4204 {
4206 return;
4207
4208 float heal = 0.0f;
4210 {
4215 break;
4219 break;
4224 break;
4226 default:
4227 break;
4228 }
4229
4230 int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
4231 amount +=
int32(std::max(healTick, 0));
4232 }
std::int32_t int32
Definition Define.h:103
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3800
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3799
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3797
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3794
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3798
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3804
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3803
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3805
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3809
@ BASE_ATTACK
Definition Unit.h:210
@ RANGED_ATTACK
Definition Unit.h:212
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1005
Unit * GetCaster() const
Definition SpellScript.cpp:1020