AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ahune_ice_spear Struct Reference
Inheritance diagram for go_ahune_ice_spear:
GameObjectAI

Public Member Functions

 go_ahune_ice_spear (GameObject *go)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ahune_ice_spear()

go_ahune_ice_spear::go_ahune_ice_spear ( GameObject go)
inline
637: GameObjectAI(go) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ Reset()

void go_ahune_ice_spear::Reset ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

640 {
641 _scheduler.Schedule(2500ms, [this](TaskContext /*context*/)
642 {
644 me->DespawnOrUnsummon(3500ms);
645 });
646 }
GameObject *const me
Definition GameObjectAI.h:35
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:936
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler _scheduler
Definition boss_ahune.cpp:654

References _scheduler, GameObject::DespawnOrUnsummon(), GameObjectAI::me, TaskScheduler::Schedule(), and GameObject::UseDoorOrButton().

◆ UpdateAI()

void go_ahune_ice_spear::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

649 {
650 _scheduler.Update(diff);
651 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _scheduler

TaskScheduler go_ahune_ice_spear::_scheduler
private

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: