◆ AreaTrigger_at_voltarus_middle()
AreaTrigger_at_voltarus_middle::AreaTrigger_at_voltarus_middle |
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47 {
48 }
Definition AreaTriggerScript.h:24
◆ OnTrigger()
bool AreaTrigger_at_voltarus_middle::OnTrigger |
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Player * |
player, |
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AreaTrigger const * |
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Reimplemented from AreaTriggerScript.
51 {
54 {
55 player->
TeleportTo(571, 6242.67f, -1972.10f, 484.783f, 0.6f);
56 return true;
57 }
58
59 return false;
60 }
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
bool IsAlive() const
Definition Unit.h:1707
bool IsInCombat() const
Definition Unit.h:893
References Player::HasItemCount(), Unit::IsAlive(), Unit::IsInCombat(), and Player::TeleportTo().
The documentation for this class was generated from the following file: