#include "TerrainBuilder.h"
◆ liquidTris
G3D::Array<int> MMAP::MeshData::liquidTris |
◆ liquidType
G3D::Array<uint8> MMAP::MeshData::liquidType |
◆ liquidVerts
G3D::Array<float> MMAP::MeshData::liquidVerts |
◆ offMeshConnectionDirs
G3D::Array<unsigned char> MMAP::MeshData::offMeshConnectionDirs |
◆ offMeshConnectionRads
G3D::Array<float> MMAP::MeshData::offMeshConnectionRads |
◆ offMeshConnections
G3D::Array<float> MMAP::MeshData::offMeshConnections |
◆ offMeshConnectionsAreas
G3D::Array<unsigned char> MMAP::MeshData::offMeshConnectionsAreas |
◆ offMeshConnectionsFlags
G3D::Array<unsigned short> MMAP::MeshData::offMeshConnectionsFlags |
◆ solidTris
G3D::Array<int> MMAP::MeshData::solidTris |
◆ solidVerts
G3D::Array<float> MMAP::MeshData::solidVerts |
The documentation for this struct was generated from the following file: