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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for MidsummerPlayerScript, including all inherited members.
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
AnticheatCheckMovementInfo(Player *, MovementInfo const &, Unit *, bool) | PlayerScript | inlinevirtual |
AnticheatHandleDoubleJump(Player *, Unit *) | PlayerScript | inlinevirtual |
AnticheatSetCanFlybyServer(Player *, bool) | PlayerScript | inlinevirtual |
AnticheatSetJumpingbyOpcode(Player *, bool) | PlayerScript | inlinevirtual |
AnticheatSetRootACKUpd(Player *) | PlayerScript | inlinevirtual |
AnticheatSetUnderACKmount(Player *) | PlayerScript | inlinevirtual |
AnticheatUpdateMovementInfo(Player *, MovementInfo const &) | PlayerScript | inlinevirtual |
checkValidity() | ScriptObject | inlinevirtual |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsDatabaseBound() const | ScriptObject | inlinevirtual |
MidsummerPlayerScript() | MidsummerPlayerScript | inline |
OnPlayerAchievementComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
OnPlayerAchievementSave(CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData) | PlayerScript | inlinevirtual |
OnPlayerAddToBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
OnPlayerAfterCreatureLoot(Player *) | PlayerScript | inlinevirtual |
OnPlayerAfterCreatureLootMoney(Player *) | PlayerScript | inlinevirtual |
OnPlayerAfterGuardianInitStatsForLevel(Player *, Guardian *) | PlayerScript | inlinevirtual |
OnPlayerAfterMoveItemFromInventory(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
OnPlayerAfterSetVisibleItemSlot(Player *, uint8, Item *) | PlayerScript | inlinevirtual |
OnPlayerAfterSpecSlotChanged(Player *, uint8) | PlayerScript | inlinevirtual |
OnPlayerAfterStoreOrEquipNewItem(Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
OnPlayerAfterUpdateAttackPowerAndDamage(Player *, float &, float &, float &, float &, bool) | PlayerScript | inlinevirtual |
OnPlayerAfterUpdateMaxHealth(Player *, float &) | PlayerScript | inlinevirtual |
OnPlayerAfterUpdateMaxPower(Player *, Powers &, float &) | PlayerScript | inlinevirtual |
OnPlayerApplyAmmoBonuses(Player *, ItemTemplate const *, float &) | PlayerScript | inlinevirtual |
OnPlayerApplyEnchantmentItemModsBefore(Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerApplyItemModsBefore(Player *, uint8, bool, uint8, uint32, int32 &) | PlayerScript | inlinevirtual |
OnPlayerApplyWeaponDamage(Player *, uint8, ItemTemplate const *, float &, float &, uint8) | PlayerScript | inlinevirtual |
OnPlayerBattlegroundDesertion(Player *, BattlegroundDesertionType const) | PlayerScript | inlinevirtual |
OnPlayerBeforeAchievementComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
OnPlayerBeforeBuyItemFromVendor(Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8) | PlayerScript | inlinevirtual |
OnPlayerBeforeChooseGraveyard(Player *, TeamId, bool, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerBeforeCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
OnPlayerBeforeDurabilityRepair(Player *, ObjectGuid, ObjectGuid, float &, uint8) | PlayerScript | inlinevirtual |
OnPlayerBeforeFillQuestLootItem(Player *, LootItem &) | PlayerScript | inlinevirtual |
OnPlayerBeforeGuardianInitStatsForLevel(Player *, Guardian *, CreatureTemplate const *, PetType &) | PlayerScript | inlinevirtual |
OnPlayerBeforeInitTalentForLevel(Player *, uint8 &, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerBeforeLoadPetFromDB(Player *, uint32 &, uint32 &, bool &, bool &) | PlayerScript | inlinevirtual |
OnPlayerBeforeLogout(Player *) | PlayerScript | inlinevirtual |
OnPlayerBeforeLootMoney(Player *, Loot *) | PlayerScript | inlinevirtual |
OnPlayerBeforeOpenItem(Player *, Item *) | PlayerScript | inlinevirtual |
OnPlayerBeforeQuestComplete(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerBeforeSendChatMessage(Player *, uint32 &, uint32 &, std::string &) | PlayerScript | inlinevirtual |
OnPlayerBeforeStoreOrEquipNewItem(Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
OnPlayerBeforeTeleport(Player *, uint32, float, float, float, float, uint32, Unit *) | PlayerScript | inlinevirtual |
OnPlayerBeforeTempSummonInitStats(Player *, TempSummon *, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerBeforeUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerBeforeUpdateAttackPowerAndDamage(Player *, float &, float &, bool) | PlayerScript | inlinevirtual |
OnPlayerBeforeUpdateSkill(Player *, uint32, uint32 &, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerBeingCharmed(Player *, Unit *, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerBindToInstance(Player *, Difficulty, uint32, bool) | PlayerScript | inlinevirtual |
OnPlayerCalculateTalentsPoints(Player const *, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerCanApplyEnchantment(Player *, Item *, EnchantmentSlot, bool, bool, bool) | PlayerScript | inlinevirtual |
OnPlayerCanApplyEquipSpell(Player *, SpellInfo const *, Item *, bool, bool) | PlayerScript | inlinevirtual |
OnPlayerCanApplyEquipSpellsItemSet(Player *, ItemSetEffect *) | PlayerScript | inlinevirtual |
OnPlayerCanApplyWeaponDependentAuraDamageMod(Player *, Item *, WeaponAttackType, AuraEffect const *, bool) | PlayerScript | inlinevirtual |
OnPlayerCanAreaExploreAndOutdoor(Player *) | PlayerScript | inlinevirtual |
OnPlayerCanArmorDamageModifier(Player *) | PlayerScript | inlinevirtual |
OnPlayerCanBattleFieldPort(Player *, uint8, BattlegroundTypeId, uint8) | PlayerScript | inlinevirtual |
OnPlayerCanCastItemCombatSpell(Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *) | PlayerScript | inlinevirtual |
OnPlayerCanCastItemUseSpell(Player *, Item *, SpellCastTargets const &, uint8, uint32) | PlayerScript | inlinevirtual |
OnPlayerCanEnterMap(Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool) | PlayerScript | inlinevirtual |
OnPlayerCanEquipItem(Player *, uint8, uint16 &, Item *, bool, bool) | PlayerScript | inlinevirtual |
OnPlayerCanFlyInZone(Player *, uint32, uint32, SpellInfo const *) | PlayerScript | inlinevirtual |
OnPlayerCanGiveLevel(Player *, uint8) | PlayerScript | inlinevirtual |
OnPlayerCanGiveMailRewardAtGiveLevel(Player *, uint8) | PlayerScript | inlinevirtual |
OnPlayerCanGroupAccept(Player *, Group *) | PlayerScript | inlinevirtual |
OnPlayerCanGroupInvite(Player *, std::string &) | PlayerScript | inlinevirtual |
OnPlayerCanInitTrade(Player *, Player *) | PlayerScript | inlinevirtual |
OnPlayerCanJoinInArenaQueue(Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
OnPlayerCanJoinInBattlegroundQueue(Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
OnPlayerCanJoinLfg(Player *, uint8, std::set< uint32 > &, const std::string &) | PlayerScript | inlinevirtual |
OnPlayerCanPlaceAuctionBid(Player *, AuctionEntry *) | PlayerScript | inlinevirtual |
OnPlayerCanRepopAtGraveyard(Player *) | PlayerScript | inlinevirtual |
OnPlayerCanResurrect(Player *) | PlayerScript | inlinevirtual |
OnPlayerCanSaveEquipNewItem(Player *, Item *, uint16, bool) | PlayerScript | inlinevirtual |
OnPlayerCanSellItem(Player *, Item *, Creature *) | PlayerScript | inlinevirtual |
OnPlayerCanSendErrorAlreadyLooted(Player *) | PlayerScript | inlinevirtual |
OnPlayerCanSendMail(Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *) | PlayerScript | inlinevirtual |
OnPlayerCanSetTradeItem(Player *, Item *, uint8) | PlayerScript | inlinevirtual |
OnPlayerCanUnequipItem(Player *, uint16, bool) | PlayerScript | inlinevirtual |
OnPlayerCanUpdateSkill(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerCanUseChat(Player *, uint32, uint32, std::string &) | PlayerScript | inlinevirtual |
OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Player *) | PlayerScript | inlinevirtual |
OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Group *) | PlayerScript | inlinevirtual |
OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Guild *) | PlayerScript | inlinevirtual |
OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Channel *) | PlayerScript | inlinevirtual |
OnPlayerCanUseItem(Player *, ItemTemplate const *, InventoryResult &) | PlayerScript | inlinevirtual |
OnPlayerChat(Player *, uint32, uint32, std::string &) | PlayerScript | inlinevirtual |
OnPlayerChat(Player *, uint32, uint32, std::string &, Player *) | PlayerScript | inlinevirtual |
OnPlayerChat(Player *, uint32, uint32, std::string &, Group *) | PlayerScript | inlinevirtual |
OnPlayerChat(Player *, uint32, uint32, std::string &, Guild *) | PlayerScript | inlinevirtual |
OnPlayerChat(Player *, uint32, uint32, std::string &, Channel *) | PlayerScript | inlinevirtual |
OnPlayerCheckItemInSlotAtLoadInventory(Player *, Item *, uint8, uint8 &, uint16 &) | PlayerScript | inlinevirtual |
OnPlayerCompleteQuest(Player *, Quest const *) | PlayerScript | inlinevirtual |
OnPlayerCreate(Player *) | PlayerScript | inlinevirtual |
OnPlayerCreateItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnPlayerCreatureKill(Player *, Creature *) | PlayerScript | inlinevirtual |
OnPlayerCreatureKilledByPet(Player *, Creature *) | PlayerScript | inlinevirtual |
OnPlayerCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
OnPlayerCriteriaSave(CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress) | PlayerScript | inlinevirtual |
OnPlayerCustomScalingStatValue(Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
OnPlayerCustomScalingStatValueBefore(Player *, ItemTemplate const *, uint8, bool, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
OnPlayerDeleteFromDB(CharacterDatabaseTransaction, uint32) | PlayerScript | inlinevirtual |
OnPlayerDuelEnd(Player *, Player *, DuelCompleteType) | PlayerScript | inlinevirtual |
OnPlayerDuelRequest(Player *, Player *) | PlayerScript | inlinevirtual |
OnPlayerDuelStart(Player *, Player *) | PlayerScript | inlinevirtual |
OnPlayerEmote(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerEnterCombat(Player *, Unit *) | PlayerScript | inlinevirtual |
OnPlayerEquip(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
OnPlayerFailedDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
OnPlayerFfaPvpStateUpdate(Player *, bool) | PlayerScript | inlinevirtual |
OnPlayerFirstLogin(Player *) | PlayerScript | inlinevirtual |
OnPlayerForgotSpell(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerFreeTalentPointsChanged(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerGetArenaPersonalRating(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerGetArenaTeamId(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerGetFeralApBonus(Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
OnPlayerGetMaxPersonalArenaRatingRequirement(Player const *, uint32, uint32 &) const | PlayerScript | inlinevirtual |
OnPlayerGetMaxSkillValue(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
OnPlayerGetMaxSkillValueForLevel(Player *, uint16 &) | PlayerScript | inlinevirtual |
OnPlayerGetQuestRate(Player *, float &) | PlayerScript | inlinevirtual |
OnPlayerGiveXP(Player *, uint32 &, Unit *, uint8) | PlayerScript | inlinevirtual |
OnPlayerGossipSelect(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerGossipSelectCode(Player *, uint32, uint32, uint32, const char *) | PlayerScript | inlinevirtual |
OnPlayerGroupRollRewardItem(Player *, Item *, uint32, RollVote, Roll *) | PlayerScript | inlinevirtual |
OnPlayerHasActivePowerType(Player const *, Powers) | PlayerScript | inlinevirtual |
OnPlayerIsClass(Player const *, Classes, ClassContext) | PlayerScript | inlinevirtual |
OnPlayerIsFFAPvP(Player *, bool &) | PlayerScript | inlinevirtual |
OnPlayerIsPvP(Player *, bool &) | PlayerScript | inlinevirtual |
OnPlayerJoinArena(Player *) | PlayerScript | inlinevirtual |
OnPlayerJoinBG(Player *) | PlayerScript | inlinevirtual |
OnPlayerJustDied(Player *) | PlayerScript | inlinevirtual |
OnPlayerKilledByCreature(Creature *, Player *) | PlayerScript | inlinevirtual |
OnPlayerLearnSpell(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerLearnTalents(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerLeaveCombat(Player *) | PlayerScript | inlinevirtual |
OnPlayerLevelChanged(Player *, uint8) | PlayerScript | inlinevirtual |
OnPlayerLoadFromDB(Player *) | PlayerScript | inlinevirtual |
OnPlayerLogin(Player *) | PlayerScript | inlinevirtual |
OnPlayerLogout(Player *) | PlayerScript | inlinevirtual |
OnPlayerLootItem(Player *, Item *, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
OnPlayerMapChanged(Player *) | PlayerScript | inlinevirtual |
OnPlayerMoneyChanged(Player *, int32 &) | PlayerScript | inlinevirtual |
OnPlayerNotAvoidSatisfy(Player *, DungeonProgressionRequirements const *, uint32, bool) | PlayerScript | inlinevirtual |
OnPlayerNotSetArenaTeamInfoField(Player *, uint8, ArenaTeamInfoType, uint32) | PlayerScript | inlinevirtual |
OnPlayerNotVisibleGloballyFor(Player *, Player const *) | PlayerScript | inlinevirtual |
OnPlayerPassedQuestKilledMonsterCredit(Player *, Quest const *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
OnPlayerPetitionBuy(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerPetitionShowList(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerPVPFlagChange(Player *, bool) | PlayerScript | inlinevirtual |
OnPlayerPVPKill(Player *, Player *) | PlayerScript | inlinevirtual |
OnPlayerQuestAbandon(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerQuestComputeXP(Player *, Quest const *, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerQuestRewardItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnPlayerQueueRandomDungeon(Player *, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerReleasedGhost(Player *) | PlayerScript | inlinevirtual |
OnPlayerRemoveFromBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
OnPlayerReputationChange(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
OnPlayerReputationRankChange(Player *, uint32, ReputationRank, ReputationRank, bool) | PlayerScript | inlinevirtual |
OnPlayerResurrect(Player *, float, bool) | PlayerScript | inlinevirtual |
OnPlayerRewardKillRewarder(Player *, KillRewarder *, bool, float &) | PlayerScript | inlinevirtual |
OnPlayerSave(Player *) | PlayerScript | inlinevirtual |
OnPlayerSendInitialPacketsBeforeAddToMap(Player *, WorldPacket &) | PlayerScript | inlinevirtual |
OnPlayerSendListInventory(Player *, ObjectGuid, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerSetMaxLevel(Player *, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerSetServerSideVisibility(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
OnPlayerSetServerSideVisibilityDetect(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(Player *) | PlayerScript | inlinevirtual |
OnPlayerSpellCast(Player *, Spell *, bool) | PlayerScript | inlinevirtual |
OnPlayerStoreNewItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
OnPlayerTalentsReset(Player *, bool) | PlayerScript | inlinevirtual |
OnPlayerTextEmote(Player *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
OnPlayerUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
OnPlayerUpdateArea(Player *, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerUpdateCraftingSkill(Player *, SkillLineAbilityEntry const *, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerUpdateFaction(Player *) | PlayerScript | inlinevirtual |
OnPlayerUpdateFishingSkill(Player *, int32, int32, int32, int32) | PlayerScript | inlinevirtual |
OnPlayerUpdateGatheringSkill(Player *, uint32, uint32, uint32, uint32, uint32, uint32 &) | PlayerScript | inlinevirtual |
OnPlayerUpdateSkill(Player *, uint32, uint32, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
OnPlayerUpdateZone(Player *player, uint32 newZone, uint32) override | MidsummerPlayerScript | inlinevirtual |
OnPlayerVictimRewardAfter(Player *, Player *, uint32 &, uint32 &, float &) | PlayerScript | inlinevirtual |
OnPlayerVictimRewardBefore(Player *, Player *, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
PlayerScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >()) | PlayerScript | protected |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
~ScriptObject()=default | ScriptObject | protectedvirtual |