◆ GameEventAIHookWorker()
GameEventAIHookWorker::GameEventAIHookWorker |
( |
uint16 |
eventId, |
|
|
bool |
activate |
|
) |
| |
|
inline |
bool _activate
Definition GameEventMgr.cpp:1824
uint16 _eventId
Definition GameEventMgr.cpp:1823
◆ Visit() [1/3]
void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, Creature * > & |
creatureMap | ) |
|
|
inline |
1806 {
1807 for (auto const& p : creatureMap)
1808 if (p.second->IsInWorld() && !p.second->IsDuringRemoveFromWorld() && p.second->FindMap() && p.second->IsAIEnabled && p.second->AI())
1810 }
References _activate, and _eventId.
◆ Visit() [2/3]
1813 {
1814 for (auto const& p : gameObjectMap)
1815 if (p.second->IsInWorld() && p.second->FindMap() && p.second->AI())
1817 }
References _activate, and _eventId.
◆ Visit() [3/3]
template<class T >
void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, T * > & |
| ) |
|
|
inline |
◆ _activate
bool GameEventAIHookWorker::_activate |
|
private |
◆ _eventId
uint16 GameEventAIHookWorker::_eventId |
|
private |
The documentation for this class was generated from the following file: