The `item_instance\enchantments` field
This Field is really a table of its own.
There are 36 numerics seperated by a space
Each Numeric is part of a three part Tuple of Numerics represents an enchantment as applied to the item.
First Number in Tuple
Id in the SpellItemEnchantment.dbc
Second Number in Tuple
Duration of the Enchantment (optional - Used by some spells)
Third Number in Tuple
Charges (optional - used by some spells)
Each ordinal set of 3 Id is used for a different purpose.
Purpose | Ordinal |
---|---|
PERM_ENCHANTMENT_SLOT | 0 |
TEMP_ENCHANTMENT_SLOT | 1 |
SOCK_ENCHANTMENT_SLOT | 2 |
SOCK_ENCHANTMENT_SLOT_2 | 3 |
SOCK_ENCHANTMENT_SLOT_3 | 4 |
BONUS_ENCHANTMENT_SLOT | 5 |
PRISMATIC_ENCHANTMENT_SLOT | 6 |
PROP_ENCHANTMENT_SLOT_0 | 7 |
PROP_ENCHANTMENT_SLOT_1 | 8 |
PROP_ENCHANTMENT_SLOT_2 | 9 |
PROP_ENCHANTMENT_SLOT_3 | 10 |
PROP_ENCHANTMENT_SLOT_4 | 11 |
This Enchantment is part of the Items design.
Enchantments applied to the Item via a profession like blacksmithing sockets.
Random Enchatments Some Items receive on creation.
These Slots are dependent on either a Random Suffix or the RandomProperty in item_template.
If a Random Suffix was applied when the instance we created then that is based off of the item_enchantment_template table. The Item Enchantment template table gives the different Random Suffixs that might be applied to a given item along with the percent chance that they will be applied.
Once an Enchant is selected then the Values in ItemRandomSuffix.dbc are used to determine how strong the enchantment is in the specified slot.
If an enchantment is placed in one of these 5 slots but there is no matching AllocationPct_# in the ItemRandom_Suffix dbc then the enchantment will have no effect on the Item.