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npc_franklin::npc_franklinAI Struct Reference
Inheritance diagram for npc_franklin::npc_franklinAI:
NPCStaveQuestAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_franklinAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SpellHit (Unit *, SpellInfo const *Spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void ScheduleEncounterStart (ObjectGuid playerGUID)
 
- Public Member Functions inherited from NPCStaveQuestAI
 NPCStaveQuestAI (Creature *creature)
 
uint32 GetFormEntry (std::string)
 
bool InNormalForm ()
 
void RevealForm ()
 
void StorePlayerGUID ()
 
PlayerGetGossipPlayer ()
 
bool IsAllowedEntry (uint32)
 
bool UnitIsUnfair (Unit *unit)
 
bool IsFairFight ()
 
bool ValidThreatlist ()
 
void SetHomePosition ()
 
void PrepareForEncounter ()
 
void ClearLootIfUnfair (Unit *killer)
 
bool PlayerEligibleForReward (Unit *killer)
 
void StoreAttackerGuidValue (Unit *attacker)
 
bool QuestIncomplete (Unit *unit, uint32 questItem)
 
void ResetState (uint32)
 
void EvadeOnFeignDeath ()
 
virtual void AttackStart (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual void JustDied (Unit *)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from NPCStaveQuestAI
ObjectGuid gossipPlayerGUID
 
ObjectGuid playerGUID
 
bool encounterStarted
 
ThreatContainer::StorageType const & threatList = me->GetThreatMgr().GetThreatList()
 
std::map< int, int > entryKeys
 
std::map< int, std::map< std::string, int > > entryList
 
std::vector< uint64attackerGuids
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_franklinAI()

npc_franklin::npc_franklinAI::npc_franklinAI ( Creature creature)
inline
1062: NPCStaveQuestAI(creature) { }
Definition: npc_stave_of_ancients.h:134

Member Function Documentation

◆ DamageTaken()

void npc_franklin::npc_franklinAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

1185 {
1186 if (attacker == me)
1187 {
1188 me->LowerPlayerDamageReq(damage);
1189 }
1190 }
Creature * me
Definition: ScriptedCreature.h:280
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3793

References Creature::LowerPlayerDamageReq(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_franklin::npc_franklinAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1073 {
1074 RevealForm();
1076
1077 if (!InNormalForm())
1078 {
1079 if (who && (UnitIsUnfair(who) || !QuestIncomplete(who, FRANKLIN_HEAD)))
1080 {
1081 me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
1082 }
1083
1084 events.ScheduleEvent(FRANKLIN_EVENT_DEMONIC_ENRAGE, urand(9000, 13000));
1085 events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
1086 events.ScheduleEvent(EVENT_UNFAIR_FIGHT, 1000);
1087 }
1088
1089 events.ScheduleEvent(EVENT_FOOLS_PLIGHT, urand(2000, 3000));
1090 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
events
Definition: boss_sartura.cpp:43
@ FRANKLIN_HEAD
Definition: npc_stave_of_ancients.h:126
@ FRANKLIN_EVENT_DEMONIC_ENRAGE
Definition: npc_stave_of_ancients.h:117
@ EVENT_UNFAIR_FIGHT
Definition: npc_stave_of_ancients.h:33
@ EVENT_FOOLS_PLIGHT
Definition: npc_stave_of_ancients.h:31
@ EVENT_RANGE_CHECK
Definition: npc_stave_of_ancients.h:32
@ SPELL_FOOLS_PLIGHT
Definition: npc_stave_of_ancients.h:42
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:696
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool QuestIncomplete(Unit *unit, uint32 questItem)
Definition: npc_stave_of_ancients.cpp:213
bool InNormalForm()
Definition: npc_stave_of_ancients.cpp:34
void RevealForm()
Definition: npc_stave_of_ancients.cpp:39
bool UnitIsUnfair(Unit *unit)
Definition: npc_stave_of_ancients.cpp:77

References Unit::CastSpell(), EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_UNFAIR_FIGHT, FRANKLIN_EVENT_DEMONIC_ENRAGE, FRANKLIN_HEAD, NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveNpcFlag(), NPCStaveQuestAI::RevealForm(), SPELL_FOOLS_PLIGHT, UNIT_NPC_FLAG_GOSSIP, NPCStaveQuestAI::UnitIsUnfair(), and urand().

◆ Reset()

void npc_franklin::npc_franklinAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1067 {
1068 ResetState();
1069 events.Reset();
1070 }
void ResetState(uint32)
Definition: npc_stave_of_ancients.cpp:227

References NPCStaveQuestAI::ResetState().

◆ ScheduleEncounterStart()

void npc_franklin::npc_franklinAI::ScheduleEncounterStart ( ObjectGuid  playerGUID)
inline
1193 {
1196 events.ScheduleEvent(EVENT_ENCOUNTER_START, 5000);
1197 }
@ EVENT_ENCOUNTER_START
Definition: npc_stave_of_ancients.h:29
ObjectGuid gossipPlayerGUID
Definition: npc_stave_of_ancients.h:137
void PrepareForEncounter()
Definition: npc_stave_of_ancients.cpp:152
ObjectGuid playerGUID
Definition: npc_stave_of_ancients.h:138

References EVENT_ENCOUNTER_START, NPCStaveQuestAI::gossipPlayerGUID, NPCStaveQuestAI::playerGUID, and NPCStaveQuestAI::PrepareForEncounter().

◆ SpellHit()

void npc_franklin::npc_franklinAI::SpellHit ( Unit ,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1172 {
1173 if (InNormalForm())
1174 {
1175 return;
1176 }
1177
1179 {
1181 }
1182 }
@ FRANKLIN_WEAKNESS_SCORPID_STING
Definition: npc_stave_of_ancients.h:128
@ FRANKLIN_SPELL_ENTROPIC_STING
Definition: npc_stave_of_ancients.h:130
Definition: Spell.h:284

References Unit::CastSpell(), FRANKLIN_SPELL_ENTROPIC_STING, FRANKLIN_WEAKNESS_SCORPID_STING, NPCStaveQuestAI::InNormalForm(), and ScriptedAI::me.

◆ UpdateAI()

void npc_franklin::npc_franklinAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1093 {
1094 events.Update(diff);
1095 uint32 eventId = events.ExecuteEvent();
1096
1097 // Out of combat events
1098 switch (eventId)
1099 {
1104 events.ScheduleEvent(EVENT_REVEAL, 5000);
1105 break;
1106 case EVENT_REVEAL:
1107 RevealForm();
1108 break;
1109 }
1110
1111 if (UpdateVictim())
1112 {
1113 // This should prevent hunters from staying in combat when feign death is used and there is a bystander with 0 threat
1115 }
1116 else
1117 {
1118 return;
1119 }
1120
1122 {
1123 events.RepeatEvent(1000);
1124 return;
1125 }
1126
1127 // In combat events
1128 switch (eventId)
1129 {
1130 case EVENT_FOOLS_PLIGHT:
1132 {
1134 }
1135 events.RepeatEvent(urand(3000, 6000));
1136 break;
1137 case EVENT_RANGE_CHECK:
1138 if (!me->GetVictim()->IsWithinDist2d(me, 60.0f))
1139 {
1141 }
1142 else
1143 {
1144 events.RepeatEvent(2000);
1145 }
1146 break;
1147 case EVENT_UNFAIR_FIGHT:
1148 if (!ValidThreatlist())
1149 {
1152 me->SetImmuneToAll(true);
1153 me->CombatStop(true);
1156 me->DespawnOrUnsummon(5000);
1157 break;
1158 }
1159 events.RepeatEvent(2000);
1160 break;
1164 events.RepeatEvent(urand(9000, 22000));
1165 break;
1166 }
1167
1169 }
std::uint32_t uint32
Definition: Define.h:107
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:231
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition: UnitDefines.h:236
@ FRANKLIN_SAY
Definition: npc_stave_of_ancients.h:119
@ FRANKLIN_DESPAWN_SAY
Definition: npc_stave_of_ancients.h:121
@ FRANKLIN_ENRAGE_EMOTE
Definition: npc_stave_of_ancients.h:120
@ SPELL_DEMONIC_ENRAGE
Definition: npc_stave_of_ancients.h:41
@ EVENT_REVEAL
Definition: npc_stave_of_ancients.h:30
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
bool IsWithinDist2d(float x, float y, float dist) const
Definition: Object.cpp:1305
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10398
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21095
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21105
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
void EvadeOnFeignDeath()
Definition: npc_stave_of_ancients.cpp:242
bool ValidThreatlist()
Definition: npc_stave_of_ancients.cpp:130
Player * GetGossipPlayer()
Definition: npc_stave_of_ancients.cpp:65
void SetHomePosition()
Definition: npc_stave_of_ancients.cpp:142

References Unit::CastSpell(), Unit::CombatStop(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, CreatureAI::EnterEvadeMode(), NPCStaveQuestAI::EvadeOnFeignDeath(), EVENT_ENCOUNTER_START, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_REVEAL, EVENT_UNFAIR_FIGHT, FRANKLIN_DESPAWN_SAY, FRANKLIN_ENRAGE_EMOTE, FRANKLIN_EVENT_DEMONIC_ENRAGE, FRANKLIN_HEAD, FRANKLIN_SAY, NPCStaveQuestAI::GetGossipPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), NPCStaveQuestAI::InNormalForm(), WorldObject::IsWithinDist2d(), ScriptedAI::me, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveUnitFlag(), NPCStaveQuestAI::RevealForm(), Unit::Say(), NPCStaveQuestAI::SetHomePosition(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SPELL_DEMONIC_ENRAGE, SPELL_FOOLS_PLIGHT, Unit::TextEmote(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_STATE_CASTING, NPCStaveQuestAI::UnitIsUnfair(), CreatureAI::UpdateVictim(), urand(), and NPCStaveQuestAI::ValidThreatlist().

Member Data Documentation

◆ events

EventMap npc_franklin::npc_franklinAI::events