AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_gilded_brazier::go_gilded_brazierAI Struct Reference
Inheritance diagram for go_gilded_brazier::go_gilded_brazierAI:
GameObjectAI

Public Member Functions

 go_gilded_brazierAI (GameObject *go)
 
void Initialize ()
 
bool GossipHello (Player *player, bool reportUse) override
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_gilded_brazierAI()

go_gilded_brazier::go_gilded_brazierAI::go_gilded_brazierAI ( GameObject go)
inline
889 : GameObjectAI(go)
890 {
891 Initialize();
892 }
Definition GameObjectAI.h:33
void Initialize()
Definition go_scripts.cpp:894

References Initialize().

Member Function Documentation

◆ GossipHello()

bool go_gilded_brazier::go_gilded_brazierAI::GossipHello ( Player player,
bool  reportUse 
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

900 {
901 if (reportUse)
902 return false;
903
905 {
907 {
908 _playerGUID = player->GetGUID();
912 }
913 }
914 return true;
915 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
GameObjectFlags
Definition SharedDefines.h:1602
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
GameObject *const me
Definition GameObjectAI.h:35
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
GameobjectTypes GetGoType() const
Definition GameObject.h:202
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
@ QUEST_THE_FIRST_TRIAL
Definition go_scripts.cpp:879
@ EVENT_STILLBLADE_SPAWN
Definition go_scripts.cpp:876
EventMap _events
Definition go_scripts.cpp:947
ObjectGuid _playerGUID
Definition go_scripts.cpp:948

References _events, _playerGUID, EVENT_STILLBLADE_SPAWN, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_GOOBER, GameObject::GetGoType(), Object::GetGUID(), Player::GetQuestStatus(), GameObjectAI::me, QUEST_STATUS_INCOMPLETE, QUEST_THE_FIRST_TRIAL, Object::RemoveByteFlag(), EventMap::ScheduleEvent(), and GameObject::SetGameObjectFlag().

◆ Initialize()

void go_gilded_brazier::go_gilded_brazierAI::Initialize ( )
inline
895 {
897 }
void Clear()
Definition ObjectGuid.h:138

References _playerGUID, and ObjectGuid::Clear().

Referenced by go_gilded_brazierAI().

◆ UpdateAI()

void go_gilded_brazier::go_gilded_brazierAI::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

918 {
919 _events.Update(diff);
920
921 while (uint32 eventId = _events.ExecuteEvent())
922 {
923 switch (eventId)
924 {
926 {
928 {
929 player->SummonCreature(NPC_STILLBLADE, 8032.587f, -7524.518f, 149.68073f, 6.161012172698974609f, TEMPSUMMON_DEAD_DESPAWN, 60000);
931 }
932 break;
933 }
935 {
938 break;
939 }
940 default:
941 break;
942 }
943 }
944 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:52
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void RemoveGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:218
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
Definition Player.h:1081
@ NPC_STILLBLADE
Definition go_scripts.cpp:878
@ EVENT_RESET_BRAZIER
Definition go_scripts.cpp:877
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References _events, _playerGUID, EVENT_RESET_BRAZIER, EVENT_STILLBLADE_SPAWN, EventMap::ExecuteEvent(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetPlayer(), GameObjectAI::me, NPC_STILLBLADE, GameObject::RemoveGameObjectFlag(), EventMap::ScheduleEvent(), Object::SetByteFlag(), TEMPSUMMON_DEAD_DESPAWN, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_gilded_brazier::go_gilded_brazierAI::_events
private

Referenced by GossipHello(), and UpdateAI().

◆ _playerGUID

ObjectGuid go_gilded_brazier::go_gilded_brazierAI::_playerGUID
private

Referenced by GossipHello(), Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: