348 {
351
354
356 {
359 }
360
364 }
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:783
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:771
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition SpellScript.h:789
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define SPELL_AURA_ANY
Definition SpellScript.h:43
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition SpellScript.h:788
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:770
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:782
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:749
uint32 m_scriptSpellId
Definition SpellScript.h:107
void CalculateResistanceAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition spell_mage.cpp:259
void HandleEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition spell_mage.cpp:299
void CalculateStatAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition spell_mage.cpp:270
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &litude)
Definition spell_mage.cpp:311
void CalculateAPAmount(AuraEffect const *, int32 &, bool &)
Definition spell_mage.cpp:280
void HandlePeriodic(AuraEffect const *aurEff)
Definition spell_mage.cpp:320
void CalculateSPAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_mage.cpp:285