◆ at_orb_of_command()
at_orb_of_command::at_orb_of_command |
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Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
519 {
521 {
523 return true;
524 }
525 return false;
526 }
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
bool IsAlive() const
Definition Unit.h:1707
@ MAP_BWL
Definition instance_blackwing_lair.cpp:508
@ QUEST_BLACKHANDS_COMMAND
Definition instance_blackwing_lair.cpp:507
const Position orbOfCommandTP
Definition instance_blackwing_lair.cpp:511
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
float m_orientation
Definition Position.h:58
References Player::GetQuestRewardStatus(), Unit::IsAlive(), Position::m_orientation, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MAP_BWL, orbOfCommandTP, QUEST_BLACKHANDS_COMMAND, and Player::TeleportTo().
The documentation for this class was generated from the following file: