◆ AreaTrigger_at_coilfang_waterfall()
AreaTrigger_at_coilfang_waterfall::AreaTrigger_at_coilfang_waterfall |
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78 {
79 }
Definition AreaTriggerScript.h:24
◆ OnTrigger()
bool AreaTrigger_at_coilfang_waterfall::OnTrigger |
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Player * |
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AreaTrigger const * |
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Reimplemented from AreaTriggerScript.
82 {
85 go->UseDoorOrButton();
86
87 return false;
88 }
@ GO_READY
Definition GameObject.h:111
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition ScriptedCreature.cpp:870
@ GO_COILFANG_WATERFALL
Definition areatrigger_scripts.cpp:70
Definition GameObject.h:120
References GetClosestGameObjectWithEntry(), GO_COILFANG_WATERFALL, and GO_READY.
The documentation for this class was generated from the following file: