The `pool_template` table
Each unique pool is defined in this table.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
entry | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Pool entry | |
max_limit | INT | UNSIGNED | NO | 0 | Max number of objects (0) is no limit | ||
description | VARCHAR(255) | SIGNED | YES | NULL |
Description of the fields
The pool ID. This is an arbitrary number that is only used to link the gameobjects, creatures or quests in this pool.
This is the maximum number of objects that should be spawned in this pool. 0 is no limit.
Field describes the basic information about what the pool refers to. Example: Snarlflare (14272)