This table contains the description of creatures movements, where the creature can move and attack.
This table can be overriden by `creature_movement_override`
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| CreatureId | INT | UNSIGNED | PRI | NO | 0 | ||
| Ground | TINYINT | UNSIGNED | YES | NULL | |||
| Swim | TINYINT | UNSIGNED | YES | NULL | |||
| Flight | TINYINT | UNSIGNED | YES | NULL | |||
| Rooted | TINYINT | UNSIGNED | YES | NULL | |||
| Chase | TINYINT | UNSIGNED | YES | NULL | |||
| Random | TINYINT | UNSIGNED | YES | NULL | |||
| InteractionPauseTimer | TINYINT | UNSIGNED | YES | NULL |
Description of the fields
This is the creature_template.entry to which the script is linked to.
| State | Value |
|---|---|
| None | 0 |
| Run | 1 |
| Hover | 2 |
| State | Value |
|---|---|
| None | 0 |
| Swim | 1 |
| State | Value |
|---|---|
| None | 0 |
| DisableGravity | 1 |
| CanFly | 2 |
| State | Value |
|---|---|
| None | 0 |
| Rooted | 1 |
Notice:
Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water)
Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1
| State | Value |
|---|---|
| Run | 0 |
| CanWalk | 1 |
| AlwaysWalk | 2 |
| State | Value |
|---|---|
| Walk | 0 |
| CanRun | 1 |
| AlwaysRun | 2 |
Time (in milliseconds) during which creature will not move after interaction with player.