◆ AreaTrigger_at_legion_teleporter()
AreaTrigger_at_legion_teleporter::AreaTrigger_at_legion_teleporter |
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109 {
110 }
Definition AreaTriggerScript.h:24
◆ OnTrigger()
bool AreaTrigger_at_legion_teleporter::OnTrigger |
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Player * |
player, |
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AreaTrigger const * |
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Reimplemented from AreaTriggerScript.
113 {
115 {
117 {
119 return true;
120 }
121
123 {
125 return true;
126 }
127
128 return false;
129 }
130 return false;
131 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ SPELL_TELE_H_TO
Definition areatrigger_scripts.cpp:100
@ SPELL_TELE_A_TO
Definition areatrigger_scripts.cpp:97
@ QUEST_GAINING_ACCESS_A
Definition areatrigger_scripts.cpp:98
@ QUEST_GAINING_ACCESS_H
Definition areatrigger_scripts.cpp:101
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
bool IsAlive() const
Definition Unit.h:1707
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool IsInCombat() const
Definition Unit.h:893
References Unit::CastSpell(), Player::GetQuestRewardStatus(), Player::GetTeamId(), Unit::IsAlive(), Unit::IsInCombat(), QUEST_GAINING_ACCESS_A, QUEST_GAINING_ACCESS_H, SPELL_TELE_A_TO, SPELL_TELE_H_TO, TEAM_ALLIANCE, and TEAM_HORDE.
The documentation for this class was generated from the following file: