1101 {
1104
1105 std::list<Creature*> armageddons;
1107 if (armageddons.size() >= 3)
1108 return;
1109
1112 }
void PreventDefaultAction()
Definition SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1005
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1030
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
UnitAI * GetAI()
Definition Unit.h:664
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2513
@ NPC_ARMAGEDDON_TARGET
Definition sunwell_plateau.h:86