1242 {
1244
1247 {
1249 {
1252 break;
1255 break;
1258 break;
1261 break;
1264 break;
1265 default:
1266 return;
1267 }
1268
1269 player->CastSpell(player, spellId, true, nullptr, aurEff);
1270 }
1271 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
void PreventDefaultAction()
Definition SpellScript.cpp:985
Player * ToPlayer()
Definition Object.h:201
Unit * GetActionTarget() const
Definition Unit.h:440
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition spell_generic.cpp:1201
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition spell_generic.cpp:1197
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition spell_generic.cpp:1198
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition spell_generic.cpp:1199
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition spell_generic.cpp:1200