4209 {
4211 return;
4212
4213 float heal = 0.0f;
4215 {
4220 break;
4224 break;
4229 break;
4231 default:
4232 break;
4233 }
4234
4235 int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
4236 amount +=
int32(std::max(healTick, 0));
4237 }
std::int32_t int32
Definition Define.h:103
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3534
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3533
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3531
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3528
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3532
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3538
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3537
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3539
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3543
@ BASE_ATTACK
Definition Unit.h:209
@ RANGED_ATTACK
Definition Unit.h:211
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1005
Unit * GetCaster() const
Definition SpellScript.cpp:1020