden.cpp:37
@ SAY_ANVEENA_IMPRISONED
Definition: boss_kiljaeden.cpp:53
@ SAY_KALECGOS_AWAKEN
Definition: boss_kiljaeden.cpp:36
@ EMOTE_KJ_DARKNESS
Definition: boss_kiljaeden.cpp:51
@ SPELL_SHADOW_SPIKE
Definition: boss_kiljaeden.cpp:66
@ SPELL_DARKNESS_OF_A_THOUSAND_SOULS
Definition: boss_kiljaeden.cpp:70
@ SPELL_SINISTER_REFLECTION
Definition: boss_kiljaeden.cpp:67
@ SPELL_FLAME_DART
Definition: boss_kiljaeden.cpp:68
@ SPELL_ARMAGEDDON_PERIODIC
Definition: boss_kiljaeden.cpp:72
@ DATA_ANVEENA
Definition: sunwell_plateau.h:46
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
TaskScheduler scheduler
Definition: CreatureAI.h:75
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
uint8 _phase
Definition: boss_kiljaeden.cpp:562
void EmpowerOrb(bool empowerAll)
Definition: boss_kiljaeden.cpp:538

References _phase, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), Unit::CastCustomSpell(), DATA_ANVEENA, DATA_KALECGOS_KJ, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), EMOTE_KJ_DARKNESS, EmpowerOrb(), InstanceScript::GetCreature(), BossAI::instance, WorldObject::m_Events, ScriptedAI::me, PHASE_ARMAGEDDON, PHASE_DARKNESS, PHASE_NORMAL, PHASE_SACRIFICE, SAY_ANVEENA_IMPRISONED, SAY_ANVEENA_LOST, SAY_KALECGOS_AWAKEN, SAY_KALECGOS_LETGO, SAY_KALECGOS_READY1, SAY_KALECGOS_READY2, SAY_KJ_PHASE3, SAY_KJ_PHASE4, SAY_KJ_PHASE5, SAY_KJ_REFLECTION, TaskScheduler::Schedule(), ScheduleBasicAbilities(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_ARMAGEDDON_PERIODIC, SPELL_DARKNESS_OF_A_THOUSAND_SOULS, SPELL_FLAME_DART, SPELL_SHADOW_SPIKE, SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, and TRIGGERED_NONE.

◆ ScheduleBasicAbilities()

void boss_kiljaeden::ScheduleBasicAbilities ( )
inline
404 {
405 ScheduleTimedEvent(1s, [&] {
407 }, 4s, 5s);
408
409 ScheduleTimedEvent(7s, [&] {
411 }, _phase == PHASE_SACRIFICE ? 15s : 30s);
412
413 ScheduleTimedEvent(9s, [&] {
416 }, _phase == PHASE_SACRIFICE ? 20s : 40s);
417
418 if (_phase != PHASE_SACRIFICE)
419 {
420 ScheduleTimedEvent(10s, [&] {
421 for (uint8 i = 1; i < _phase; ++i)
422 {
423 float x = me->GetPositionX() + 18.0f * cos((i * 2.0f - 1.0f) * M_PI / 3.0f);
424 float y = me->GetPositionY() + 18.0f * std::sin((i * 2.0f - 1.0f) * M_PI / 3.0f);
426 {
427 Movement::PointsArray movementArray;
428 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
429
430 // generate movement array
431 for (uint8 j = 1; j < 20; ++j)
432 {
433 x = me->GetPositionX() + 18.0f * cos(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
434 y = me->GetPositionY() + 18.0f * std::sin(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
435 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
436 }
437
438 Movement::MoveSplineInit init(orb);
439 init.MovebyPath(movementArray);
440 init.SetCyclic();
441 init.Launch();
442 }
443 }
444 }, 40s);
445 }
446 }
@ SPELL_FIRE_BLOOM
Definition: boss_kiljaeden.cpp:65
@ SPELL_LEGION_LIGHTNING
Definition: boss_kiljaeden.cpp:64
@ SPELL_SOUL_FLAY
Definition: boss_kiljaeden.cpp:63
@ NPC_SHIELD_ORB
Definition: sunwell_plateau.h:88
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:50
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Unit * GetVictim() const
Definition: Unit.h:853
Definition: MoveSplineInit.h:71
void MovebyPath(const PointsArray &path, int32 pointId=0)
Definition: MoveSplineInit.h:175

References Movement::MoveSplineInit::MovebyPath(), NPC_SHIELD_ORB, PHASE_SACRIFICE, SPELL_FIRE_BLOOM, SPELL_LEGION_LIGHTNING, SPELL_SOUL_FLAY, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and TRIGGERED_NONE.

Referenced by Reset().

◆ UpdateAI()

void boss_kiljaeden::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

527 {
529 return;
530
531 if (!UpdateVictim())
532 return;
533
534 scheduler.Update(diff,
535 std::bind(&BossAI::DoMeleeAttackIfReady, this));
536 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280

References UnitAI::DoMeleeAttackIfReady(), and REACT_AGGRESSIVE.

Member Data Documentation

◆ _phase

uint8 boss_kiljaeden::_phase
private

Referenced by Reset().