◆ lapseTeleport()
lapseTeleport::lapseTeleport |
( |
Player * |
owner | ) |
|
|
inline |
1029 {
1030 }
Player * _owner
Definition boss_kaelthas.cpp:1045
◆ Execute()
Reimplemented from BasicEvent.
1033 {
1037 {
1040 }
1041 return true;
1042 }
@ SPELL_GRAVITY_LAPSE_KNOCKBACK
Definition boss_kaelthas.cpp:105
@ SPELL_GRAVITY_LAPSE_AURA
Definition boss_kaelthas.cpp:106
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
bool IsBeingTeleportedNear() const
Definition Player.h:2099
bool IsBeingTeleported() const
Definition Player.h:2098
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
EventProcessor m_Events
Definition Object.h:639
Definition boss_kaelthas.cpp:1026
References _owner, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Player::IsBeingTeleported(), Player::IsBeingTeleportedNear(), WorldObject::m_Events, SPELL_GRAVITY_LAPSE_AURA, and SPELL_GRAVITY_LAPSE_KNOCKBACK.
◆ _owner
The documentation for this class was generated from the following file: