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quest_details

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The `quest_details` table

This table handles Quest NPC emotes with emote delays.

Table Structure

Field Type Attributes Key NULL Default Comment
ID MEDIUMINT UNSIGNED PRI NO 0 Unique ID (quest_template.ID)
Emote1 SMALLINT UNSIGNED NO 0 Quest NPC聽Emote
Emote2 SMALLINT UNSIGNED NO 0 Quest NPC聽Emote
Emote3 SMALLINT UNSIGNED NO 0 Quest NPC聽Emote
Emote4 SMALLINT UNSIGNED NO 0 Quest NPC聽Emote
EmoteDelay1 INT UNSIGNED NO 0 Emote delay in milliseconds
EmoteDelay2 INT UNSIGNED NO 0 Emote delay in milliseconds
EmoteDelay3 INT UNSIGNED NO 0 Emote delay in milliseconds
EmoteDelay4 INT UNSIGNED NO 0 Emote delay in milliseconds
VerifiedBuild SMALLINT NO 0 Game client Build number or manually set value

Description of the fields

ID

Unique ID (quest_template.ID)

Emote1

Emote (from聽Emotes.dbc) played by NPC

Emote2

Emote (from聽Emotes.dbc) played by NPC

Emote3

Emote (from聽Emotes.dbc) played by NPC

Emote4

Emote (from聽Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

  • If value is 0, it has not been parsed yet.
  • If value is > 0, it has been parsed with WDB files from that specific聽Client Build.
  • If value is -1, it is just a place holder until proper data are found on WDBs.
  • If value is -Client Build,聽it was parsed with WDB files from that specific聽client build聽and manually edited later for some specific necessity.