AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dru_brambles_treant Class Reference
Inheritance diagram for spell_dru_brambles_treant:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dru_brambles_treant)
 
bool CheckProc (ProcEventInfo &)
 
void CalculateAmount (AuraEffect const *, int32 &amount, bool &)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CalculateAmount()

void spell_dru_brambles_treant::CalculateAmount ( AuraEffect const *  ,
int32 amount,
bool &   
)
inlineprivate
267 {
268 // xinef: chance of success stores proper amount of damage increase
269 // xinef: little hack because GetSpellModOwner will return nullptr pointer at this point (early summoning stage)
270 if (GetUnitOwner()->IsSummon())
271 if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummonerUnit())
272 if (Player* player = owner->GetSpellModOwner())
273 player->ApplySpellMod(SPELL_DRUID_BARKSKIN, SPELLMOD_CHANCE_OF_SUCCESS, amount);
274 }
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1030
Definition Player.h:1081
Definition Unit.h:636
Player * GetSpellModOwner() const
Definition Unit.cpp:16629
@ SPELL_DRUID_BARKSKIN
Definition spell_druid.cpp:41

References Unit::GetSpellModOwner(), AuraScript::GetUnitOwner(), SPELL_DRUID_BARKSKIN, and SPELLMOD_CHANCE_OF_SUCCESS.

Referenced by Register().

◆ CheckProc()

bool spell_dru_brambles_treant::CheckProc ( ProcEventInfo )
inlineprivate
253 {
254 if (Player* player = GetUnitOwner()->GetSpellModOwner())
255 {
256 int32 amount = 0;
257 if (player->HasAura(SPELL_DRUID_BARKSKIN, player->GetGUID()))
258 player->ApplySpellMod(SPELL_DRUID_BARKSKIN, SPELLMOD_CHANCE_OF_SUCCESS, amount);
259
260 return roll_chance_i(amount);
261 }
262
263 return false;
264 }
std::int32_t int32
Definition Define.h:103
bool roll_chance_i(int chance)
Definition Random.h:60

References AuraScript::GetUnitOwner(), roll_chance_i(), SPELL_DRUID_BARKSKIN, and SPELLMOD_CHANCE_OF_SUCCESS.

Referenced by Register().

◆ PrepareAuraScript()

spell_dru_brambles_treant::PrepareAuraScript ( spell_dru_brambles_treant  )
private

◆ Register()

void spell_dru_brambles_treant::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

277 {
280 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:772
#define AuraCheckProcFn(F)
Definition SpellScript.h:818
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:771
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:817
bool CheckProc(ProcEventInfo &)
Definition spell_druid.cpp:252
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_druid.cpp:266

References AuraCheckProcFn, AuraEffectCalcAmountFn, CalculateAmount(), CheckProc(), AuraScript::DoCheckProc, AuraScript::DoEffectCalcAmount, EFFECT_0, and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE.


The documentation for this class was generated from the following file: