◆ PartyTimeEmoteEvent()
PartyTimeEmoteEvent::PartyTimeEmoteEvent |
( |
Player * |
player | ) |
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inline |
Player * _player
Definition spell_item.cpp:1637
◆ Execute()
Reimplemented from BasicEvent.
1616 {
1618 {
1619 return true;
1620 }
1621
1623 {
1625 }
1626 else
1627 {
1629 }
1630
1632
1633 return false;
1634 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ EMOTE_ONESHOT_APPLAUD
Definition SharedDefines.h:1913
@ EMOTE_ONESHOT_LAUGH
Definition SharedDefines.h:1903
@ EMOTE_ONESHOT_CHEER
Definition SharedDefines.h:1898
@ EMOTE_ONESHOT_CHICKEN
Definition SharedDefines.h:1911
@ EMOTE_ONESHOT_DANCESPECIAL
Definition SharedDefines.h:1996
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
bool isMoving() const
Definition Unit.h:1628
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
EventProcessor m_Events
Definition Object.h:639
@ SPELL_PARTY_TIME
Definition spell_item.cpp:1578
References _player, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), EMOTE_ONESHOT_APPLAUD, EMOTE_ONESHOT_CHEER, EMOTE_ONESHOT_CHICKEN, EMOTE_ONESHOT_DANCESPECIAL, EMOTE_ONESHOT_LAUGH, Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::isMoving(), WorldObject::m_Events, RAND(), and SPELL_PARTY_TIME.
◆ _player
Player* PartyTimeEmoteEvent::_player |
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private |
The documentation for this class was generated from the following file: