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| go_witherbark_totem_bundle () |
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GameObjectAI * | GetAI (GameObject *go) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_witherbark_totem_bundle()
go_witherbark_totem_bundle::go_witherbark_totem_bundle |
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Definition GameObjectScript.h:25
◆ GetAI()
Reimplemented from GameObjectScript.
94 {
95 return new go_witherbark_totem_bundleAI(go);
96 }
The documentation for this class was generated from the following file: