The `vehicle_accessory` table
This table is used to tell the server to spawn an additional NPC with this vehicle.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | MEDIUMINT | UNSIGNED | PRI | NO | 0 | ||
accessory_entry | MEDIUMINT | UNSIGNED | NO | 0 | |||
seat_id | TINYINT | SIGNED | PRI | NO | 0 | ||
minion | TINYINT | UNSIGNED | NO | 0 | |||
description | text | SIGNED | NO | " | |||
summontype | TINYINT | UNSIGNED | NO | 6 | see enum TempSummonType | ||
summontimer | INT | UNSIGNED | NO | 30000 | timer, only relevant for certain summontypes |
Description of the fields
Guid of creature to be used as Vehicle, to be obtained from creature table.
Entry from creature_template to be used as the rider/turret/addon to the main vehicle. ID from creature_template. Flying vehicles must have InhabitType set to (4 - Flying).
Vehicle seat in witch the accessory should be spawned. See VehicleSeat.dbc
If value is 0 accessory will not die when vehicle dies. If value is 1 accessory will die when the vehicle dies.
Note: When making detachable vehicles you will always want to use value 0, otherwise when the main vehicle dies so does the detached vehicles.
Comment
Flag | Name | Comments |
---|---|---|
1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears |
2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies |
3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time |
4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat |
5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death |
6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death |
7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears |
8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called |
Timer linked to summontype