#include "GridTerrainLoader.h"
◆ GridTerrainUnloader()
GridTerrainUnloader::GridTerrainUnloader |
( |
MapGridType & |
grid, |
|
|
Map * |
map |
|
) |
| |
|
inline |
MapGridType & _grid
Definition GridTerrainLoader.h:52
Map * _map
Definition GridTerrainLoader.h:53
◆ UnloadTerrain()
void GridTerrainUnloader::UnloadTerrain |
( |
| ) |
|
150{
151
153 return;
154
157}
static MMapMgr * createOrGetMMapMgr()
Definition MMapFactory.cpp:27
bool unloadMap(uint32 mapId, int32 x, int32 y)
Definition MMapMgr.cpp:204
uint16 GetX() const
Definition MapGrid.h:42
uint16 GetY() const
Definition MapGrid.h:43
uint32 GetId() const
Definition Map.h:229
uint32 GetInstanceId() const
Definition Map.h:266
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void unloadMap(unsigned int mapId, int x, int y) override
Definition VMapMgr2.cpp:160
References _grid, _map, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), Map::GetId(), Map::GetInstanceId(), MapGrid< WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetX(), MapGrid< WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetY(), MMAP::MMapMgr::unloadMap(), and VMAP::VMapMgr2::unloadMap().
Referenced by MapGridManager::UnloadGrid().
◆ _grid
◆ _map
Map* GridTerrainUnloader::_map |
|
private |
The documentation for this class was generated from the following files: