AzerothCore 3.3.5a
OpenSource WoW Emulator
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NullGameObjectAI Class Reference

#include "GameObjectAI.h"

Inheritance diagram for NullGameObjectAI:
GameObjectAI

Public Member Functions

 NullGameObjectAI (GameObject *go)
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Static Public Member Functions

static int32 Permissible (GameObject const *go)
 
- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 

Additional Inherited Members

- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ NullGameObjectAI()

NullGameObjectAI::NullGameObjectAI ( GameObject go)
explicit
25: GameObjectAI(go) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ Permissible()

int32 NullGameObjectAI::Permissible ( GameObject const *  go)
static
28{
29 return PERMIT_BASE_IDLE;
30}
@ PERMIT_BASE_IDLE
Definition CreatureAI.h:242

References PERMIT_BASE_IDLE.

◆ UpdateAI()

void NullGameObjectAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from GameObjectAI.

83{}

The documentation for this class was generated from the following files: