AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_magus_telestra Struct Reference
Inheritance diagram for boss_magus_telestra:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_magus_telestra (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 copiesDied
 
bool achievement
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_magus_telestra()

boss_magus_telestra::boss_magus_telestra ( Creature creature)
inline
84: BossAI(creature, DATA_MAGUS_TELESTRA_EVENT) { }
@ DATA_MAGUS_TELESTRA_EVENT
Definition: nexus.h:29
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ AttackStart()

void boss_magus_telestra::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

120 {
121 if (who && me->Attack(who, true))
122 me->GetMotionMaster()->MoveChase(who, 20.0f);
123 }
Creature * me
Definition: ScriptedCreature.h:280
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313

References Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

◆ GetData()

uint32 boss_magus_telestra::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

100 {
101 if (data == me->GetEntry())
102 return achievement;
103 return 0;
104 }
uint32 GetEntry() const
Definition: Object.h:115
bool achievement
Definition: boss_magus_telestra.cpp:87

References achievement, Object::GetEntry(), and ScriptedAI::me.

◆ JustDied()

void boss_magus_telestra::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

126 {
127 BossAI::JustDied(killer);
129 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_magus_telestra.cpp:53
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_magus_telestra::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

107 {
110
111 events.ScheduleEvent(EVENT_MAGUS_ICE_NOVA, 10s);
112 events.ScheduleEvent(EVENT_MAGUS_FIREBOMB, 0ms);
113 events.ScheduleEvent(EVENT_MAGUS_GRAVITY_WELL, 20s);
114 events.ScheduleEvent(EVENT_MAGUS_HEALTH1, 1s);
115 if (IsHeroic())
116 events.ScheduleEvent(EVENT_MAGUS_HEALTH2, 1s);
117 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_magus_telestra.cpp:51
@ EVENT_MAGUS_FIREBOMB
Definition: boss_magus_telestra.cpp:72
@ EVENT_MAGUS_GRAVITY_WELL
Definition: boss_magus_telestra.cpp:73
@ EVENT_MAGUS_HEALTH1
Definition: boss_magus_telestra.cpp:74
@ EVENT_MAGUS_ICE_NOVA
Definition: boss_magus_telestra.cpp:71
@ EVENT_MAGUS_HEALTH2
Definition: boss_magus_telestra.cpp:75
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_MAGUS_FIREBOMB, EVENT_MAGUS_GRAVITY_WELL, EVENT_MAGUS_HEALTH1, EVENT_MAGUS_HEALTH2, EVENT_MAGUS_ICE_NOVA, ScriptedAI::IsHeroic(), BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ JustSummoned()

void boss_magus_telestra::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

141 {
142 summons.Summon(summon);
143 summon->SetInCombatWithZone();
144 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811

References Creature::SetInCombatWithZone(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_magus_telestra::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

132 {
133 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
134 {
135 Talk(SAY_KILL);
136 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
137 }
138 }
@ SAY_KILL
Definition: boss_magus_telestra.cpp:52
@ EVENT_KILL_TALK
Definition: boss_magus_telestra.cpp:79

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_magus_telestra::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90 {
92 copiesDied = 0;
93 achievement = true;
94
97 }
@ GAME_EVENT_WINTER_VEIL
Definition: boss_magus_telestra.cpp:66
@ SPELL_WEAR_CHRISTMAS_HAT
Definition: boss_magus_telestra.cpp:46
#define sGameEventMgr
Definition: GameEventMgr.h:186
void Reset() override
Definition: ScriptedCreature.h:496
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
uint8 copiesDied
Definition: boss_magus_telestra.cpp:86

References achievement, Unit::AddAura(), copiesDied, GAME_EVENT_WINTER_VEIL, Unit::HasAura(), ScriptedAI::IsHeroic(), ScriptedAI::me, BossAI::Reset(), sGameEventMgr, and SPELL_WEAR_CHRISTMAS_HAT.

◆ SpellHit()

void boss_magus_telestra::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

147 {
148 if (spellInfo->Id >= SPELL_FIRE_MAGUS_DEATH && spellInfo->Id <= SPELL_ARCANE_MAGUS_DEATH && caster->ToCreature())
149 {
150 events.ScheduleEvent(EVENT_MAGUS_FAIL_ACHIEVEMENT, 5s);
151 caster->ToCreature()->DespawnOrUnsummon(1000);
152
153 if (++copiesDied >= 3)
154 {
155 copiesDied = 0;
157 events.ScheduleEvent(EVENT_MAGUS_MERGED, 5s);
159 }
160 }
161 }
@ SPELL_FIRE_MAGUS_DEATH
Definition: boss_magus_telestra.cpp:43
@ SPELL_ARCANE_MAGUS_DEATH
Definition: boss_magus_telestra.cpp:44
@ SPELL_BURNING_WINDS
Definition: boss_magus_telestra.cpp:36
@ EVENT_MAGUS_MERGED
Definition: boss_magus_telestra.cpp:77
@ EVENT_MAGUS_FAIL_ACHIEVEMENT
Definition: boss_magus_telestra.cpp:76
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Creature * ToCreature()
Definition: Object.h:205
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), copiesDied, Creature::DespawnOrUnsummon(), EVENT_MAGUS_FAIL_ACHIEVEMENT, EVENT_MAGUS_MERGED, SpellInfo::Id, ScriptedAI::me, SPELL_ARCANE_MAGUS_DEATH, SPELL_BURNING_WINDS, SPELL_FIRE_MAGUS_DEATH, and Object::ToCreature().

◆ UpdateAI()

void boss_magus_telestra::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

164 {
165 if (!UpdateVictim())
166 return;
167
168 events.Update(diff);
170 return;
171
172 switch (events.ExecuteEvent())
173 {
175 if (me->HealthBelowPct(51))
176 {
178 events.ScheduleEvent(EVENT_MAGUS_RELOCATE, 3500ms);
180 break;
181 }
182 events.ScheduleEvent(EVENT_MAGUS_HEALTH1, 1s);
183 break;
185 if (me->HealthBelowPct(11))
186 {
188 events.ScheduleEvent(EVENT_MAGUS_RELOCATE, 3500ms);
190 break;
191 }
192 events.ScheduleEvent(EVENT_MAGUS_HEALTH2, 1s);
193 break;
195 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
196 me->CastSpell(target, SPELL_FIREBOMB, false);
197 events.ScheduleEvent(EVENT_MAGUS_FIREBOMB, 3s);
198 break;
200 me->CastSpell(me, SPELL_ICE_NOVA, false);
201 events.ScheduleEvent(EVENT_MAGUS_ICE_NOVA, 15s);
202 break;
205 events.ScheduleEvent(EVENT_MAGUS_GRAVITY_WELL, 15s);
206 break;
208 achievement = false;
209 break;
211 me->NearTeleportTo(505.04f, 88.915f, -16.13f, 2.98f);
212 break;
217 break;
218 }
219
221 }
@ SAY_SPLIT
Definition: boss_magus_telestra.cpp:55
@ SAY_MERGE
Definition: boss_magus_telestra.cpp:54
@ SPELL_START_SUMMON_CLONES
Definition: boss_magus_telestra.cpp:37
@ SPELL_ICE_NOVA
Definition: boss_magus_telestra.cpp:31
@ SPELL_TELESTRA_BACK
Definition: boss_magus_telestra.cpp:35
@ SPELL_FIREBOMB
Definition: boss_magus_telestra.cpp:32
@ SPELL_GRAVITY_WELL
Definition: boss_magus_telestra.cpp:34
@ EVENT_MAGUS_RELOCATE
Definition: boss_magus_telestra.cpp:78
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: Unit.h:630
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void RemoveAllAuras()
Definition: Unit.cpp:5319
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979

References achievement, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MAGUS_FAIL_ACHIEVEMENT, EVENT_MAGUS_FIREBOMB, EVENT_MAGUS_GRAVITY_WELL, EVENT_MAGUS_HEALTH1, EVENT_MAGUS_HEALTH2, EVENT_MAGUS_ICE_NOVA, EVENT_MAGUS_MERGED, EVENT_MAGUS_RELOCATE, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, Unit::NearTeleportTo(), Unit::RemoveAllAuras(), SAY_MERGE, SAY_SPLIT, UnitAI::SelectTarget(), SPELL_FIREBOMB, SPELL_GRAVITY_WELL, SPELL_ICE_NOVA, SPELL_START_SUMMON_CLONES, SPELL_TELESTRA_BACK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ achievement

bool boss_magus_telestra::achievement

Referenced by GetData(), Reset(), and UpdateAI().

◆ copiesDied

uint8 boss_magus_telestra::copiesDied

Referenced by Reset(), and SpellHit().