AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_minigob_manabonk Struct Reference
Inheritance diagram for npc_minigob_manabonk:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_minigob_manabonk (Creature *creature)
 
void Reset () override
 
PlayerSelectTargetInDalaran ()
 
void SendMailToPlayer (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_minigob_manabonk()

npc_minigob_manabonk::npc_minigob_manabonk ( Creature creature)
inline
523 : ScriptedAI(creature)
524 {
525 me->setActive(true);
526 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void setActive(bool isActiveObject)
Definition: Object.cpp:1094

References ScriptedAI::me, and WorldObject::setActive().

Member Function Documentation

◆ Reset()

void npc_minigob_manabonk::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

529 {
530 me->SetVisible(false);
531 events.ScheduleEvent(EVENT_SELECT_TARGET, 1s);
532 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SELECT_TARGET
Definition: zone_dalaran.cpp:509
void SetVisible(bool x)
Definition: Unit.cpp:14232

References EVENT_SELECT_TARGET, ScriptedAI::me, and Unit::SetVisible().

◆ SelectTargetInDalaran()

Player * npc_minigob_manabonk::SelectTargetInDalaran ( )
inline
535 {
536 std::list<Player*> playerInDalaranList;
537 playerInDalaranList.clear();
538
539 me->GetMap()->DoForAllPlayers([&](Player* player)
540 {
541 if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
542 playerInDalaranList.push_back(player);
543 });
544
545 if (playerInDalaranList.empty())
546 return nullptr;
547 return Acore::Containers::SelectRandomContainerElement(playerInDalaranList);
548 }
@ ZONE_DALARAN
Definition: zone_dalaran.cpp:503
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Map * GetMap() const
Definition: Object.h:536
uint32 GetZoneId() const
Definition: Object.cpp:3157
Definition: Player.h:1081
bool IsGameMaster() const
Definition: Player.h:1175
bool IsMounted() const
Definition: Unit.h:1747
bool IsFlying() const
Definition: Unit.h:1580
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3827

References Map::DoForAllPlayers(), WorldObject::GetMap(), WorldObject::GetZoneId(), Unit::IsFlying(), Player::IsGameMaster(), Unit::IsMounted(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), and ZONE_DALARAN.

Referenced by UpdateAI().

◆ SendMailToPlayer()

void npc_minigob_manabonk::SendMailToPlayer ( Player player)
inline
551 {
552 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
555 CharacterDatabase.CommitTransaction(trans);
556 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
std::int16_t int16
Definition: Define.h:104
@ MAIL_DELIVER_DELAY_MIN
Definition: zone_dalaran.cpp:517
@ MAIL_DELIVER_DELAY_MAX
Definition: zone_dalaran.cpp:518
@ MAIL_MINIGOB_ENTRY
Definition: zone_dalaran.cpp:516
@ MAIL_CHECK_MASK_NONE
Definition: Mail.h:46
@ MAIL_CREATURE
Definition: Mail.h:39
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
uint32 GetEntry() const
Definition: Object.h:115
Definition: Mail.h:83
Definition: Mail.h:105
Definition: Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:185

References CharacterDatabase, Object::GetEntry(), irand(), MAIL_CHECK_MASK_NONE, MAIL_CREATURE, MAIL_DELIVER_DELAY_MAX, MAIL_DELIVER_DELAY_MIN, MAIL_MINIGOB_ENTRY, ScriptedAI::me, and MailDraft::SendMailTo().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_minigob_manabonk::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

559 {
560 if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
561 return;
562
563 events.Update(diff);
564
565 while (uint32 eventId = events.ExecuteEvent())
566 {
567 switch (eventId)
568 {
570 me->SetVisible(true);
572 if (Player* player = SelectTargetInDalaran())
573 {
574 playerGUID = player->GetGUID();
575 Position pos = player->GetPosition();
578 }
579 events.ScheduleEvent(EVENT_POLYMORPH, 30s);
580 break;
581 case EVENT_POLYMORPH:
583 {
584 DoCast(player, SPELL_MANABONKED);
585 SendMailToPlayer(player);
586 }
587 else
589 events.ScheduleEvent(EVENT_LAUGH, 2s);
590 break;
591 case EVENT_LAUGH:
594 events.ScheduleEvent(EVENT_MOVE, 4s);
595 break;
596 case EVENT_MOVE:
597 {
598 Position pos = me->GetRandomNearPosition((urand(15, 40)));
599 me->GetMotionMaster()->MovePoint(0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true);
600 }
601 events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 3s);
602 events.ScheduleEvent(EVENT_DESPAWN, 4s);
603 break;
606 break;
607 case EVENT_DESPAWN:
609 break;
610 default:
611 break;
612 }
613 }
614 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_MANABONKED
Definition: zone_dalaran.cpp:505
@ EVENT_DESPAWN
Definition: zone_dalaran.cpp:514
@ SPELL_TELEPORT_VISUAL
Definition: zone_dalaran.cpp:506
@ EVENT_POLYMORPH
Definition: zone_dalaran.cpp:510
@ EVENT_MOVE
Definition: zone_dalaran.cpp:512
@ EVENT_DESPAWN_VISUAL
Definition: zone_dalaran.cpp:513
@ SPELL_IMPROVED_BLINK
Definition: zone_dalaran.cpp:507
@ EVENT_LAUGH
Definition: zone_dalaran.cpp:511
@ EMOTE_ONESHOT_LAUGH_NO_SHEATHE
Definition: SharedDefines.h:1952
@ CONFIG_MINIGOB_MANABONK
Definition: IWorld.h:151
#define sWorld
Definition: World.h:443
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Position GetRandomNearPosition(float radius, bool disableWarning=false)
Definition: Object.cpp:2746
Definition: Position.h:27
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
void GetPosition(float &x, float &y) const
Definition: Position.h:121
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void MoveIdle()
Definition: MotionMaster.cpp:232
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:242
void SendMailToPlayer(Player *player)
Definition: zone_dalaran.cpp:550
Player * SelectTargetInDalaran()
Definition: zone_dalaran.cpp:534
ObjectGuid playerGUID
Definition: zone_dalaran.cpp:616

References CONFIG_MINIGOB_MANABONK, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoCastSelf(), EMOTE_ONESHOT_LAUGH_NO_SHEATHE, EVENT_DESPAWN, EVENT_DESPAWN_VISUAL, EVENT_LAUGH, EVENT_MOVE, EVENT_POLYMORPH, EVENT_SELECT_TARGET, Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetRandomNearPosition(), Unit::HandleEmoteCommand(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), Unit::NearTeleportTo(), playerGUID, SelectTargetInDalaran(), SendMailToPlayer(), Unit::SetVisible(), SPELL_IMPROVED_BLINK, SPELL_MANABONKED, SPELL_TELEPORT_VISUAL, sWorld, and urand().

Member Data Documentation

◆ playerGUID

ObjectGuid npc_minigob_manabonk::playerGUID
private

Referenced by UpdateAI().