The `item_set_names` table
table-no-description
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| entry | MEDIUMINT | UNSIGNED | PRI | NO | |||
| name | VARCHAR(255) | SIGNED | NO | ||||
| InventoryType | TINYINT | UNSIGNED | NO | 0 | |||
| WDBVerified | SMALLINT | UNSIGNED | NO | 1 |
Description of the fields
Item Entry ID used in item_template
Item Name used in item_template
Which slot the Item will be equipped on.
| ID | Slot Name |
|---|---|
| 0 | Non equipable |
| 1 | Head |
| 2 | Neck |
| 3 | Shoulder |
| 4 | Shirt |
| 5 | Chest (see also Robe = 20) |
| 6 | Waist |
| 7 | Legs |
| 8 | Feet |
| 9 | Wrists |
| 10 | Hands |
| 11 | Finger |
| 12 | Trinket |
| 13 | One-Hand (not to confuse with Off-Hand = 22) |
| 14 | Shield (class = armor, not weapon even if in weapon slot) |
| 15 | Ranged (Bows) (see also Ranged right = 26) |
| 16 | Back |
| 17 | Two-Hand |
| 18 | Bag |
| 19 | Tabard |
| 20 | Robe (see also Chest = 5) |
| 21 | Main hand |
| 22 | Off Hand weapons (see also One-Hand = 13) |
| 23 | Held in Off-Hand (tome, cane, flowers, torches, orbs etc... See also Off-Hand = 22) (class = armor, not weapon even if in weapon slot) |
| 24 | Ammo |
| 25 | Thrown |
| 26 | Ranged right (Wands, Guns) (see also Ranged = 15) |
| 27 | Quiver |
| 28 | Relic (class = armor, not weapon even if in weapon slot) |
This field was used to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.