AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_magtheridons_head Struct Reference
Inheritance diagram for go_magtheridons_head:
GameObjectAI

Public Member Functions

 go_magtheridons_head (GameObject *gameObject)
 
void InitializeAI () override
 
void OnStateChanged (uint32 state, Unit *) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_magtheridons_head()

go_magtheridons_head::go_magtheridons_head ( GameObject gameObject)
inline
608: GameObjectAI(gameObject) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ InitializeAI()

void go_magtheridons_head::InitializeAI ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

611 {
612 me->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE); // spawn head on spike
615 }
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition GameObjectData.h:691
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
#define sWorldState
Definition WorldState.h:215
@ WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_SPAWN
Definition WorldState.h:42
GameObject *const me
Definition GameObjectAI.h:35
void SetGoState(GOState state)
Definition GameObject.cpp:2462
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
float GetPositionX() const
Definition Position.h:121

References Position::GetPositionX(), GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE_ALTERNATIVE, GameObjectAI::me, GameObject::SetGameObjectFlag(), GameObject::SetGoState(), sWorldState, TEAM_ALLIANCE, TEAM_HORDE, and WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_SPAWN.

◆ OnStateChanged()

void go_magtheridons_head::OnStateChanged ( uint32  state,
Unit  
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

618 {
619 if (state == GO_JUST_DEACTIVATED)
620 {
622 }
623 }
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_DESPAWN
Definition WorldState.h:43

References Position::GetPositionX(), GO_JUST_DEACTIVATED, GameObjectAI::me, sWorldState, TEAM_ALLIANCE, TEAM_HORDE, and WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_DESPAWN.


The documentation for this struct was generated from the following file: