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| go_amberpine_outhouse () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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bool | OnGossipSelect (Player *player, GameObject *, uint32, uint32 action) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_amberpine_outhouse()
go_amberpine_outhouse::go_amberpine_outhouse |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1611 {
1614 {
1617 }
1618 else
1620
1621 return true;
1622 }
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
@ QUEST_DOING_YOUR_DUTY
Definition go_scripts.cpp:1596
@ GOSSIP_USE_OUTHOUSE
Definition go_scripts.cpp:1602
@ GOSSIP_OUTHOUSE_INUSE
Definition go_scripts.cpp:1600
@ GOSSIP_OUTHOUSE_VACANT
Definition go_scripts.cpp:1601
References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_OUTHOUSE_INUSE, GOSSIP_OUTHOUSE_VACANT, GOSSIP_SENDER_MAIN, GOSSIP_USE_OUTHOUSE, QUEST_DOING_YOUR_DUTY, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_REWARDED, and SendGossipMenuFor().
◆ OnGossipSelect()
Reimplemented from GameObjectScript.
1625 {
1628 {
1633 return true;
1634 }
1635 else
1636 {
1639 return false;
1640 }
1641 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void SendNotification(std::string_view str)
Definition Chat.cpp:105
WorldSession * GetSession() const
Definition Player.h:2005
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_INDISPOSED_II
Definition go_scripts.cpp:1598
@ SPELL_INDISPOSED_III
Definition go_scripts.cpp:1599
@ SPELL_INDISPOSED
Definition go_scripts.cpp:1597
#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND
Definition go_scripts.cpp:1592
References Unit::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), Player::GetSession(), GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND, GOSSIP_ACTION_INFO_DEF, ChatHandler::SendNotification(), SPELL_INDISPOSED, SPELL_INDISPOSED_II, and SPELL_INDISPOSED_III.
The documentation for this class was generated from the following file: