La tabla `achievement_criteria_data`
Esta tabla contiene la informaci贸n que un jugador necesita obtener / completar para alcanzar cierto logro.
Estructura
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
criteria_id | MEDIUMINT | PRI | NO | ||||
type | TINYINT | UNSIGNED | PRI | NO | 0 | ||
value1 | MEDIUMINT | UNSIGNED | NO | 0 | |||
value2 | MEDIUMINT | UNSIGNED | NO | 0 | |||
ScriptName | char(64) | NO |
Descripci贸n de los campos
Esta es la ID deAchievement_Criteria.dbc.
Dpendiendo de este valor, ser谩 determinado c贸mo son usados value1 y value2.
Type | Name |
---|---|
0 | TYPE_NONE |
1 | TYPE_T_CREATURE |
2 | TYPE_T_PLAYER_CLASS_RACE |
3 | TYPE_T_PLAYER_LESS_HEALTH |
4 | TYPE_T_PLAYER_DEAD |
5 | TYPE_S_AURA |
6 | TYPE_S_AREA |
7 | TYPE_T_AURA |
8 | TYPE_VALUE |
9 | TYPE_T_LEVEL |
10 | TYPE_T_GENDER |
11 | TYPE_SCRIPT |
12 | TYPE_MAP_DIFFICULTY |
13 | TYPE_MAP_PLAYER_COUNT |
14 | TYPE_T_TEAM |
15 | TYPE_S_DRUNK |
16 | TYPE_HOLIDAY |
17 | TYPE_BG_LOSS_TEAM_SCORE |
18 | TYPE_INSTANCE_SCRIPT |
19 | TYPE_S_EQUIPED_ITEM |
20 | TYPE_MAP_ID |
21 | TYPE_S_PLAYER_CLASS_RACE |
22 | TYPE_NTH_BIRTHDAY |
23 | TYPE_S_KNOWN_TITLE |
TYPE_T_CREATURE
TYPE_T_PLAYER_CLASS_RACE
TYPE_T_PLAYER_LESS_HEALTH
TYPE_T_PLAYER_DEAD
TYPE_S_AURA
TYPE_S_AREA
TYPE_T_AURA
TYPE_VALUE
TYPE_T_LEVEL
TYPE_T_GENDER
TYPE_SCRIPT
TYPE_MAP_DIFFICULTY
TYPE_MAP_PLAYER_COUNT
TYPE_T_TEAM
TYPE_S_DRUNK
TYPE_HOLIDAY
TYPE_BG_LOSS_TEAM_SCORE
TYPE_INSTANCE_SCRIPT
Hace que el script de la instancia revise que los criterios se ajusten. TYPE_S_EQUIPED_ITEM
Item level
TYPE_MAP_ID
TYPE_S_PLAYER_CLASS_RACE
TYPE_NTH_BIRTHDAY
TYPE_S_KNOWN_TITLE
TYPE_T_PLAYER_CLASS_RACE TYPE_S_PLAYER_CLASS_RACE
TYPE_S_AURA
TYPE_T_AURA
TYPE_BG_LOSS_TEAM_SCORE
TYPE_S_EQUIPED_ITEM
TYPE_VALUE
ComparisationType |
---|
COMP_TYPE_EQ = 0 |
COMP_TYPE_HIGH = 1 |
COMP_TYPE_LOW = 2 |
COMP_TYPE_HIGH_EQ = 3 |
COMP_TYPE_LOW_EQ = 4 |
EL nombre del script (ScriptName) para cuando se haga scripting en el core. Esto quiza sea 'SmartTrigger'. Usar铆a 聽SmartAI entonces.