◆ DelayedWindstoneSummonEvent()
DelayedWindstoneSummonEvent::DelayedWindstoneSummonEvent |
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TempSummon * |
summon, |
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ObjectGuid |
playerGUID |
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inline |
ObjectGuid _playerGUID
Definition zone_silithus.cpp:1024
TempSummon * _summon
Definition zone_silithus.cpp:1023
◆ Execute()
bool DelayedWindstoneSummonEvent::Execute |
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uint64 |
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uint32 |
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inlineoverridevirtual |
Reimplemented from BasicEvent.
1013 {
1015 {
1017 }
1018
1019 return true;
1020 }
CreatureAI * AI() const
Definition Creature.h:141
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
References ObjectAccessor::FindPlayer().
◆ _playerGUID
ObjectGuid DelayedWindstoneSummonEvent::_playerGUID |
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private |
◆ _summon
The documentation for this class was generated from the following file: