Enumerator |
---|
SPELL_SYNCH_HEALTH | |
SPELL_AHUNES_SHIELD | |
SPELL_STAY_SUBMERGED | |
SPELL_AHUNE_SELF_STUN | |
SPELL_AHUNE_ACHIEVEMENT | |
SPELL_AHUNE_SPANKY_HANDS | |
SPELL_COLD_SLAP | |
SPELL_RESURFACE | |
SPELL_SUBMERGED | |
SPELL_STAND | |
SPELL_BIRTH | |
SPELL_FIND_OPENING_VISUAL | |
SPELL_FIND_OPENING_BEAM_END | |
SPELL_FIND_OPENING_TRIGGER | |
SPELL_FIND_OPENING_CHANNEL | |
SPELL_BONFIRE_VISUAL | |
SPELL_FOUND_OPENING | |
SPELL_SUMMON_COLDWEAVE | |
SPELL_SUMMON_FROSTWIND | |
SPELL_SUMMON_HAILSTONE | |
SPELL_SUMMONING_VISUAL_1 | |
SPELL_SUMMONING_RHYME_AURA | |
SPELL_SUMMONING_RHYME_BONFIRE | |
SPELL_FORCE_WHISP_FLIGHT | |
SPELL_SHAMANS_LOOK_FOR_OPENING | |
SPELL_CLOSE_OPENING_VISUAL | |
SPELL_ICE_BOMBARD | |
SPELL_ICE_BOMBARDMENT_DEST_PICKER | |
SPELL_ICE_BOMBARDMENT | |
SPELL_ICE_SPEAR_KNOCKBACK | |
SPELL_SUMMON_ICE_SPEAR_GO | |
SPELL_ICE_SPEAR_DELAY | |
SPELL_ICE_SPEAR_VISUAL | |
SPELL_SLIPPERY_FLOOR_AMBIENT | |
SPELL_SLIPPERY_FLOOR_PERIODIC | |
SPELL_SLIPPERY_FLOOR_SLIP | |
SPELL_SLIPPERY_FLOOR_YOU_SLIPPED | |
SPELL_ICE_SPEAR_CONTROL_AURA | |
SPELL_FROZEN_CORE_GETS_HIT | |
SPELL_IS_DEAD_CHECK | |
SPELL_ICE_SPEAR_TARGET_PICKER | |
SPELL_SUMMON_ICE_SPEAR_BUNNY | |
SPELL_SUICIDE | |
SPELL_SUMMON_LOOT_MISSILE | |
SPELL_MINION_DESPAWNER | |
SPELL_GHOST_DISGUISE | |
42{
43
55
56
63
64
77
78
83
84
89
90
100};
@ SPELL_SUMMONING_RHYME_AURA
Definition boss_ahune.cpp:69
@ SPELL_BIRTH
Definition boss_ahune.cpp:54
@ SPELL_SUMMON_LOOT_MISSILE
Definition boss_ahune.cpp:97
@ SPELL_FIND_OPENING_BEAM_END
Definition boss_ahune.cpp:58
@ SPELL_ICE_SPEAR_CONTROL_AURA
Definition boss_ahune.cpp:91
@ SPELL_FROZEN_CORE_GETS_HIT
Definition boss_ahune.cpp:92
@ SPELL_AHUNES_SHIELD
Definition boss_ahune.cpp:45
@ SPELL_AHUNE_SELF_STUN
Definition boss_ahune.cpp:47
@ SPELL_SUBMERGED
Definition boss_ahune.cpp:52
@ SPELL_COLD_SLAP
Definition boss_ahune.cpp:50
@ SPELL_SLIPPERY_FLOOR_YOU_SLIPPED
Definition boss_ahune.cpp:88
@ SPELL_IS_DEAD_CHECK
Definition boss_ahune.cpp:93
@ SPELL_MINION_DESPAWNER
Definition boss_ahune.cpp:98
@ SPELL_ICE_SPEAR_VISUAL
Definition boss_ahune.cpp:82
@ SPELL_FIND_OPENING_VISUAL
Definition boss_ahune.cpp:57
@ SPELL_SUMMONING_VISUAL_1
Definition boss_ahune.cpp:68
@ SPELL_RESURFACE
Definition boss_ahune.cpp:51
@ SPELL_ICE_SPEAR_TARGET_PICKER
Definition boss_ahune.cpp:94
@ SPELL_SUMMON_ICE_SPEAR_GO
Definition boss_ahune.cpp:80
@ SPELL_SUMMON_ICE_SPEAR_BUNNY
Definition boss_ahune.cpp:95
@ SPELL_ICE_BOMBARD
Definition boss_ahune.cpp:74
@ SPELL_STAY_SUBMERGED
Definition boss_ahune.cpp:46
@ SPELL_FIND_OPENING_CHANNEL
Definition boss_ahune.cpp:60
@ SPELL_ICE_SPEAR_KNOCKBACK
Definition boss_ahune.cpp:79
@ SPELL_SLIPPERY_FLOOR_SLIP
Definition boss_ahune.cpp:87
@ SPELL_STAND
Definition boss_ahune.cpp:53
@ SPELL_ICE_BOMBARDMENT
Definition boss_ahune.cpp:76
@ SPELL_FOUND_OPENING
Definition boss_ahune.cpp:62
@ SPELL_FORCE_WHISP_FLIGHT
Definition boss_ahune.cpp:71
@ SPELL_SUMMONING_RHYME_BONFIRE
Definition boss_ahune.cpp:70
@ SPELL_SLIPPERY_FLOOR_PERIODIC
Definition boss_ahune.cpp:86
@ SPELL_SUICIDE
Definition boss_ahune.cpp:96
@ SPELL_SYNCH_HEALTH
Definition boss_ahune.cpp:44
@ SPELL_SHAMANS_LOOK_FOR_OPENING
Definition boss_ahune.cpp:72
@ SPELL_SLIPPERY_FLOOR_AMBIENT
Definition boss_ahune.cpp:85
@ SPELL_BONFIRE_VISUAL
Definition boss_ahune.cpp:61
@ SPELL_AHUNE_ACHIEVEMENT
Definition boss_ahune.cpp:48
@ SPELL_SUMMON_FROSTWIND
Definition boss_ahune.cpp:66
@ SPELL_ICE_SPEAR_DELAY
Definition boss_ahune.cpp:81
@ SPELL_GHOST_DISGUISE
Definition boss_ahune.cpp:99
@ SPELL_AHUNE_SPANKY_HANDS
Definition boss_ahune.cpp:49
@ SPELL_SUMMON_COLDWEAVE
Definition boss_ahune.cpp:65
@ SPELL_FIND_OPENING_TRIGGER
Definition boss_ahune.cpp:59
@ SPELL_ICE_BOMBARDMENT_DEST_PICKER
Definition boss_ahune.cpp:75
@ SPELL_SUMMON_HAILSTONE
Definition boss_ahune.cpp:67
@ SPELL_CLOSE_OPENING_VISUAL
Definition boss_ahune.cpp:73