AzerothCore 3.3.5a
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boss_halion::boss_halionAI Struct Reference
Inheritance diagram for boss_halion::boss_halionAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_halionAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
bool CanAIAttack (Unit const *who) const override
 
bool IsAnyPlayerValid ()
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events2
 
uint32 _livingEmberCount
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_halionAI()

boss_halion::boss_halionAI::boss_halionAI ( Creature creature)
inline
215 : BossAI(creature, DATA_HALION)
216 {
217 }
@ DATA_HALION
Definition: ruby_sanctum.h:36
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ AttackStart()

void boss_halion::boss_halionAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

288 {
291 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature * me
Definition: ScriptedCreature.h:280
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94

References UnitAI::AttackStart(), ScriptedAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ CanAIAttack()

bool boss_halion::boss_halionAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

262 {
263 return me->GetHomePosition().GetExactDist2d(who) < 52.0f;
264 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ DamageTaken()

void boss_halion::boss_halionAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

335 {
336 if (events.GetNextEventTime(EVENT_CHECK_HEALTH) != 0)
337 return;
338
339 if (!attacker || !me->InSamePhase(attacker))
340 return;
341
343 controller->AI()->SetData(DATA_MATERIAL_DAMAGE_TAKEN, damage);
344 }
events
Definition: boss_sartura.cpp:43
@ DATA_MATERIAL_DAMAGE_TAKEN
Definition: boss_halion.cpp:159
@ EVENT_CHECK_HEALTH
Definition: boss_halion.cpp:131
@ NPC_HALION_CONTROLLER
Definition: ruby_sanctum.h:68
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:43
bool InSamePhase(WorldObject const *obj) const
Definition: Object.h:452
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References DATA_MATERIAL_DAMAGE_TAKEN, EVENT_CHECK_HEALTH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::InSamePhase(), BossAI::instance, ScriptedAI::me, and NPC_HALION_CONTROLLER.

◆ EnterEvadeMode()

void boss_halion::boss_halionAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

277 {
278 if (IsAnyPlayerValid())
279 return;
280
283 controller->AI()->DoAction(ACTION_RESET_ENCOUNTER);
285 }
@ ACTION_RESET_ENCOUNTER
Definition: boss_halion.cpp:156
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:46
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:739
bool IsAnyPlayerValid()
Definition: boss_halion.cpp:266

References ACTION_RESET_ENCOUNTER, ENCOUNTER_FRAME_DISENGAGE, BossAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, IsAnyPlayerValid(), ScriptedAI::me, NPC_HALION_CONTROLLER, and InstanceScript::SendEncounterUnit().

◆ IsAnyPlayerValid()

bool boss_halion::boss_halionAI::IsAnyPlayerValid ( )
inline
267 {
268 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
269 for(Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
270 if (Player* player = itr->GetSource())
271 if (!player->IsGameMaster() && player->IsAlive() && me->GetHomePosition().GetExactDist2d(player) < 52.0f && me->IsWithinLOSInMap(player) && !player->HasInvisibilityAura() && !player->HasStealthAura() && !player->HasUnattackableAura())
272 return true;
273 return false;
274 }
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:536
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1358
Definition: Player.h:1081
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), Creature::GetHomePosition(), WorldObject::GetMap(), Map::GetPlayers(), WorldObject::IsWithinLOSInMap(), and ScriptedAI::me.

Referenced by EnterEvadeMode().

◆ JustDied()

void boss_halion::boss_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

319 {
320 BossAI::JustDied(killer);
324
326 if (twilightHalion->IsAlive())
327 Unit::Kill(twilightHalion, twilightHalion);
328
330 if (controller->IsAlive())
331 Unit::Kill(controller, controller);
332 }
Talk
Definition: hyjal.cpp:82
@ SPELL_CLEAR_DEBUFFS
Definition: boss_halion.cpp:107
@ SAY_DEATH
Definition: boss_halion.cpp:41
@ NPC_TWILIGHT_HALION
Definition: ruby_sanctum.h:67
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), Unit::Kill(), ScriptedAI::me, NPC_HALION_CONTROLLER, NPC_TWILIGHT_HALION, SAY_DEATH, InstanceScript::SendEncounterUnit(), and SPELL_CLEAR_DEBUFFS.

◆ JustEngagedWith()

void boss_halion::boss_halionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

294 {
298
299 events.ScheduleEvent(EVENT_CLEAVE, 8s, 10s);
300 events.ScheduleEvent(EVENT_TAIL_LASH, 10s);
301 events.ScheduleEvent(EVENT_BREATH, 10s, 15s);
302 events.ScheduleEvent(EVENT_ACTIVATE_FIREWALL, 5s);
303 events.ScheduleEvent(EVENT_METEOR_STRIKE, 20s, 25s);
304 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 15s, 18s);
305 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
307 }
@ SAY_AGGRO
Definition: boss_halion.cpp:38
@ EVENT_ACTIVATE_FIREWALL
Definition: boss_halion.cpp:125
@ EVENT_TRIGGER_BERSERK
Definition: boss_halion.cpp:133
@ EVENT_FIERY_COMBUSTION
Definition: boss_halion.cpp:129
@ EVENT_TAIL_LASH
Definition: boss_halion.cpp:130
@ EVENT_BREATH
Definition: boss_halion.cpp:127
@ EVENT_CLEAVE
Definition: boss_halion.cpp:126
@ EVENT_METEOR_STRIKE
Definition: boss_halion.cpp:128
@ ENCOUNTER_FRAME_ENGAGE
Definition: InstanceScript.h:45
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
EventMap _events2
Definition: boss_halion.cpp:418

References _events2, ENCOUNTER_FRAME_ENGAGE, EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, SAY_AGGRO, EventMap::ScheduleEvent(), and InstanceScript::SendEncounterUnit().

◆ JustSummoned()

void boss_halion::boss_halionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

233 {
234 summons.Summon(summon);
235 switch (summon->GetEntry())
236 {
238 summon->CastSpell(summon, SPELL_METEOR_STRIKE_COUNTDOWN, false);
239 summon->CastSpell(summon, SPELL_BIRTH_NO_VISUAL, false);
240 break;
244 {
245 ember->SetVisible(false);
246 }
247 [[fallthrough]];
252 summon->CastSpell(summon, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
254 summon->CastSpell(summon, SPELL_METEOR_STRIKE_SPREAD, true);
255 if (Unit* summoner = summon->ToTempSummon()->GetSummonerUnit())
256 summon->SetOrientation(summoner->GetAngle(summon));
257 break;
258 }
259 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_METEOR_STRIKE_COUNTDOWN
Definition: boss_halion.cpp:89
@ SPELL_METEOR_STRIKE_SPREAD
Definition: boss_halion.cpp:88
@ SPELL_BIRTH_NO_VISUAL
Definition: boss_halion.cpp:93
@ SPELL_METEOR_STRIKE_FIRE_AURA_2
Definition: boss_halion.cpp:92
@ NPC_METEOR_STRIKE_EAST
Definition: ruby_sanctum.h:74
@ NPC_METEOR_STRIKE_NORTH
Definition: ruby_sanctum.h:73
@ NPC_METEOR_STRIKE_SOUTH
Definition: ruby_sanctum.h:76
@ NPC_METEOR_STRIKE_WEST
Definition: ruby_sanctum.h:75
@ NPC_METEOR_STRIKE_FLAME
Definition: ruby_sanctum.h:77
@ NPC_LIVING_EMBER
Definition: ruby_sanctum.h:70
@ NPC_METEOR_STRIKE_MARK
Definition: ruby_sanctum.h:72
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
uint32 GetEntryCount(uint32 entry) const
Definition: ScriptedCreature.cpp:105
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
bool IsHeroic() const
Definition: ScriptedCreature.h:379
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
SummonList summons
Definition: ScriptedCreature.h:511
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
uint32 GetEntry() const
Definition: Object.h:115
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void SetOrientation(float orientation)
Definition: Position.h:111
Definition: Unit.h:630
TempSummon * ToTempSummon()
Definition: Unit.h:696
uint32 _livingEmberCount
Definition: boss_halion.cpp:419

References _livingEmberCount, Unit::CastSpell(), Object::GetEntry(), SummonList::GetEntryCount(), TempSummon::GetSummonerUnit(), ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_LIVING_EMBER, NPC_METEOR_STRIKE_EAST, NPC_METEOR_STRIKE_FLAME, NPC_METEOR_STRIKE_MARK, NPC_METEOR_STRIKE_NORTH, NPC_METEOR_STRIKE_SOUTH, NPC_METEOR_STRIKE_WEST, roll_chance_i(), Position::SetOrientation(), SPELL_BIRTH_NO_VISUAL, SPELL_METEOR_STRIKE_COUNTDOWN, SPELL_METEOR_STRIKE_FIRE_AURA_2, SPELL_METEOR_STRIKE_SPREAD, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ KilledUnit()

void boss_halion::boss_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

310 {
311 if (victim->IsPlayer() && events.GetNextEventTime(EVENT_KILL_TALK) == 0)
312 {
313 Talk(SAY_KILL);
314 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
315 }
316 }
@ SAY_KILL
Definition: boss_halion.cpp:42
@ EVENT_KILL_TALK
Definition: boss_halion.cpp:132
bool IsPlayer() const
Definition: Object.h:200

References EVENT_KILL_TALK, Object::IsPlayer(), and SAY_KILL.

◆ Reset()

void boss_halion::boss_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

220 {
225
226 me->SetVisible(false);
228 _events2.Reset();
230 }
@ SPELL_TWILIGHT_PHASING
Definition: boss_halion.cpp:112
@ EVENT_HALION_VISIBILITY
Definition: boss_halion.cpp:134
@ REACT_PASSIVE
Definition: Unit.h:548
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:496
void SetVisible(bool x)
Definition: Unit.cpp:14232
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909

References _events2, _livingEmberCount, Unit::CastSpell(), EVENT_HALION_VISIBILITY, ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), EventMap::Reset(), BossAI::Reset(), Creature::SetReactState(), Unit::SetVisible(), SPELL_CLEAR_DEBUFFS, and SPELL_TWILIGHT_PHASING.

◆ UpdateAI()

void boss_halion::boss_halionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

347 {
348 _events2.Update(diff);
349 switch (_events2.ExecuteEvent())
350 {
354 break;
356 me->CastSpell(me, SPELL_BERSERK, true);
358 twilightHalion->CastSpell(twilightHalion, SPELL_BERSERK, true);
359 break;
360 }
361
362 if (!UpdateVictim())
363 return;
364
365 // Xinef: halion is invisible (second phase)
367 return;
368
369 events.Update(diff);
371 return;
372
373 switch (events.ExecuteEvent())
374 {
375 case EVENT_CLEAVE:
376 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
377 events.ScheduleEvent(EVENT_CLEAVE, 8s, 10s);
378 break;
379 case EVENT_TAIL_LASH:
380 me->CastSpell(me, SPELL_TAIL_LASH, false);
381 events.ScheduleEvent(EVENT_TAIL_LASH, 10s);
382 break;
383 case EVENT_BREATH:
385 events.ScheduleEvent(EVENT_BREATH, 10s, 12s);
386 break;
390 break;
395 events.ScheduleEvent(EVENT_METEOR_STRIKE, 40s);
396 break;
398 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_TWILIGHT_REALM))
399 me->CastSpell(target, SPELL_FIERY_COMBUSTION, false);
400 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 25s);
401 break;
403 if (me->HealthBelowPct(75))
404 {
407 events.DelayEvents(10s);
408 return;
409 }
410 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
411 break;
412 }
413
415 }
#define SPELL_BERSERK
Definition: boss_ignis.cpp:40
@ SPELL_CLEAVE
Definition: boss_halion.cpp:59
@ SPELL_FLAME_BREATH
Definition: boss_halion.cpp:58
@ SPELL_METEOR_STRIKE_TARGETING
Definition: boss_halion.cpp:60
@ SPELL_TAIL_LASH
Definition: boss_halion.cpp:61
@ SPELL_TWILIGHT_REALM
Definition: boss_halion.cpp:117
@ SPELL_FIERY_COMBUSTION
Definition: boss_halion.cpp:68
@ SAY_PHASE_TWO
Definition: boss_halion.cpp:40
@ SAY_METEOR_STRIKE
Definition: boss_halion.cpp:39
@ GO_TWILIGHT_FLAME_RING
Definition: ruby_sanctum.h:91
@ GO_FLAME_RING
Definition: ruby_sanctum.h:90
@ DATA_HALION_INTRO_DONE
Definition: ruby_sanctum.h:35
@ DONE
Definition: InstanceScript.h:60
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
uint32 GetDisplayId() const
Definition: Unit.h:1837
uint32 GetNativeDisplayId() const
Definition: Unit.h:1839
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References _events2, _livingEmberCount, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_HALION_INTRO_DONE, UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_HALION_VISIBILITY, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, EventMap::ExecuteEvent(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Unit::GetDisplayId(), SummonList::GetEntryCount(), InstanceScript::GetGuidData(), Unit::GetNativeDisplayId(), Unit::GetVictim(), GO_FLAME_RING, GO_TWILIGHT_FLAME_RING, InstanceScript::HandleGameObject(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, ScriptedAI::me, NPC_LIVING_EMBER, NPC_TWILIGHT_HALION, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_METEOR_STRIKE, SAY_PHASE_TWO, UnitAI::SelectTarget(), Creature::SetReactState(), Unit::SetVisible(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_FIERY_COMBUSTION, SPELL_FLAME_BREATH, SPELL_METEOR_STRIKE_TARGETING, SPELL_TAIL_LASH, SPELL_TWILIGHT_PHASING, SPELL_TWILIGHT_REALM, SPELLVALUE_MAX_TARGETS, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events2

EventMap boss_halion::boss_halionAI::_events2
private

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _livingEmberCount

uint32 boss_halion::boss_halionAI::_livingEmberCount
private

Referenced by JustSummoned(), Reset(), and UpdateAI().