◆ IgbArtilleryCheck()
IgbArtilleryCheck::IgbArtilleryCheck |
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uint32 |
entry | ) |
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inline |
uint32 _entry
Definition boss_icecrown_gunship_battle.cpp:2477
◆ operator()()
bool IgbArtilleryCheck::operator() |
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WorldObject * |
unit | ) |
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inline |
2471 {
2474 }
bool IsPlayer() const
Definition Object.h:200
uint32 GetEntry() const
Definition Object.h:115
uint32 GetPhaseMask() const
Definition Object.h:451
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3122
Transport * GetTransport() const
Definition Object.h:597
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
References _entry, Object::GetEntry(), WorldObject::GetMapHeight(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), and Object::IsPlayer().
◆ _entry
uint32 IgbArtilleryCheck::_entry |
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private |
The documentation for this class was generated from the following file: