440 {
445 }
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_AURA_OBS_MOD_POWER
Definition SpellAuraDefines.h:84
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:765
HookList< EffectApplyHandler > AfterEffectRemove
Definition SpellScript.h:764
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:753
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_hunter.cpp:432
bool CheckProc(ProcEventInfo &procInfo)
Definition spell_hunter.cpp:403
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_hunter.cpp:412
void OnApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition spell_hunter.cpp:425