AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_commandscript Class Reference
Inheritance diagram for achievement_commandscript:
CommandScript ScriptObject

Public Member Functions

 achievement_commandscript ()
 
ChatCommandTable GetCommands () const override
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Static Public Member Functions

static bool HandleAchievementAddCommand (ChatHandler *handler, AchievementEntry const *achievementEntry, Optional< PlayerIdentifier > player)
 
static bool HandleAchievementCheckAllCommand (ChatHandler *handler, Optional< PlayerIdentifier > player)
 

Additional Inherited Members

- Protected Member Functions inherited from CommandScript
 CommandScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_commandscript()

achievement_commandscript::achievement_commandscript ( )
inline
29: CommandScript("achievement_commandscript") { }
Definition CommandScript.h:25

Member Function Documentation

◆ GetCommands()

ChatCommandTable achievement_commandscript::GetCommands ( ) const
inlineoverridevirtual

Implements CommandScript.

32 {
33 static ChatCommandTable achievementCommandTable =
34 {
35 { "add", HandleAchievementAddCommand, SEC_GAMEMASTER, Console::Yes },
36 { "checkall", HandleAchievementCheckAllCommand, SEC_ADMINISTRATOR, Console::Yes }
37 };
38 static ChatCommandTable commandTable =
39 {
40 { "achievement", achievementCommandTable }
41 };
42 return commandTable;
43 }
@ SEC_ADMINISTRATOR
Definition Common.h:60
@ SEC_GAMEMASTER
Definition Common.h:59
static bool HandleAchievementCheckAllCommand(ChatHandler *handler, Optional< PlayerIdentifier > player)
Definition cs_achievement.cpp:70
static bool HandleAchievementAddCommand(ChatHandler *handler, AchievementEntry const *achievementEntry, Optional< PlayerIdentifier > player)
Definition cs_achievement.cpp:45
std::vector< ChatCommandBuilder > ChatCommandTable
Definition ChatCommand.h:46

References HandleAchievementAddCommand(), HandleAchievementCheckAllCommand(), SEC_ADMINISTRATOR, and SEC_GAMEMASTER.

◆ HandleAchievementAddCommand()

static bool achievement_commandscript::HandleAchievementAddCommand ( ChatHandler handler,
AchievementEntry const *  achievementEntry,
Optional< PlayerIdentifier player 
)
inlinestatic
46 {
47 if (!player)
48 player = PlayerIdentifier::FromTargetOrSelf(handler);
49
50 if (!player)
51 {
53 return false;
54 }
55
56 if (player->IsConnected())
57 {
58 player->GetConnectedPlayer()->CompletedAchievement(achievementEntry);
59 handler->PSendSysMessage(LANG_ACHIEVEMENT_ADD_ONLINE, achievementEntry->ID, achievementEntry->name[0], player->GetName());
60 }
61 else
62 {
63 sAchievementMgr->CompletedAchievementForOfflinePlayer(player->GetGUID().GetCounter(), achievementEntry);
64 handler->PSendSysMessage(LANG_ACHIEVEMENT_ADD_OFFLINE, achievementEntry->ID, achievementEntry->name[0], player->GetName());
65 }
66
67 return true;
68 }
#define sAchievementMgr
Definition AchievementMgr.h:451
@ LANG_PLAYER_NOT_FOUND
Definition Language.h:545
@ LANG_ACHIEVEMENT_ADD_ONLINE
Definition Language.h:1451
@ LANG_ACHIEVEMENT_ADD_OFFLINE
Definition Language.h:1452
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
void SendErrorMessage(uint32 entry)
Definition Chat.cpp:216
static Optional< PlayerIdentifier > FromTargetOrSelf(ChatHandler *handler)
Definition ChatCommandTags.h:184

References Acore::ChatCommands::PlayerIdentifier::FromTargetOrSelf(), AchievementEntry::ID, LANG_ACHIEVEMENT_ADD_OFFLINE, LANG_ACHIEVEMENT_ADD_ONLINE, LANG_PLAYER_NOT_FOUND, AchievementEntry::name, ChatHandler::PSendSysMessage(), sAchievementMgr, and ChatHandler::SendErrorMessage().

Referenced by GetCommands().

◆ HandleAchievementCheckAllCommand()

static bool achievement_commandscript::HandleAchievementCheckAllCommand ( ChatHandler handler,
Optional< PlayerIdentifier player 
)
inlinestatic
71 {
72 if (!player)
73 {
74 player = PlayerIdentifier::FromTarget(handler);
75 }
76
77 if (!player)
78 {
80 return false;
81 }
82
83 if (player->IsConnected())
84 {
85 if (Player* target = player->GetConnectedPlayer())
86 target->CheckAllAchievementCriteria();
87 }
88 else
89 {
90 auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
91 stmt->SetData(0, uint16(AT_LOGIN_CHECK_ACHIEVS));
92 stmt->SetData(1, player->GetGUID().GetCounter());
93 CharacterDatabase.Execute(stmt);
94 }
95
96 return true;
97 }
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:276
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint16_t uint16
Definition Define.h:108
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:596
Definition Player.h:1084
static Optional< PlayerIdentifier > FromTarget(ChatHandler *handler)
Definition ChatCommandTags.cpp:138

References AT_LOGIN_CHECK_ACHIEVS, CHAR_UPD_ADD_AT_LOGIN_FLAG, CharacterDatabase, Acore::ChatCommands::PlayerIdentifier::FromTarget(), LANG_PLAYER_NOT_FOUND, and ChatHandler::SendErrorMessage().

Referenced by GetCommands().


The documentation for this class was generated from the following file: