AzerothCore 3.3.5a
OpenSource WoW Emulator
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MMAP::TileBuilder Class Reference

#include "MapBuilder.h"

Public Member Functions

 TileBuilder (MapBuilder *mapBuilder, bool skipLiquid, bool bigBaseUnit, bool debugOutput)
 
 TileBuilder (TileBuilder &&)=default
 
 ~TileBuilder ()
 
void WorkerThread ()
 
void WaitCompletion ()
 
void buildTile (uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh *navMesh)
 
void buildMoveMapTile (uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, float bmin[3], float bmax[3], dtNavMesh *navMesh)
 
bool shouldSkipTile (uint32 mapID, uint32 tileX, uint32 tileY) const
 

Private Attributes

bool m_bigBaseUnit
 
bool m_debugOutput
 
MapBuilderm_mapBuilder
 
TerrainBuilderm_terrainBuilder
 
std::thread m_workerThread
 
rcContext * m_rcContext
 

Detailed Description

Constructor & Destructor Documentation

◆ TileBuilder() [1/2]

MMAP::TileBuilder::TileBuilder ( MapBuilder mapBuilder,
bool  skipLiquid,
bool  bigBaseUnit,
bool  debugOutput 
)
32 :
33 m_bigBaseUnit(bigBaseUnit),
34 m_debugOutput(debugOutput),
35 m_mapBuilder(mapBuilder),
36 m_terrainBuilder(nullptr),
38 m_rcContext(nullptr)
39 {
40 m_terrainBuilder = new TerrainBuilder(skipLiquid);
41 m_rcContext = new rcContext(false);
42 }
rcContext * m_rcContext
Definition MapBuilder.h:141
void WorkerThread()
Definition MapBuilder.cpp:397
bool m_debugOutput
Definition MapBuilder.h:135
std::thread m_workerThread
Definition MapBuilder.h:139
bool m_bigBaseUnit
Definition MapBuilder.h:134
MapBuilder * m_mapBuilder
Definition MapBuilder.h:137
TerrainBuilder * m_terrainBuilder
Definition MapBuilder.h:138

References m_rcContext, and m_terrainBuilder.

◆ TileBuilder() [2/2]

MMAP::TileBuilder::TileBuilder ( TileBuilder &&  )
default

◆ ~TileBuilder()

MMAP::TileBuilder::~TileBuilder ( )
45 {
47
48 delete m_terrainBuilder;
49 delete m_rcContext;
50 }
void WaitCompletion()
Definition MapBuilder.cpp:52

References m_rcContext, m_terrainBuilder, and WaitCompletion().

Member Function Documentation

◆ buildMoveMapTile()

void MMAP::TileBuilder::buildMoveMapTile ( uint32  mapID,
uint32  tileX,
uint32  tileY,
MeshData meshData,
float  bmin[3],
float  bmax[3],
dtNavMesh *  navMesh 
)
Todo:
: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
592 {
593 // console output
594 char tileString[20];
595 sprintf(tileString, "[Map %03i] [%02i,%02i]: ", mapID, tileX, tileY);
596 printf("%s Building movemap tiles...\n", tileString);
597
598 IntermediateValues iv;
599
600 float* tVerts = meshData.solidVerts.getCArray();
601 int tVertCount = meshData.solidVerts.size() / 3;
602 int* tTris = meshData.solidTris.getCArray();
603 int tTriCount = meshData.solidTris.size() / 3;
604
605 float* lVerts = meshData.liquidVerts.getCArray();
606 int lVertCount = meshData.liquidVerts.size() / 3;
607 int* lTris = meshData.liquidTris.getCArray();
608 int lTriCount = meshData.liquidTris.size() / 3;
609 uint8* lTriFlags = meshData.liquidType.getCArray();
610
611 const TileConfig tileConfig = TileConfig(m_bigBaseUnit);
612 int TILES_PER_MAP = tileConfig.TILES_PER_MAP;
613 float BASE_UNIT_DIM = tileConfig.BASE_UNIT_DIM;
614 rcConfig config = m_mapBuilder->GetMapSpecificConfig(mapID, bmin, bmax, tileConfig);
615
616 // this sets the dimensions of the heightfield - should maybe happen before border padding
617 rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
618
619 // allocate subregions : tiles
620 Tile* tiles = new Tile[TILES_PER_MAP * TILES_PER_MAP];
621
622 // Initialize per tile config.
623 rcConfig tileCfg = config;
624 tileCfg.width = config.tileSize + config.borderSize * 2;
625 tileCfg.height = config.tileSize + config.borderSize * 2;
626
627 // merge per tile poly and detail meshes
628 rcPolyMesh** pmmerge = new rcPolyMesh*[TILES_PER_MAP * TILES_PER_MAP];
629 rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[TILES_PER_MAP * TILES_PER_MAP];
630 int nmerge = 0;
631 // build all tiles
632 for (int y = 0; y < TILES_PER_MAP; ++y)
633 {
634 for (int x = 0; x < TILES_PER_MAP; ++x)
635 {
636 Tile& tile = tiles[x + y * TILES_PER_MAP];
637
638 // Calculate the per tile bounding box.
639 tileCfg.bmin[0] = config.bmin[0] + x * float(config.tileSize * config.cs);
640 tileCfg.bmin[2] = config.bmin[2] + y * float(config.tileSize * config.cs);
641 tileCfg.bmax[0] = config.bmin[0] + (x + 1) * float(config.tileSize * config.cs);
642 tileCfg.bmax[2] = config.bmin[2] + (y + 1) * float(config.tileSize * config.cs);
643
644 tileCfg.bmin[0] -= tileCfg.borderSize * tileCfg.cs;
645 tileCfg.bmin[2] -= tileCfg.borderSize * tileCfg.cs;
646 tileCfg.bmax[0] += tileCfg.borderSize * tileCfg.cs;
647 tileCfg.bmax[2] += tileCfg.borderSize * tileCfg.cs;
648
649 // build heightfield
650 tile.solid = rcAllocHeightfield();
651 if (!tile.solid || !rcCreateHeightfield(m_rcContext, *tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
652 {
653 printf("%s Failed building heightfield! \n", tileString);
654 continue;
655 }
656
657 // mark all walkable tiles, both liquids and solids
658
659 unsigned char* triFlags = new unsigned char[tTriCount];
660 memset(triFlags, NAV_GROUND, tTriCount * sizeof(unsigned char));
661 rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
662 rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
663 delete[] triFlags;
664
665 rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, *tile.solid);
666 rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
667 rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
668
669 // add liquid triangles
670 rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
671
672 // compact heightfield spans
673 tile.chf = rcAllocCompactHeightfield();
674 if (!tile.chf || !rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid, *tile.chf))
675 {
676 printf("%s Failed compacting heightfield! \n", tileString);
677 continue;
678 }
679
680 // build polymesh intermediates
681 if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, *tile.chf))
682 {
683 printf("%s Failed eroding area! \n", tileString);
684 continue;
685 }
686
687 if (!rcBuildDistanceField(m_rcContext, *tile.chf))
688 {
689 printf("%s Failed building distance field! \n", tileString);
690 continue;
691 }
692
693 if (!rcBuildRegions(m_rcContext, *tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea))
694 {
695 printf("%s Failed building regions! \n", tileString);
696 continue;
697 }
698
699 tile.cset = rcAllocContourSet();
700 if (!tile.cset || !rcBuildContours(m_rcContext, *tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *tile.cset))
701 {
702 printf("%s Failed building contours! \n", tileString);
703 continue;
704 }
705
706 // build polymesh
707 tile.pmesh = rcAllocPolyMesh();
708 if (!tile.pmesh || !rcBuildPolyMesh(m_rcContext, *tile.cset, tileCfg.maxVertsPerPoly, *tile.pmesh))
709 {
710 printf("%s Failed building polymesh! \n", tileString);
711 continue;
712 }
713
714 tile.dmesh = rcAllocPolyMeshDetail();
715 if (!tile.dmesh || !rcBuildPolyMeshDetail(m_rcContext, *tile.pmesh, *tile.chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *tile.dmesh))
716 {
717 printf("%s Failed building polymesh detail! \n", tileString);
718 continue;
719 }
720
721 // free those up
722 // we may want to keep them in the future for debug
723 // but right now, we don't have the code to merge them
724 rcFreeHeightField(tile.solid);
725 tile.solid = nullptr;
726 rcFreeCompactHeightfield(tile.chf);
727 tile.chf = nullptr;
728 rcFreeContourSet(tile.cset);
729 tile.cset = nullptr;
730
731 pmmerge[nmerge] = tile.pmesh;
732 dmmerge[nmerge] = tile.dmesh;
733 nmerge++;
734 }
735 }
736
737 iv.polyMesh = rcAllocPolyMesh();
738 if (!iv.polyMesh)
739 {
740 printf("%s alloc iv.polyMesh FAILED!\n", tileString);
741 delete[] pmmerge;
742 delete[] dmmerge;
743 delete[] tiles;
744 return;
745 }
746 rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, *iv.polyMesh);
747
748 iv.polyMeshDetail = rcAllocPolyMeshDetail();
749 if (!iv.polyMeshDetail)
750 {
751 printf("%s alloc m_dmesh FAILED!\n", tileString);
752 delete[] pmmerge;
753 delete[] dmmerge;
754 delete[] tiles;
755 return;
756 }
757 rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, *iv.polyMeshDetail);
758
759 // free things up
760 delete[] pmmerge;
761 delete[] dmmerge;
762 delete[] tiles;
763
764 // set polygons as walkable
766 for (int i = 0; i < iv.polyMesh->npolys; ++i)
767 if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
768 iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
769
770 // setup mesh parameters
771 dtNavMeshCreateParams params;
772 memset(&params, 0, sizeof(params));
773 params.verts = iv.polyMesh->verts;
774 params.vertCount = iv.polyMesh->nverts;
775 params.polys = iv.polyMesh->polys;
776 params.polyAreas = iv.polyMesh->areas;
777 params.polyFlags = iv.polyMesh->flags;
778 params.polyCount = iv.polyMesh->npolys;
779 params.nvp = iv.polyMesh->nvp;
780 params.detailMeshes = iv.polyMeshDetail->meshes;
781 params.detailVerts = iv.polyMeshDetail->verts;
782 params.detailVertsCount = iv.polyMeshDetail->nverts;
783 params.detailTris = iv.polyMeshDetail->tris;
784 params.detailTriCount = iv.polyMeshDetail->ntris;
785
786 params.offMeshConVerts = meshData.offMeshConnections.getCArray();
787 params.offMeshConCount = meshData.offMeshConnections.size() / 6;
788 params.offMeshConRad = meshData.offMeshConnectionRads.getCArray();
789 params.offMeshConDir = meshData.offMeshConnectionDirs.getCArray();
790 params.offMeshConAreas = meshData.offMeshConnectionsAreas.getCArray();
791 params.offMeshConFlags = meshData.offMeshConnectionsFlags.getCArray();
792
793 params.walkableHeight = BASE_UNIT_DIM * config.walkableHeight; // agent height
794 params.walkableRadius = BASE_UNIT_DIM * config.walkableRadius; // agent radius
795 params.walkableClimb = BASE_UNIT_DIM * config.walkableClimb; // keep less that walkableHeight (aka agent height)!
796 params.tileX = (((bmin[0] + bmax[0]) / 2) - navMesh->getParams()->orig[0]) / GRID_SIZE;
797 params.tileY = (((bmin[2] + bmax[2]) / 2) - navMesh->getParams()->orig[2]) / GRID_SIZE;
798 rcVcopy(params.bmin, bmin);
799 rcVcopy(params.bmax, bmax);
800 params.cs = config.cs;
801 params.ch = config.ch;
802 params.tileLayer = 0;
803 params.buildBvTree = true;
804
805 // will hold final navmesh
806 unsigned char* navData = nullptr;
807 int navDataSize = 0;
808
809 do
810 {
811 // these values are checked within dtCreateNavMeshData - handle them here
812 // so we have a clear error message
813 if (params.nvp > DT_VERTS_PER_POLYGON)
814 {
815 printf("%s Invalid verts-per-polygon value! \n", tileString);
816 break;
817 }
818 if (params.vertCount >= 0xffff)
819 {
820 printf("%s Too many vertices! \n", tileString);
821 break;
822 }
823 if (!params.vertCount || !params.verts)
824 {
825 // occurs mostly when adjacent tiles have models
826 // loaded but those models don't span into this tile
827
828 // message is an annoyance
829 printf("%sNo vertices to build tile! \n", tileString);
830 break;
831 }
832 if (!params.polyCount || !params.polys)
833 {
834 // we have flat tiles with no actual geometry - don't build those, its useless
835 // keep in mind that we do output those into debug info
836 printf("%s No polygons to build on tile! \n", tileString);
837 break;
838 }
839 if (!params.detailMeshes || !params.detailVerts || !params.detailTris)
840 {
841 printf("%s No detail mesh to build tile! \n", tileString);
842 break;
843 }
844
845 printf("%s Building navmesh tile...\n", tileString);
846 if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
847 {
848 printf("%s Failed building navmesh tile! \n", tileString);
849 break;
850 }
851
852 dtTileRef tileRef = 0;
853 printf("%s Adding tile to navmesh...\n", tileString);
854 // DT_TILE_FREE_DATA tells detour to unallocate memory when the tile
855 // is removed via removeTile()
856 dtStatus dtResult = navMesh->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, &tileRef);
857 if (!tileRef || dtResult != DT_SUCCESS)
858 {
859 printf("%s Failed adding tile to navmesh! \n", tileString);
860 break;
861 }
862
863 // file output
864 char fileName[255];
865 sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
866 FILE* file = fopen(fileName, "wb");
867 if (!file)
868 {
869 char message[1024];
870 sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName);
871 perror(message);
872 navMesh->removeTile(tileRef, nullptr, nullptr);
873 break;
874 }
875
876 printf("%s Writing to file...\n", tileString);
877
878 // write header
879 MmapTileHeader header;
881 header.size = uint32(navDataSize);
882 fwrite(&header, sizeof(MmapTileHeader), 1, file);
883
884 // write data
885 fwrite(navData, sizeof(unsigned char), navDataSize, file);
886 fclose(file);
887
888 // now that tile is written to disk, we can unload it
889 navMesh->removeTile(tileRef, nullptr, nullptr);
890 } while (false);
891
892 if (m_debugOutput)
893 {
894 // restore padding so that the debug visualization is correct
895 for (int i = 0; i < iv.polyMesh->nverts; ++i)
896 {
897 unsigned short* v = &iv.polyMesh->verts[i * 3];
898 v[0] += (unsigned short)config.borderSize;
899 v[2] += (unsigned short)config.borderSize;
900 }
901
902 iv.generateObjFile(mapID, tileX, tileY, meshData);
903 iv.writeIV(mapID, tileX, tileY);
904 }
905 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ NAV_GROUND
Definition MapDefines.h:55
rcConfig GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig) const
Definition MapBuilder.cpp:1052
bool usesLiquids() const
Definition TerrainBuilder.h:88
static const float GRID_SIZE
Definition TerrainBuilder.h:48
Definition MapDefines.h:32
uint32 size
Definition MapDefines.h:36
char usesLiquids
Definition MapDefines.h:37

References MMAP::TileConfig::BASE_UNIT_DIM, MMAP::Tile::chf, MMAP::Tile::cset, MMAP::Tile::dmesh, MMAP::IntermediateValues::generateObjFile(), MMAP::MapBuilder::GetMapSpecificConfig(), MMAP::GRID_SIZE, MMAP::MeshData::liquidTris, MMAP::MeshData::liquidType, MMAP::MeshData::liquidVerts, m_bigBaseUnit, m_debugOutput, m_mapBuilder, m_rcContext, m_terrainBuilder, NAV_GROUND, MMAP::MeshData::offMeshConnectionDirs, MMAP::MeshData::offMeshConnectionRads, MMAP::MeshData::offMeshConnections, MMAP::MeshData::offMeshConnectionsAreas, MMAP::MeshData::offMeshConnectionsFlags, MMAP::Tile::pmesh, MMAP::IntermediateValues::polyMesh, MMAP::IntermediateValues::polyMeshDetail, MmapTileHeader::size, MMAP::Tile::solid, MMAP::MeshData::solidTris, MMAP::MeshData::solidVerts, MMAP::TileConfig::TILES_PER_MAP, MmapTileHeader::usesLiquids, MMAP::TerrainBuilder::usesLiquids(), and MMAP::IntermediateValues::writeIV().

Referenced by MMAP::MapBuilder::buildMeshFromFile(), and buildTile().

◆ buildTile()

void MMAP::TileBuilder::buildTile ( uint32  mapID,
uint32  tileX,
uint32  tileY,
dtNavMesh *  navMesh 
)
462 {
463 if (shouldSkipTile(mapID, tileX, tileY))
464 {
466 return;
467 }
468
469 printf("%u%% [Map %04i] Building tile [%02u,%02u]\n", m_mapBuilder->currentPercentageDone(), mapID, tileX, tileY);
470
471 MeshData meshData;
472
473 // get heightmap data
474 m_terrainBuilder->loadMap(mapID, tileX, tileY, meshData);
475
476 // get model data
477 m_terrainBuilder->loadVMap(mapID, tileY, tileX, meshData);
478
479 // if there is no data, give up now
480 if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
481 {
483 return;
484 }
485
486 // remove unused vertices
487 TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
488 TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris);
489
490 // gather all mesh data for final data check, and bounds calculation
491 G3D::Array<float> allVerts;
492 allVerts.append(meshData.liquidVerts);
493 allVerts.append(meshData.solidVerts);
494
495 if (!allVerts.size())
496 {
498 return;
499 }
500
501 // get bounds of current tile
502 float bmin[3], bmax[3];
503 m_mapBuilder->getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
504
506
507 // build navmesh tile
508 buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
509
511 }
const char * m_offMeshFilePath
Definition MapBuilder.h:197
uint32 currentPercentageDone() const
Definition MapBuilder.cpp:1106
void getTileBounds(uint32 tileX, uint32 tileY, float *verts, int vertCount, float *bmin, float *bmax) const
Definition MapBuilder.cpp:908
std::atomic< uint32 > m_totalTilesProcessed
Definition MapBuilder.h:209
static void cleanVertices(G3D::Array< float > &verts, G3D::Array< int > &tris)
Definition TerrainBuilder.cpp:882
void loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, const char *offMeshFilePath)
Definition TerrainBuilder.cpp:925
void loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
Definition TerrainBuilder.cpp:123
bool loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
Definition TerrainBuilder.cpp:665
bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) const
Definition MapBuilder.cpp:1029
void buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, float bmin[3], float bmax[3], dtNavMesh *navMesh)
Definition MapBuilder.cpp:589

References buildMoveMapTile(), MMAP::TerrainBuilder::cleanVertices(), MMAP::MapBuilder::currentPercentageDone(), MMAP::MapBuilder::getTileBounds(), MMAP::MeshData::liquidTris, MMAP::MeshData::liquidVerts, MMAP::TerrainBuilder::loadMap(), MMAP::TerrainBuilder::loadOffMeshConnections(), MMAP::TerrainBuilder::loadVMap(), m_mapBuilder, MMAP::MapBuilder::m_offMeshFilePath, m_terrainBuilder, MMAP::MapBuilder::m_totalTilesProcessed, shouldSkipTile(), MMAP::MeshData::solidTris, and MMAP::MeshData::solidVerts.

Referenced by MMAP::MapBuilder::buildSingleTile(), and WorkerThread().

◆ shouldSkipTile()

bool MMAP::TileBuilder::shouldSkipTile ( uint32  mapID,
uint32  tileX,
uint32  tileY 
) const
1030 {
1031 char fileName[255];
1032 sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
1033 FILE* file = fopen(fileName, "rb");
1034 if (!file)
1035 return false;
1036
1037 MmapTileHeader header;
1038 int count = fread(&header, sizeof(MmapTileHeader), 1, file);
1039 fclose(file);
1040 if (count != 1)
1041 return false;
1042
1043 if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
1044 return false;
1045
1046 if (header.mmapVersion != MMAP_VERSION)
1047 return false;
1048
1049 return true;
1050 }
#define MMAP_VERSION
Definition MapDefines.h:29
#define MMAP_MAGIC
Definition MapDefines.h:28
uint32 dtVersion
Definition MapDefines.h:34
uint32 mmapVersion
Definition MapDefines.h:35
uint32 mmapMagic
Definition MapDefines.h:33

References MmapTileHeader::dtVersion, MMAP_MAGIC, MMAP_VERSION, MmapTileHeader::mmapMagic, and MmapTileHeader::mmapVersion.

Referenced by buildTile().

◆ WaitCompletion()

void MMAP::TileBuilder::WaitCompletion ( )
53 {
54 if (m_workerThread.joinable())
55 m_workerThread.join();
56 }

References m_workerThread.

Referenced by ~TileBuilder().

◆ WorkerThread()

void MMAP::TileBuilder::WorkerThread ( )
398 {
399 while (true)
400 {
401 TileInfo tileInfo;
402
403 m_mapBuilder->_queue.WaitAndPop(tileInfo);
404
406 return;
407
408 dtNavMesh* navMesh = dtAllocNavMesh();
409 if (!navMesh->init(&tileInfo.m_navMeshParams))
410 {
411 printf("[Map %04i] Failed creating navmesh for tile %i,%i !\n", tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY);
412 dtFreeNavMesh(navMesh);
413 return;
414 }
415
416 buildTile(tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY, navMesh);
417
418 dtFreeNavMesh(navMesh);
419 }
420 }
ProducerConsumerQueue< TileInfo > _queue
Definition MapBuilder.h:215
std::atomic< bool > _cancelationToken
Definition MapBuilder.h:216
void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh *navMesh)
Definition MapBuilder.cpp:461

References MMAP::MapBuilder::_cancelationToken, MMAP::MapBuilder::_queue, buildTile(), m_mapBuilder, MMAP::TileInfo::m_mapId, MMAP::TileInfo::m_navMeshParams, MMAP::TileInfo::m_tileX, and MMAP::TileInfo::m_tileY.

Member Data Documentation

◆ m_bigBaseUnit

bool MMAP::TileBuilder::m_bigBaseUnit
private

Referenced by buildMoveMapTile().

◆ m_debugOutput

bool MMAP::TileBuilder::m_debugOutput
private

Referenced by buildMoveMapTile().

◆ m_mapBuilder

MapBuilder* MMAP::TileBuilder::m_mapBuilder
private

◆ m_rcContext

rcContext* MMAP::TileBuilder::m_rcContext
private

◆ m_terrainBuilder

TerrainBuilder* MMAP::TileBuilder::m_terrainBuilder
private

◆ m_workerThread

std::thread MMAP::TileBuilder::m_workerThread
private

Referenced by WaitCompletion().


The documentation for this class was generated from the following files: