AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_scourge_disguise_instability Class Reference
Inheritance diagram for spell_scourge_disguise_instability:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_scourge_disguise_instability)
 
bool Validate (SpellInfo const *) override
 
void HandleApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleRemove (AuraEffect const *, AuraEffectHandleModes)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleApply()

void spell_scourge_disguise_instability::HandleApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
890 {
892 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void SetDuration(int32 duration, bool withMods=false)
Definition SpellScript.cpp:1060

References IN_MILLISECONDS, MINUTE, AuraScript::SetDuration(), and urand().

Referenced by Register().

◆ HandleRemove()

void spell_scourge_disguise_instability::HandleRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
895 {
896 if (Unit* caster = GetCaster())
897 {
898 if (Player* player = caster->ToPlayer())
899 {
901 {
903 player->Unit::Whisper(textId, player, true);
904 player->CastSpell(player, SPELL_SCOURGE_DISGUISE_EXPIRING, true);
905 }
906 }
907 }
908 }
std::uint32_t uint32
Definition Define.h:107
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
Definition Unit.h:636
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
@ SPELL_SCOURGE_DISGUISE_EXPIRING
Definition zone_zuldrak.cpp:241
@ SPELL_SCOURGE_DISGUISE
Definition zone_zuldrak.cpp:244
@ SPELL_SCOURGE_DISGUISE_INSTANT_CAST
Definition zone_zuldrak.cpp:245
std::vector< uint32 > const scourgeDisguiseTextIDs
Definition zone_zuldrak.cpp:878

References AuraScript::GetCaster(), scourgeDisguiseTextIDs, Acore::Containers::SelectRandomContainerElement(), SPELL_SCOURGE_DISGUISE, SPELL_SCOURGE_DISGUISE_EXPIRING, SPELL_SCOURGE_DISGUISE_INSTANT_CAST, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_scourge_disguise_instability::PrepareAuraScript ( spell_scourge_disguise_instability  )
private

◆ Register()

void spell_scourge_disguise_instability::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

911 {
914 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:754
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:749
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:738
void HandleRemove(AuraEffect const *, AuraEffectHandleModes)
Definition zone_zuldrak.cpp:894
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition zone_zuldrak.cpp:889

References AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, HandleApply(), HandleRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectRemove, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_scourge_disguise_instability::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

885 {
887 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SCOURGE_DISGUISE_EXPIRING, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: