The `quest_details` table
This table handles Quest NPC emotes with emote delays.
Table Structure
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Unique ID (quest_template.ID) |
Emote1 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC聽Emote | |
Emote2 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC聽Emote | |
Emote3 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC聽Emote | |
Emote4 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC聽Emote | |
EmoteDelay1 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay2 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay3 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay4 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
VerifiedBuild | SMALLINT | NO | 0 | Game client Build number or manually set value |
Description of the fields
Unique ID (quest_template.ID)
Emote (from聽Emotes.dbc) played by NPC
Emote (from聽Emotes.dbc) played by NPC
Emote (from聽Emotes.dbc) played by NPC
Emote (from聽Emotes.dbc) played by NPC
Emote delay in milliseconds
Emote delay in milliseconds
Emote delay in milliseconds
Emote delay in milliseconds
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.
聽