AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_defend Class Reference
Inheritance diagram for spell_gen_defend:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_defend)
 
bool Validate (SpellInfo const *) override
 
void RefreshVisualShields (AuraEffect const *aurEff, AuraEffectHandleModes)
 
void RemoveVisualShields (AuraEffect const *, AuraEffectHandleModes)
 
void RemoveDummyFromDriver (AuraEffect const *, AuraEffectHandleModes)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ PrepareAuraScript()

spell_gen_defend::PrepareAuraScript ( spell_gen_defend  )
private

◆ RefreshVisualShields()

void spell_gen_defend::RefreshVisualShields ( AuraEffect const *  aurEff,
AuraEffectHandleModes   
)
inlineprivate
3266 {
3267 if (GetCaster())
3268 {
3269 Unit* target = GetTarget();
3270
3271 for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
3273
3274 target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1, true, nullptr, aurEff);
3275 }
3276 else
3278 }
std::uint8_t uint8
Definition Define.h:109
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1011
Unit * GetCaster() const
Definition SpellScript.cpp:1026
Aura * GetAura() const
Definition SpellScript.cpp:1058
Unit * GetTarget() const
Definition SpellScript.cpp:1178
uint32 GetId() const
Definition SpellScript.cpp:1016
uint8 GetStackAmount() const
Definition SpellAuras.h:150
uint32 StackAmount
Definition SpellInfo.h:395
Definition Unit.h:670
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4969
@ SPELL_VISUAL_SHIELD_1
Definition spell_generic.cpp:3245

References Unit::CastSpell(), AuraScript::GetAura(), AuraScript::GetCaster(), AuraScript::GetId(), AuraScript::GetSpellInfo(), Aura::GetStackAmount(), AuraScript::GetTarget(), Unit::RemoveAurasDueToSpell(), SPELL_VISUAL_SHIELD_1, and SpellInfo::StackAmount.

Referenced by Register().

◆ Register()

void spell_gen_defend::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3295 {
3296 SpellInfo const* spell = sSpellMgr->AssertSpellInfo(m_scriptSpellId);
3297
3298 // Defend spells cast by NPCs (add visuals)
3299 if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
3300 {
3303 }
3304
3305 // Remove Defend spell from player when he dismounts
3306 if (spell->Effects[EFFECT_2].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
3308
3309 // Defend spells cast by players (add/remove visuals)
3310 if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY)
3311 {
3314 }
3315 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK
Definition SpellAuraDefines.h:49
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition SpellAuraDefines.h:51
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define sSpellMgr
Definition SpellMgr.h:851
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:744
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:755
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:743
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:750
Definition SpellInfo.h:340
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
uint32 m_scriptSpellId
Definition SpellScript.h:107
void RemoveDummyFromDriver(AuraEffect const *, AuraEffectHandleModes)
Definition spell_generic.cpp:3286
void RemoveVisualShields(AuraEffect const *, AuraEffectHandleModes)
Definition spell_generic.cpp:3280
void RefreshVisualShields(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition spell_generic.cpp:3265

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK, AURA_EFFECT_HANDLE_REAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, EFFECT_1, EFFECT_2, SpellInfo::Effects, _SpellScript::m_scriptSpellId, AuraScript::OnEffectRemove, RefreshVisualShields(), RemoveDummyFromDriver(), RemoveVisualShields(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, and sSpellMgr.

◆ RemoveDummyFromDriver()

void spell_gen_defend::RemoveDummyFromDriver ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
3287 {
3288 if (Unit* caster = GetCaster())
3289 if (TempSummon* vehicle = caster->ToTempSummon())
3290 if (Unit* rider = vehicle->GetSummonerUnit())
3291 rider->RemoveAurasDueToSpell(GetId());
3292 }
Definition TemporarySummon.h:50
TempSummon * ToTempSummon()
Definition Unit.h:737

References AuraScript::GetCaster(), AuraScript::GetId(), and Unit::ToTempSummon().

Referenced by Register().

◆ RemoveVisualShields()

void spell_gen_defend::RemoveVisualShields ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

◆ Validate()

bool spell_gen_defend::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

3256 {
3257 return ValidateSpellInfo(
3258 {
3262 });
3263 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125
@ SPELL_VISUAL_SHIELD_2
Definition spell_generic.cpp:3246
@ SPELL_VISUAL_SHIELD_3
Definition spell_generic.cpp:3247

References SPELL_VISUAL_SHIELD_1, SPELL_VISUAL_SHIELD_2, SPELL_VISUAL_SHIELD_3, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: