AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_archimonde Struct Reference
Inheritance diagram for boss_archimonde:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_archimonde (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *summoned) override
 
void DoCastDoomFire ()
 
void UnleashSoulCharge ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _wispCount
 
bool _isChanneling
 
bool _enraged
 
std::vector< uint32_availableAuras
 
std::vector< uint32_availableSpells
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_archimonde()

boss_archimonde::boss_archimonde ( Creature creature)
inline
187 : BossAI(creature, DATA_ARCHIMONDE)
188 {
190 {
192 });
193 }
@ DATA_ARCHIMONDE
Definition: hyjal.h:35
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
TaskScheduler scheduler
Definition: CreatureAI.h:75
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_archimonde::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

244 {
245 switch (action)
246 {
249 me->SetVisible(true);
250 if (!_isChanneling)
251 {
253 {
254 DoCast(nordrassil, SPELL_DRAIN_WORLD_TREE);
255 _isChanneling = true;
256 nordrassil->AI()->DoCast(me, SPELL_DRAIN_WORLD_TREE_2, true);
257 }
258 }
259 break;
260 }
261 }
@ SPELL_DRAIN_WORLD_TREE
Definition: boss_archimonde.cpp:44
@ SPELL_DRAIN_WORLD_TREE_2
Definition: boss_archimonde.cpp:45
Position const nordrassilPosition
Definition: boss_archimonde.cpp:90
@ CREATURE_CHANNEL_TARGET
Definition: boss_archimonde.cpp:70
@ ACTION_BECOME_ACTIVE_AND_CHANNEL
Definition: hyjal.h:193
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ REACT_AGGRESSIVE
Definition: Unit.h:550
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Definition: Creature.h:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void SetVisible(bool x)
Definition: Unit.cpp:14232
bool _isChanneling
Definition: boss_archimonde.cpp:455

References _isChanneling, ACTION_BECOME_ACTIVE_AND_CHANNEL, CREATURE_CHANNEL_TARGET, UnitAI::DoCast(), ScriptedAI::me, nordrassilPosition, REACT_AGGRESSIVE, Creature::SetReactState(), Unit::SetVisible(), SPELL_DRAIN_WORLD_TREE, SPELL_DRAIN_WORLD_TREE_2, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by Reset().

◆ DoCastDoomFire()

void boss_archimonde::DoCastDoomFire ( )
inline
402 {
403 // hack because spell doesn't work?
405 float angle = 2 * M_PI * rand() / RAND_MAX;
406 float x = me->GetPositionX() + DOOMFIRE_OFFSET * cos(angle);
407 float y = me->GetPositionY() + DOOMFIRE_OFFSET * sin(angle);
408 Position spiritPosition = Position(x, y, me->GetPositionZ(), Position::NormalizeOrientation(angle + M_PI)); //spirit faces archimonde on spawn
409 Position doomfirePosition = Position(x, y, me->GetPositionZ());
410 if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
411 {
412 if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
413 {
414 doomfireSpirit->SetWalk(false);
415 doomfireSpirit->SetReactState(REACT_PASSIVE);
416 doomfire->SetReactState(REACT_PASSIVE);
417 doomfire->GetMotionMaster()->MoveFollow(doomfireSpirit, 0.0f, 0.0f);
418 }
419 }
420 }
float const DOOMFIRE_OFFSET
Definition: boss_archimonde.cpp:92
@ SAY_DOOMFIRE
Definition: boss_archimonde.cpp:30
@ CREATURE_DOOMFIRE_SPIRIT
Definition: boss_archimonde.cpp:68
@ CREATURE_DOOMFIRE
Definition: boss_archimonde.cpp:67
Talk
Definition: hyjal.cpp:82
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: Position.h:27
static float NormalizeOrientation(float o)
Definition: Position.h:232
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117

References CREATURE_DOOMFIRE, CREATURE_DOOMFIRE_SPIRIT, DOOMFIRE_OFFSET, Position::NormalizeOrientation(), REACT_PASSIVE, SAY_DOOMFIRE, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_archimonde::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

376 {
379 }
@ DATA_RESET_NIGHT_ELF
Definition: hyjal.h:48
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_RESET_NIGHT_ELF, and BossAI::EnterEvadeMode().

◆ JustEngagedWith()

void boss_archimonde::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

264 {
268 ScheduleTimedEvent(25s, 35s, [&]
269 {
271 {
274 }
275 }, 25s, 40s);
276 ScheduleTimedEvent(8s, [&]
277 {
279 }, 8s);
280 ScheduleTimedEvent(25s, 35s, [&]
281 {
283 }, 5s, 25s);
284 ScheduleTimedEvent(5s, [&]
285 {
287 {
288 if (!_enraged)
289 {
290 _enraged = true;
291 Talk(SAY_ENRAGE);
292 ScheduleTimedEvent(1s, [&]
293 {
294 DoCastVictim(SPELL_RED_SKY_EFFECT);
295 DoCastVictim(SPELL_HAND_OF_DEATH);
296 }, 3s);
297 }
298 }
299 }, 5s);
300 ScheduleTimedEvent(5000ms, [&]
301 {
302 bool noPlayersInRange = true;
303 if (Map* map = me->GetMap())
304 {
305 map->DoForAllPlayers([&noPlayersInRange, this](Player* player)
306 {
307 if (me->IsWithinMeleeRange(player))
308 {
309 noPlayersInRange = false;
310 return false;
311 }
312 return true;
313 });
314 }
315 if (noPlayersInRange)
316 {
318 }
319 }, 3500ms);
320 ScheduleTimedEvent(10min, [&]
321 {
324 }, 3s);
325 scheduler.Schedule(40s, GROUP_FEAR, [this](TaskContext context)
326 {
328 context.Repeat(42s);
329 });
331 }
@ SPELL_FINGER_OF_DEATH
Definition: boss_archimonde.cpp:47
@ SPELL_FEAR
Definition: boss_archimonde.cpp:62
@ SPELL_HAND_OF_DEATH
Definition: boss_archimonde.cpp:49
@ SPELL_RED_SKY_EFFECT
Definition: boss_archimonde.cpp:48
@ SPELL_GRIP_OF_THE_LEGION
Definition: boss_archimonde.cpp:51
@ SPELL_AIR_BURST
Definition: boss_archimonde.cpp:50
@ GROUP_FEAR
Definition: boss_archimonde.cpp:81
@ SAY_AGGRO
Definition: boss_archimonde.cpp:29
@ SAY_AIR_BURST
Definition: boss_archimonde.cpp:31
@ DATA_SPAWN_WAVES
Definition: hyjal.h:44
@ SPELL_CAST_OK
Definition: SharedDefines.h:1138
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:303
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
Map * GetMap() const
Definition: Object.h:536
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:165
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
Definition: Map.h:311
void DoCastDoomFire()
Definition: boss_archimonde.cpp:401

References BossAI::_JustEngagedWith(), TaskScheduler::DelayGroup(), DoCastDoomFire(), UnitAI::DoCastRandomTarget(), Position::GetExactDist2d(), GROUP_FEAR, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, nordrassilPosition, SAY_AGGRO, SAY_AIR_BURST, CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_AIR_BURST, SPELL_CAST_OK, and SPELL_GRIP_OF_THE_LEGION.

◆ JustSummoned()

void boss_archimonde::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

382 {
383 BossAI::JustSummoned(summoned);
384 if (summoned->GetEntry() == CREATURE_ANCIENT_WISP)
385 {
386 summoned->AI()->AttackStart(me);
387 }
388 else if (summoned->GetEntry() == CREATURE_DOOMFIRE)
389 {
390 summoned->CastSpell(summoned, SPELL_DOOMFIRE_SPAWN);
391 summoned->CastSpell(summoned, SPELL_DOOMFIRE, true, 0, 0, me->GetGUID());
392 }
393 else
394 {
395 summoned->SetFaction(me->GetFaction()); //remove?
398 }
399 }
@ SPELL_DOOMFIRE
Definition: boss_archimonde.cpp:54
@ SPELL_DOOMFIRE_SPAWN
Definition: boss_archimonde.cpp:53
@ CREATURE_ANCIENT_WISP
Definition: boss_archimonde.cpp:69
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:703
CreatureAI * AI() const
Definition: Creature.h:140
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
uint32 GetFaction() const
Definition: Unit.h:808
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713

References Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), CREATURE_ANCIENT_WISP, CREATURE_DOOMFIRE, Object::GetEntry(), BossAI::JustSummoned(), Unit::SetFaction(), Unit::SetUnitFlag(), SPELL_DOOMFIRE, SPELL_DOOMFIRE_SPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_archimonde::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

334 {
335 Talk(SAY_SLAY);
336 }
@ SAY_SLAY
Definition: boss_archimonde.cpp:32

References SAY_SLAY.

◆ Reset()

void boss_archimonde::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

196 {
197 _Reset();
198 _wispCount = 0;
199 _isChanneling = false;
200 _enraged = false;
201 _availableAuras.clear();
202 _availableSpells.clear();
203
205 {
206 me->SetVisible(false);
208 }
209 else
210 {
212 }
213
219 _enraged = true;
220 me->GetMotionMaster()->Clear(false);
222 ScheduleTimedEvent(1s, [&]
223 {
224 if (_wispCount >= 30)
225 {
226 me->KillSelf();
227 }
228 Position wispPosition = { me->GetPositionX() + float(rand() % WISP_OFFSET), me->GetPositionY() + float(rand() % WISP_OFFSET), me->GetPositionZ(), 0.0f };
229 if (Creature* wisp = me->SummonCreature(CREATURE_ANCIENT_WISP, wispPosition))
230 {
231 wisp->AI()->DoCast(me, SPELL_ANCIENT_SPARK);
232 ++_wispCount;
233 }
234 }, 1500ms);
235 ScheduleTimedEvent(1500ms, [&]
236 {
239 }, 3s);
240 });
241 }
uint8 const WISP_OFFSET
Definition: boss_archimonde.cpp:93
@ SPELL_PROTECTION_OF_ELUNE
Definition: boss_archimonde.cpp:42
@ SAY_ENRAGE
Definition: boss_archimonde.cpp:33
@ DATA_AZGALOR
Definition: hyjal.h:34
@ DONE
Definition: InstanceScript.h:60
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
void _Reset()
Definition: ScriptedCreature.cpp:624
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1159
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:167
bool _enraged
Definition: boss_archimonde.cpp:456
std::vector< uint32 > _availableSpells
Definition: boss_archimonde.cpp:458
std::vector< uint32 > _availableAuras
Definition: boss_archimonde.cpp:457
uint8 _wispCount
Definition: boss_archimonde.cpp:454
void DoAction(int32 action) override
Definition: boss_archimonde.cpp:243

References _availableAuras, _availableSpells, _enraged, _isChanneling, BossAI::_Reset(), _wispCount, ACTION_BECOME_ACTIVE_AND_CHANNEL, TaskScheduler::CancelAll(), MotionMaster::Clear(), CREATURE_ANCIENT_WISP, DATA_AZGALOR, DoAction(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), DONE, InstanceScript::GetBossState(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), BossAI::instance, Unit::KillSelf(), ScriptedAI::me, MotionMaster::MoveIdle(), REACT_PASSIVE, SAY_ENRAGE, BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Creature::SetReactState(), Unit::SetVisible(), SPELL_HAND_OF_DEATH, SPELL_PROTECTION_OF_ELUNE, SPELL_RED_SKY_EFFECT, WorldObject::SummonCreature(), and WISP_OFFSET.

◆ SetGUID()

void boss_archimonde::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

339 {
341 {
342 if (Player* player = ObjectAccessor::GetPlayer(*me, guid))
343 {
344 switch (player->getClass())
345 {
346 case CLASS_MAGE:
347 case CLASS_PRIEST:
348 case CLASS_WARLOCK:
349 player->CastSpell(me, SPELL_SOUL_CHARGE_RED, true);
350 break;
352 case CLASS_PALADIN:
353 case CLASS_ROGUE:
354 case CLASS_WARRIOR:
355 player->CastSpell(me, SPELL_SOUL_CHARGE_YELLOW, true);
356 break;
357 case CLASS_DRUID:
358 case CLASS_HUNTER:
359 case CLASS_SHAMAN:
360 player->CastSpell(me, SPELL_SOUL_CHARGE_GREEN, true);
361 break;
362 case CLASS_NONE:
363 default:
364 break;
365 }
366
367 scheduler.Schedule(2s, 10s, [this](TaskContext)
368 {
370 });
371 }
372 }
373 }
@ SPELL_SOUL_CHARGE_RED
Definition: boss_archimonde.cpp:58
@ SPELL_SOUL_CHARGE_GREEN
Definition: boss_archimonde.cpp:57
@ SPELL_SOUL_CHARGE_YELLOW
Definition: boss_archimonde.cpp:56
@ GUID_GAIN_SOUL_CHARGE_PLAYER
Definition: hyjal.h:153
@ CLASS_HUNTER
Definition: SharedDefines.h:143
@ CLASS_DRUID
Definition: SharedDefines.h:151
@ CLASS_SHAMAN
Definition: SharedDefines.h:147
@ CLASS_PRIEST
Definition: SharedDefines.h:145
@ CLASS_WARRIOR
Definition: SharedDefines.h:141
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
@ CLASS_MAGE
Definition: SharedDefines.h:148
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
@ CLASS_PALADIN
Definition: SharedDefines.h:142
@ CLASS_NONE
Definition: SharedDefines.h:140
@ CLASS_ROGUE
Definition: SharedDefines.h:144
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
Definition: Player.h:1081
void UnleashSoulCharge()
Definition: boss_archimonde.cpp:422

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_NONE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, ObjectAccessor::GetPlayer(), GUID_GAIN_SOUL_CHARGE_PLAYER, SPELL_SOUL_CHARGE_GREEN, SPELL_SOUL_CHARGE_RED, and SPELL_SOUL_CHARGE_YELLOW.

◆ UnleashSoulCharge()

void boss_archimonde::UnleashSoulCharge ( )
inline
423 {
425 //add all auras to spells
426 for (uint8 n = 0; n < 3; ++n)
427 {
429 {
432 }
433 }
434 //only unleash when we found spells and auras
435 if (!_availableAuras.empty() && !_availableSpells.empty())
436 {
437 //coin flip to swap front and back item
438 if (urand(0, 1))
439 {
440 _availableAuras.insert(_availableAuras.begin(), _availableAuras.back());
441 _availableAuras.pop_back();
442 _availableSpells.insert(_availableSpells.begin(), _availableSpells.back());
443 _availableSpells.pop_back();
444 }
445 //remove aura and cast spell
448 //clear to clean vectors
449 _availableAuras.clear();
450 _availableSpells.clear();
451 }
452 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
uint32 const availableChargeAurasAndSpells[3][2]
Definition: boss_archimonde.cpp:84
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4925

References availableChargeAurasAndSpells, and urand().

Member Data Documentation

◆ _availableAuras

std::vector<uint32> boss_archimonde::_availableAuras
private

Referenced by Reset().

◆ _availableSpells

std::vector<uint32> boss_archimonde::_availableSpells
private

Referenced by Reset().

◆ _enraged

bool boss_archimonde::_enraged
private

Referenced by Reset().

◆ _isChanneling

bool boss_archimonde::_isChanneling
private

Referenced by DoAction(), and Reset().

◆ _wispCount

uint8 boss_archimonde::_wispCount
private

Referenced by Reset().