AzerothCore 3.3.5a
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npc_snobold_vassal::npc_snobold_vassalAI Struct Reference
Inheritance diagram for npc_snobold_vassal::npc_snobold_vassalAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_snobold_vassalAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
ObjectGuid TargetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_snobold_vassalAI()

npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI ( Creature pCreature)
inline
89 : ScriptedAI(pCreature)
90 {
91 pInstance = pCreature->GetInstanceScript();
94 }
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid TargetGUID
Definition: boss_northrend_beasts.cpp:98
InstanceScript * pInstance
Definition: boss_northrend_beasts.cpp:96

References ObjectGuid::Clear(), WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, Creature::SetReactState(), and TargetGUID.

Member Function Documentation

◆ AttackStart()

void npc_snobold_vassal::npc_snobold_vassalAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

115 {
116 if (who->GetGUID() != TargetGUID )
117 return;
119 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109

References ScriptedAI::AttackStart(), Object::GetGUID(), and TargetGUID.

◆ DoAction()

void npc_snobold_vassal::npc_snobold_vassalAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

221 {
222 if (param == 1 && !TargetGUID)
224 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173

References Creature::DespawnOrUnsummon(), ScriptedAI::me, and TargetGUID.

◆ JustDied()

void npc_snobold_vassal::npc_snobold_vassalAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

211 {
213 {
214 t->RemoveAura(SPELL_CHANGE_VEHICLE);
215 if (t->IsAlive())
216 t->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
217 }
218 }
@ SPELL_CHANGE_VEHICLE
Definition: boss_northrend_beasts.cpp:33
@ SPELL_SNOBOLLED
Definition: boss_northrend_beasts.cpp:35
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: Unit.h:630

References ObjectAccessor::GetUnit(), ScriptedAI::me, SPELL_CHANGE_VEHICLE, SPELL_SNOBOLLED, and TargetGUID.

◆ JustEngagedWith()

void npc_snobold_vassal::npc_snobold_vassalAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

107 {
108 events.Reset();
109 events.ScheduleEvent(EVENT_SPELL_SNOBOLLED, 1500ms);
110 events.ScheduleEvent(EVENT_SPELL_BATTER, 5s);
111 events.ScheduleEvent(EVENT_SPELL_HEAD_CRACK, 25s);
112 }
@ EVENT_SPELL_HEAD_CRACK
Definition: boss_northrend_beasts.cpp:52
@ EVENT_SPELL_BATTER
Definition: boss_northrend_beasts.cpp:50
@ EVENT_SPELL_SNOBOLLED
Definition: boss_northrend_beasts.cpp:49
events
Definition: boss_sartura.cpp:43

References EVENT_SPELL_BATTER, EVENT_SPELL_HEAD_CRACK, and EVENT_SPELL_SNOBOLLED.

◆ MoveInLineOfSight()

void npc_snobold_vassal::npc_snobold_vassalAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

121{}

◆ Reset()

void npc_snobold_vassal::npc_snobold_vassalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

101 {
102 events.Reset();
103 events.ScheduleEvent(EVENT_SPELL_FIRE_BOMB, 10s, 30s);
104 }
@ EVENT_SPELL_FIRE_BOMB
Definition: boss_northrend_beasts.cpp:51

References EVENT_SPELL_FIRE_BOMB.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

124 {
125 if (!TargetGUID && !me->GetVehicle())
126 return;
127
129 if (!t && !(t = me->GetVehicleBase()))
130 return;
131
132 if (t->isDead())
133 {
137 me->CombatStop(true);
139 if (pInstance)
141 if (gormok->IsAlive())
142 if (Vehicle* vk = gormok->GetVehicleKit())
143 for( uint8 i = 0; i < 4; ++i )
144 if (!vk->GetPassenger(i))
145 {
146 me->EnterVehicleUnattackable(gormok, i);
147 Reset();
148 break;
149 }
151 return;
152 }
153
154 events.Update(diff);
155
157 return;
158
159 switch (events.ExecuteEvent())
160 {
161 case 0:
162 break;
164 if (t->IsPlayer())
165 me->CastSpell((Unit*)nullptr, SPELL_SNOBOLLED, true);
166
167 break;
169 if (t->IsPlayer())
171 events.Repeat(6s, 8s);
172 break;
174 {
175 if (!t->IsPlayer() && pInstance )
176 {
177 GuidVector validPlayers;
178 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
180
181 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
182 {
183 if (Player* p = itr->GetSource())
184 if (p->IsAlive() && p->GetGUID() != TargetGUID && (!gormok || !p->IsWithinMeleeRange(gormok)))
185 validPlayers.push_back(p->GetGUID());
186 }
187
188 if (!validPlayers.empty())
189 if (Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))))
191 {
192 me->CastSpell(trigger, SPELL_FIRE_BOMB_AURA, true); // periodic damage aura, speed 14.0f
193 me->CastSpell(trigger, SPELL_FIRE_BOMB); // visual + initial damage 4k
194 }
195 }
196
197 events.Repeat(20s, 30s);
198 }
199 break;
201 if (t->IsPlayer())
203 events.Repeat(30s, 35s);
204 break;
205 }
206
208 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:256
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
@ TYPE_GORMOK
Definition: trial_of_the_crusader.h:35
@ SPELL_FIRE_BOMB
Definition: boss_northrend_beasts.cpp:37
@ SPELL_BATTER
Definition: boss_northrend_beasts.cpp:36
@ SPELL_FIRE_BOMB_AURA
Definition: boss_northrend_beasts.cpp:38
@ SPELL_HEAD_CRACK
Definition: boss_northrend_beasts.cpp:39
@ NPC_FIRE_BOMB
Definition: boss_northrend_beasts.cpp:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
Definition: Creature.h:46
bool IsPlayer() const
Definition: Object.h:197
Map * GetMap() const
Definition: Object.h:531
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
Definition: Player.h:1064
Vehicle * GetVehicle() const
Definition: Unit.h:1673
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10398
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4758
Unit * GetVehicleBase() const
Definition: Unit.cpp:18698
void EnterVehicleUnattackable(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19595
uint32 GetMaxHealth() const
Definition: Unit.h:870
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void RemoveAllAuras()
Definition: Unit.cpp:5290
ThreatMgr & GetThreatMgr()
Definition: Unit.h:839
bool isDead() const
Definition: Unit.h:1206
Definition: Vehicle.h:28
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void Reset() override
Definition: boss_northrend_beasts.cpp:100

References MapRefMgr::begin(), Unit::CastSpell(), ObjectGuid::Clear(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), UnitAI::DoMeleeAttackIfReady(), MapRefMgr::end(), Unit::EnterVehicleUnattackable(), EVENT_SPELL_BATTER, EVENT_SPELL_FIRE_BOMB, EVENT_SPELL_HEAD_CRACK, EVENT_SPELL_SNOBOLLED, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMaxHealth(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::GetVehicleBase(), Unit::HasUnitState(), Unit::isDead(), Object::IsPlayer(), Unit::IsWithinMeleeRange(), ScriptedAI::me, NPC_FIRE_BOMB, pInstance, Unit::RemoveAllAuras(), Unit::RemoveAura(), Reset(), Unit::SetHealth(), SPELL_BATTER, SPELL_CHANGE_VEHICLE, SPELL_FIRE_BOMB, SPELL_FIRE_BOMB_AURA, SPELL_HEAD_CRACK, SPELL_SNOBOLLED, WorldObject::SummonCreature(), TargetGUID, TEMPSUMMON_TIMED_DESPAWN, TYPE_GORMOK, UNIT_STATE_CASTING, and urand().

Member Data Documentation

◆ events

EventMap npc_snobold_vassal::npc_snobold_vassalAI::events

◆ pInstance

InstanceScript* npc_snobold_vassal::npc_snobold_vassalAI::pInstance

Referenced by npc_snobold_vassalAI(), and UpdateAI().

◆ TargetGUID

ObjectGuid npc_snobold_vassal::npc_snobold_vassalAI::TargetGUID